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Gato606

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About Gato606

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  1. Gato606

    Alandoguns.WAD

    Very nice mod! Nice weapons and monsters, nice details adding blood and gore graphics, also adding TERRAIN lumps for liquid splashes and additional animation frames for liquids. Pretty challenging, tho sometimes feels a bit unbalanced with some very dangerous monsters. The only down I see it's the automatic reload, I wish I could reload guns manually any time and not to wait till the magazine it's empty. By the way, nice use of resources, true they're from other different games, but many other mods I've tried do the same, even using stuff from Realm667, like the very mentioned BD :-) I give it 4.5/5
  2. Gato606

    ACTION Revolution!

    Graphics Looks nice, sounds too and animations... but... I can't make it work. Tried with Gzdoom 1.9.1, 3.2, Glboom, Retrodoom and Chocolate Doom (running through Delta Touch on Android), all have errors, the Spread gun shows right sprites but works like the regular shotgun, Energy gun shoots like regular Plasma gun with plasma balls with wrong offsets... What am I doing wrong?
  3. Gato606

    Plutonia 2

    Nicely done succesor of Plutonia
  4. Gato606

    Mini-level megawad

    Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
  5. Gato606

    PIR2.WAD

    Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources. It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
  6. Gato606

    ConC.E.R.Ned

    Nice and interesting megawad, nice architecture, textures and monster placement. Only complaint would be the ending of last map E3M8 (I guess), it was too excessive to be attacked at the same time by 3 cyberdemons, 8 barons and 10 shotgunners
  7. Gato606

    Bijou Doom

    Not my thing, looks nice for 128x128 maps, but still, I prefer bigger maps with more room to use comfortably the weapons, specially the rocket launcher
  8. The "regular" name for the chaingun (fire sound) according to ZDoom-sndinfo.txt Is: "weapons/chngun"
  9. Are you sure you're using the file you edited and not a copy? It happened to me once As for the sounds, and since you're using a WAD instead of PK3, do you have the sound file outside any type of marker?
    Too many very very loooong corridors that sometimes lead to dead ends, many useless empty rooms where a huge "?" appears above your head thinking "what am I suppossed to do in this room?", connecting rooms sometimes with openings and other with doors, seriously, to put an opening and next a door that leads to the same room? And when you finally find the key or skull you needed the door is at the other edge of the huge map... What's the point of putting lots of rooms connected by tiny corridors trying to use ALL the Doom textures in every different room (including Wolfenstein textures) ? And over 10 Commander Keens in every map, that do nothing, they don't open secret doors, nothing.... Also, I think I needed more weapons... even with ├ćons of Death 6.66 with lots of weapons the ammo was full all the time cause of the mysterious obsession of dropping huge loads of ammo in every corner and also powerups... did I mention you got more than 5 invulnerabilty spheres on every map?
  10. Gato606

    Which Floaty Enemy Is Cutest?

    Hissy is the cutest
  11. Gato606

    Kama Sutra

    Not sure if the idea of making a Hell Revealed style megawad means to make maps relatively small crowded with hundreds of monsters and ambushes -sorrounded by powerful monsters with no place to take cover-, sometimes with several archviles, looks more like a mapset for sado-masochists, more like SlaughterFest style. Maps layout looks decent and textures look fair tho.
  12. Gato606

    Interception

    Nice and enjoyable megawad, nice design. Still not sure the last maps needed to be slaughterfest-type
  13. Gato606

    EPIC 2

    It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod. My only complain would be the secrets, they have very few to no clues about their position. There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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