Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Gato606

Members
  • Content count

    69
  • Joined

  • Last visited

About Gato606

  • Rank
    Nice Member

Recent Profile Visitors

720 profile views
  1. Gato606

    Does anyone else find Doom 3 mediocre?

    You kidding right? I'm currently playing Doom3 and it's awesome, the ambience/horror atmosphere really catches me and sometimes make me jump scared, really well done, different pace from classic Doom, but I think it's a very cool different approach to the genre
  2. Gato606

    Doom 3 Textures for Doom

    Forgive my ignorance... but is this project a resource file with textures to create new maps from scratch? Not a mod that changes the look of Doom1/2 regular map textures to give it a Doom³ feel? Thank you.
  3. Gato606

    Doom with PBR materials

    Uhm.... sorry, but, is there a download link for the PBR materials for Doom?
  4. Gato606

    k8VaVoom: no good thing ever dies!

    Thanks for the answer. Though, I have had bad experiences when compiling from source code in the past. From 6 program tries, 3 programs compiled successfuly. It's frustrating when you receive an error like recipe for compiling 'something.cpp' failed No idea what went wrong, very hard to look help for an specific error/topic like that, I'm no programmer, so I prefer to go for *.deb, or *.run installers, or at least adding a custom personal PPA like the TeamDRD one and install it from there. Thanks for the help anyway
  5. Gato606

    k8VaVoom: no good thing ever dies!

    Hello, I always liked to tried Vavoom, but saw development stopped years ago. Also, I use Xubuntu Linux for playing Doom, I tried searching in the posts of this thead, but I didn't find if there is a precompiled *.deb installer... guess I have to compile it for Xubuntu? (Compiling from source is a nightmare in my case)
  6. Gato606

    Alandoguns.WAD

    Very nice mod! Nice weapons and monsters, nice details adding blood and gore graphics, also adding TERRAIN lumps for liquid splashes and additional animation frames for liquids. Pretty challenging, tho sometimes feels a bit unbalanced with some very dangerous monsters. The only down I see it's the automatic reload, I wish I could reload guns manually any time and not to wait till the magazine it's empty. By the way, nice use of resources, true they're from other different games, but many other mods I've tried do the same, even using stuff from Realm667, like the very mentioned BD :-) I give it 4.5/5
  7. Gato606

    ACTION Revolution!

    Graphics Looks nice, sounds too and animations... but... I can't make it work. Tried with Gzdoom 1.9.1, 3.2, Glboom, Retrodoom and Chocolate Doom (running through Delta Touch on Android), all have errors, the Spread gun shows right sprites but works like the regular shotgun, Energy gun shoots like regular Plasma gun with plasma balls with wrong offsets... What am I doing wrong?
  8. Gato606

    Plutonia 2

    Nicely done succesor of Plutonia
  9. Gato606

    Mini-level megawad

    Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
  10. Gato606

    PIR2.WAD

    Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources. It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
  11. Gato606

    ConC.E.R.Ned

    Nice and interesting megawad, nice architecture, textures and monster placement. Only complaint would be the ending of last map E3M8 (I guess), it was too excessive to be attacked at the same time by 3 cyberdemons, 8 barons and 10 shotgunners
  12. Gato606

    Bijou Doom

    Not my thing, looks nice for 128x128 maps, but still, I prefer bigger maps with more room to use comfortably the weapons, specially the rocket launcher
  13. The "regular" name for the chaingun (fire sound) according to ZDoom-sndinfo.txt Is: "weapons/chngun"
  14. Are you sure you're using the file you edited and not a copy? It happened to me once As for the sounds, and since you're using a WAD instead of PK3, do you have the sound file outside any type of marker?
    Too many very very loooong corridors that sometimes lead to dead ends, many useless empty rooms where a huge "?" appears above your head thinking "what am I suppossed to do in this room?", connecting rooms sometimes with openings and other with doors, seriously, to put an opening and next a door that leads to the same room? And when you finally find the key or skull you needed the door is at the other edge of the huge map... What's the point of putting lots of rooms connected by tiny corridors trying to use ALL the Doom textures in every different room (including Wolfenstein textures) ? And over 10 Commander Keens in every map, that do nothing, they don't open secret doors, nothing.... Also, I think I needed more weapons... even with Æons of Death 6.66 with lots of weapons the ammo was full all the time cause of the mysterious obsession of dropping huge loads of ammo in every corner and also powerups... did I mention you got more than 5 invulnerabilty spheres on every map?
×