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About Gato606

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    Too many very very loooong corridors that sometimes lead to dead ends, many useless empty rooms where a huge "?" appears above your head thinking "what am I suppossed to do in this room?", connecting rooms sometimes with openings and other with doors, seriously, to put an opening and next a door that leads to the same room? And when you finally find the key or skull you needed the door is at the other edge of the huge map... What's the point of putting lots of rooms connected by tiny corridors trying to use ALL the Doom textures in every different room (including Wolfenstein textures) ? And over 10 Commander Keens in every map, that do nothing, they don't open secret doors, nothing.... Also, I think I needed more weapons... even with Æons of Death 6.66 with lots of weapons the ammo was full all the time cause of the mysterious obsession of dropping huge loads of ammo in every corner and also powerups... did I mention you got more than 5 invulnerabilty spheres on every map?
  1. Gato606

    Which Floaty Enemy Is Cutest?

    Hissy is the cutest
  2. Gato606

    Kama Sutra

    Not sure if the idea of making a Hell Revealed style megawad means to make maps relatively small crowded with hundreds of monsters and ambushes -sorrounded by powerful monsters with no place to take cover-, sometimes with several archviles, looks more like a mapset for sado-masochists, more like SlaughterFest style. Maps layout looks decent and textures look fair tho.
  3. Gato606


    Nice and enjoyable megawad, nice design. Still not sure the last maps needed to be slaughterfest-type
  4. Gato606

    EPIC 2

    It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod. My only complain would be the secrets, they have very few to no clues about their position. There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
  5. Gato606

    Doom with PBR materials

    It looks awesome
  6. Gato606

    Khorus' Speedy Shit

    0/5 stars if it were possible, the title of this megawad honors the horrible and boring/annoying this wad is. Simply a wad for masochist people, abandoned after map09, never enjoyed it.
  7. Gato606

    How did you come up with your username?

    Using Gato303 on many of my artwork sites. Comes from "Cat" in spanish, I love cats When talking about Doom or Quake I changed for Gato606 6 for the number of the beast, and 606, cause 666 is too mainstream XD
  8. Gato606


    It was a nice enjoyable megawad, entertaining gameplay, played with msx project. It was disappointing the last 2 levels, going through a maze of tiny vents in pitch black, cheated with the infrared powerup giver.
  9. Gato606

    Doom 2 Reloaded

    Overall, a nice and enjoyable megawad
  10. Gato606

    Doom with PBR materials

    Sounds cool. Is it similar to when working on 3D texturing when using "procedural textures" vs image textures?
  11. Gato606

    My custom weapons won't appear in-game

    I think the point is not precisely to add a "Spawn sprite", you can use and reuse sprites whenever you want even with one sprite you can simulate the weapon recoil with "Offset(x,y)". The point is to add a "Spawn State" usually needed for a gun to work. I suggest you to use https://zdoom.org/wiki/Creating_new_weapons the ZDoom Wiki is very helpful, I'm constantly reading their reference content ;)
  12. Gato606

    Illuminatus v1.0.0

    Really interesting megawad from Aquarius199, I enjoyed to play it using weapon mod "DudeThe4th" and playing on Doom Touch on cellphone. It was entertainig that the maps are non-linear and very focused on exploration, you got to check every corner to realize what changed after you activated a switch, can be a bit repetitive, but I like exploration. The architecture and design, I find it very nice, specially focusing on a tech-like design which is my favorite theme, there was also some interesting puzzles around. The only downside was I found too many ammo on HMP, I found several times shooting pointlessly just to pickup more ammo. It was kinda annoying the area on "Six elements" level where you had to deal with a toxic floor and a number of radiation suits and monsters breathing on your neck, lol. Also, I am not sure if it was a good desicion to put archviles by pairs on the last 3-4 maps and two cyberdemons when dealing with the Icon of Sin ^^;
  13. Gato606

    HELL in HELL!

    Nice megawad, didn't notice it was from 1996, looks nice tho, nice map design, architecture and textures. The only thing that really annoyed me was the switches puzzles on map30 and I couldn't finish that map, I shot everything I had to the "Reactor" (nice way to replace the Icon of Sin), but nothing happened (I played this megawad with Æons of Death 6.66) it looked like the "Icon of Sin" Reactor was closed/blocked by a wall, I had to use noclip to defeat the Icon of Sin