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  1. Just wanted to quickly drop by and say a big "THANK YOU" to Bethesda, Id and the community members for doing this. I think it's absolutely awesome to have an official port to replace(or supplement) the Dosbox emulator option on Steam, sort of click-and-play real easy setup. You guys are awesome, I appreciate it a lot. Have a good day.
  2. Uni

    Back to Saturn X Episode 3 [WIP]

    Yeah, I meant that the architecture looked bland to me well except for that last one with those weird looking poles and the directional shadows going on, that looked very neat. Anyway, I see where this is going. I'll just stay away from giving an honest, truthful critique next time, especially to popular projects. Thanks for reassuring, have a nice day and good luck with the project.
  3. Uni

    Back to Saturn X Episode 3 [WIP]

    I fucking literally said this : I'm sorry if people got their panties in the bunch over an honest opinion, I didn't mean to offend or demotivate anyone involving the project. In my honest opinion, I simply think that better pictures could be posted that depict the status of the maps because I'm sure the maps are looking way better than from what I've seen. I never said I don't like it. I'm actually a big fan of the series and I do look forward to it.
  4. Uni

    Back to Saturn X Episode 3 [WIP]

    I respectfully disagree. I don't find anything in those screenshots "good" or "artistic". I see bland.
  5. Uni

    Back to Saturn X Episode 3 [WIP]

    I'll be brutally honest, the screenshots in the OP doesn't look as impressive as I thought the maps in E3 would be. There's a lot of mono-texturing and not very interesting lighting going on. Granted, the textures are looking awesome but I'm not too impressed with the overall architecture depict in some of the screenshots. I do like the two on the bottom though, especially the one with the poles, that looks fucking cool and intriguing. I'm not trying to judge the maps only based on those screenshots, I know E3 is going to be fucking awesome but I guess a slightly more compelling screenshots could have been shown.
  6. Uni

    What If: Doom II Shareware

    I agree, this is a neat idea.
  7. Uni

    What / how many languages do you speak?

    Native Hebrew Basic English Basic Arabic Some Russian Some Danish
  8. Great news! I was looking for an excuse to replay this relic and I've already have gotten through "Shadow Port" and loved the gameplay changes you guys made but I also got a quick question. I was playing using Crispy Doom and I kept falling off of the fake bridge right after the yellow key door. Is that suppose to happened or did I mess something up?
  9. Uni

    I want some short levels for chilling.

    Kuchitsu is a short episode by Memfis that has a chilled vibe to it, also it plays great. I can also recommend Coffee Break Episode 1 by Matt Tropiano which is an excellent playthrough and pretty much intended to be short, simple and packed with action.
  10. Uni

    Do you ever take breaks from Doom?

    All the time. Sometimes it's related to real life like if I'm more busy with work or stuff like that but sometimes it can be because I'm more into my other favorite games. Also there are times when I'm getting frustrated by a certain aspect in one of my maps or a lack of imagination or motivation then I'll actively step back and give things a rest, it's what usually gets me out of those corners.
  11. IMHO, Serious Sam 2 was a fun, solid game and to hear that Croteam don't recognize it as canon is a shame. It had shitload of content, plenty of themes, great music and for me it was a long and fun experience. I actually enjoyed it more than SS3.
  12. Uni

    Doom Pictures Thread 2020

    Oh my god that's disgusting so cute!
  13. Uni

    Doom Pictures Thread 2020

    @MarcaekIs this the area that keeps you from finishing your TNT map?
  14. Uni

    [Boom] Grungy Grotto

    I would like to know before I give the map a spin whether it's going to be included in the actual community project or is this just a map you made using the project resources for personal use? Because if it's part of the project then I prefer to wait for the actual release.
  15. Uni

    unholyjo.wad is looking for PLAYTESTERS!!!

    I'll post feedback on a map-to-map basis and I'll just post random thoughts I had while playing the maps since I'm not a native English speaker and it's easier to articulate myself that way, it also helps me keep my thoughts together better. I'll just keep things very basic. I'm playing with the latest version of Prboom plus on Ultra Violence, pistol-starts. MAP01: Way In. 100% kills 100% secrets 100% items. - I did like the general design, it's sort of classic 90's in its nature and I didn't have problems with it. - Too many armor pickups, especially for the fact that none of them is in a secret and they are way too close to one another. - First skull door used incorrect tag as door-based tag instead of switch-based. Could be intentional but I think changing to a switch would look better. - The wooden bookshelves lift has a lower-pegged textures, making it looks like an error. Again could be intentional. - Gameplay was great for my taste. I liked the fact that there are mixture of stronger enemies and weaker enemies on the first map. Nice traps as well. - Lost Soul HP reduction is great by all means. It's basic but I do like it. It feels like something classic and it has that 90's era level design that I appreciate. I thought it was overall a fun map to playthrough.