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  1. Uni

    What is your favorite texture from classic doom?

    Can't make a map without liquids nowadays but if we're speaking wall-textures then I'll go with GSTONE (and its marble cousins).
  2. A rocket guy that fires a single player-grade rocket, have as much health as a shotgun guy. Drops a rocket when dies. Can be pretty mean like chaingunners but with careful placement can cause a lot of infighting. A low-tier flying monster that has a projectile attack, like a flying imp or something. Cacodemons are too beefy to be considered low-tier even though they're not that powerful.
  3. Uni

    Sally (Boom map)

    Plays fun, fair-challenge, looks good yet simple, has a cute story and comes with a fitting and upbeat midi. Loved it. I watched Tarnsman play it and tried it myself, well worth! What is that midi by the way? Really curious.
  4. Uni

    The Dean of Doom series (companion thread)

    I agree with him on MAP20, I couldn't get myself to finish it. I much prefer the beta version of it, even with all of the flaws it had. There was something about the linear journey and the various locales you visit, ending up in that village on the top of the mountain. I guess it comes down to personal taste.
  5. Uni

    Megalyth Brendt Pantley R.I.P

    Heart-breaking news, he was a really talented mapper and I always enjoyed reading his posts around here. May he rest in peace.
  6. Uni

    New "Lost" Duke Nukem Forever Ambience Found

    Awesome find!
  7. 17 levels that I made since 2015 for various projects that I ended up not happy with them. They're each in a different state, some are untextured, some lack gameplay mechanics, some are just missing a couple of areas from being complete and some I just became frustrated with. They just rest in a folder labelled "unreleased" in my Doom folder.
  8. I love this idea, especially the combinations of both worlds. Thank you so much for sharing this, it's quite cool.
  9. Uni

    TNT 2: Devilution (Second beta released)

    @lupinx-KassmanThanks for the reply, I wasn't trying to sound like a jerk or something. I'll do the changes myself and PM you as soon as I can. Possibly this weekend.
  10. Uni

    Things about Doom you just found out

    I recently found out that E3M5: Unholy Cathedral was not entirely Sandy according to him, and that Tom Hall started the concept/layout. Also E3M5 has a very, very similar area found in E2M9: Fortress of Mystery. Might be a case of Sandy reusing his ideas inside Doom 1 already.
  11. Uni

    TNT 2: Devilution (Second beta released)

    I found some issues with my MAP21 that might need some fixing. I tried PM'ing people on the team to offer my opportunity to address these myself but I got no response. Hope someone on the team will be willing to do that for me.
  12. NewDoom Community Project II MAP24 - "Floating Relaxing Tones" by Digital Brain Music Studio. DBP05: Coffin Curse MAP02 - Untitled by bigolbilly. Back to Nirvana X: Episode One MAP24 - "Orinoco Flow" by Enya. I'm really interested in the source of the first one since I have not being able to locate it's origin.
  13. I would like to try and participate if there's still room available. Is it fine to use the Master Levels as the inspiration?
  14. Uni

    TNT 2: Devilution (Second beta released)

    @Xaser Yeah sure, if it's not a hassle although I hope it won't burden the doomwiki editors.
  15. Uni

    TNT 2: Devilution (Second beta released)

    @ReaperAA That's the thing, you can reach every area even after you lowered the bridges by pressing the walls on the sides which functions as a not-too-obvious lifts. That's one of the things I noticed that I think could be better. I also thought that one of the secrets presented in the map should be changed/removed, it's absolutely random and I don't remember why I even included it in its current state.