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Uni

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  1. Uni

    What wads do you prefer?

    I voted limit-removing, but vanilla on advanced port works for me as well. To be more specific, I enjoy WADs that has classic feel to them both in terms of look and gameplay, I like minimal monster count used in a strategic and clever way and my absolute favorite is ammo deprivation which forces you to use guerrilla tactics such as infighting, luring monsters into convenient killzones and using melee to preserve what little ammo you do get. Managing resources in maps are just so much fun to me.
  2. Either way, that is both funny and cute at the same time.
  3. I'm with Tango here, screenshots look fantastic. Also I don't think you need to worry too much about an actual story, not to say that having a story is not important but if the maps are played well and fun enough and the architecture is there(seems to be) then a story won't really matter that much. Anyways, keep up the good work.
  4. Hi, I was trying to look into creating a weak alternate death similar to Heretic but I couldn't find anything on the Zdoom Wiki. I was wondering if a feature like that could be possible to implement using DECORATE to add another variation of death sound, like from a hitscan shot or an Imp fireball.
  5. Uni

    Post Your Doom Picture (Part 2)

    E2M4: Deimos Lab exit room blood pool area has incorrect nukage texture, probably a leftover error during development that made its way into the finished game. I discovered it by observing the map layout in Doom Builder. I know that the IWADs contain a lot of these kind of errors, but I thought about sharing this one in particular since this is the first time I see it.
  6. River Styx is way too cool to be removed even if the gameplay isn't that great. Same goes for Crater, so many cool and interesting areas to explore in that map. I would remove : MAP10: Redemption. Yes I know it was made by Tom Mustaine who made some pretty good maps throughout and Redemption is pretty small and inoffensive but also rather generic. Nothing memorable and pretty straightforward in terms of gameplay. It's not a bad map by any stretch of imagination but I would remove it for being a filler map. It has a great track though. MAP22: Habitat. I always tried to give Habitat a chance, revisiting it throughout the years and experiencing it over and over again and I can't really give it a pass. It's just too weird and not fun to play in any way, shape or form. RIP. MAP25: Baron's Den. The only thing I like about this level is the title. MAP26: Ballistyx. I never really liked that map. It's cramped and linear and it has way too many hallways. I could live happily without it in my Final Doom. MAP28: Heck. Basically an intersection which spread into various rip-offs of previously made maps. Yuck. Anything else I don't mind.
  7. I don't know if I would increase the damage of the melee attack but I would most definitely add a proper sound effect for it and make it so the Cacodemon is actively trying to use its melee attack on you, simliar to Imps and Hell Nobles. Also an increased projectile speed would make things a little bit better, maybe as fast as a Baron ball although having a slow projectile can be an advantage as well, similar to the Revenant's rockets. I would probably give the Pain Elemental a melee attack as well plus modify its explosion death animation so it deliver splash damage to anything near by and then having Lost Souls bursting out of it.
  8. Uni

    Classic MAP16 texture restored!

    That is because the screenshot was taken during development of the game and that gargoyle texture was basically a placeholder. Also yeah the Archvile sprite is a little bit rough, again as it was still during development and they didn't finish polishing it.
  9. Uni

    Post Your Doom Picture (Part 2)

    @Fuzzball What an appealing color combination and aesthetics, I like it a lot.
  10. Uni

    What is your favourite episode 3 level?

    Pretty much, and I find the architecture to be impressive for the episode. Feels like a proper penultimate map.
  11. Uni

    Least favourite weapon and why?

    It may better be an unpopular opinion but I really don't like using the BFG. I have much more fun using the Plasma Gun in general and unless the map forces me to use the BFG whether through tough opposition or by not granting me access to the Plasma Gun, I would rather not use it at all. It has a cool design and I like the idea of a single powerful plasma ball but the second invisible tracer rays attack just feels silly to me. I understand that from a gameplay perspective, it's rather satisfying and effective to see a room full of bad guys die in a single shot but I would rather have something a little bit more "conventional". I don't know, it just feel overpowered to me, especially in the IWADs.
  12. Uni

    Same monsters, different blood

    That's not why I chose it but whatever.
  13. Uni

    Same monsters, different blood

    I used to have an addon that I made by myself that enhances the core gameplay of Doom and one of the first changes I made was custom monster blood colors. If I remember correctly, it was as followed: Revenants and Lost Souls = Bullet puff sprite. Pain Elementals = Dark orange. Spectres = Fuzzy blood sprite. Cacodemons = Blue. Hell Knights and Barons = Green. Pretty sure that's it. I get that the Pain Elemental choice is rather odd but I still think it looks cool and sort of fitting to the general style of it.
  14. Uni

    Have you ever gotten malware?

    Big fan of malware here, quite fascinated by it actually especially older MS-DOS viruses mainly because of their creativity but I've never been infected by malware ever since I bought my own computer back in 2003. @Doomkid Could it be this one perhaps? This channel is awesome by the way, I recommend it.
  15. Uni

    Hexen Balance suggestions

    Because it's tedious to kill every monster with the Wand? Besides, there are plenty of tight spots and encounters where using the Wand simply won't be sufficient enough to fend off close-quarter enemies, and where the Frostshards do come in handy with its somewhat decent rate-of-fire and damage output. I think it's perfect the way it is and giving it a tighter spread just turns it into a more generic weapon rather than an interesting weapon to master correctly. And I'm almost certain you kill an Ettin with 2 point-blank hits from Frostshards. In my opinion, the only suggestion that would make sense to me regarding Frostshards is to give it a secondary attack where you can break frozen foes instead of just switching a weapon to do that, that's rather annoying.
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