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Andy Olivera

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About Andy Olivera

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  1. Andy Olivera

    The DooMed Speed Demos Archive returns!

    29 demos this week.
  2. Andy Olivera

    The DooMed Speed Demos Archive returns!

    57 demos this week. vdgg: What I was trying to say was the LMP file has two movement tics after 9.97 when converted to text with LMPC. That's why I was curious about what time vanilla showed. Poncho: Of course. DSDA entries aren't linked to DooMWorld accounts. Also, this week marks the tenth anniversary of DSDA 2.0! Launched with over 8,000 demos, it now contains over 47,000! Not an insignificant amount of activity for a decades old game, and new demos are still coming in. Everyone deserves a round of applause for keeping one of the earliest speedrunning communities alive. Thanks also to doomdaniel95 for reminding me.
  3. Andy Olivera

    The DooMed Speed Demos Archive returns!

    64 demos this week. V1per: Fixed. Thanks! vdgg: Does the d2200-03 demo show 13:09 on vanilla? I'm just wondering because the demo shows two tics after PRBoom+ exits (according to -levelstat). Also, levels with one exit definitely shouldn't have an 's' table, so...fixed. Thanks! Player177: Added. Thanks!
  4. Andy Olivera

    The DooMed Speed Demos Archive returns!

    54 demos this week.
  5. Andy Olivera

    The DooMed Speed Demos Archive returns!

    26 demos this week.
  6. Andy Olivera

    Does XDRE have a walkcam?

    MAP31 has a Spechits Overflow (see here) and since DRE was based on v2.2.6.2, which didn't have emulation, you'll have to turn emulation off to get it to sync in modern PRBoom+ (and it won't work in vanilla). If XDRE doesn't have a walkcam I'd just use DRE and make a note of it in the text file.
  7. Andy Olivera

    The DooMed Speed Demos Archive returns!

    49 demos this week.
  8. Andy Olivera

    The DooMed Speed Demos Archive returns!

    47 demos this week.
  9. Andy Olivera

    The DooMed Speed Demos Archive returns!

    39 demos this week. 0xf00ba12: Fixed. Thanks! lirui: It was missing a text file.
  10. Andy Olivera

    The DooMed Speed Demos Archive returns!

    40 demos this week. Bob9001: I don't think that should count as a max. Yes, those monsters aren't accessible, which would make it valid for a normal max, but you're playing co-op, and the monsters are inaccessible because you're missing a player. So, it's neither comparable to a regular run or a co-op run. I can still add it if you'd like, but it will be under 'Other'. NeilK: Fixed. Thanks!
  11. Andy Olivera

    The DooMed Speed Demos Archive returns!

    34 demos this week. Revved: Yes, the second two were ignored because of the patches. The abyspe35 demo was missed. Added.
  12. Andy Olivera

    The DooMed Speed Demos Archive returns!

    100 demos this week. Garrett: Fixed. Thanks!
  13. Andy Olivera

    The DooMed Speed Demos Archive returns!

    102 demos this week. 4shock: I think those may've desynced with the current version. I've been removing some of the 'old WAD' demos to clean things up; sf2012 was a compatibility mess and lost a fair number of demos.
  14. Andy Olivera

    The DooMed Speed Demos Archive returns!

    62 demos this week. Back on track, with some catching up to do.
  15. Andy Olivera

    The DooMed Speed Demos Archive returns!

    140 demos this week. No update next week and possibly the one after, then back to normal. Bob9001: Of course it didn't; you edited it into an old post. I don't know how many times I have to say not to do this. Added. rehelekretep: I really regret adding the FDA category to the DSDA; I certainly don't want 'quite a lot' more of them. That said, if you want them to be added eventually, they need to have text files that include both the final time and the total time (if there are deaths). UV only, and demos that don't exit or multi-part demos won't be posted.
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