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About Uni

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  1. @DRON12261The brick texture is by @Simon666, you can find it here. The water texture is a converted Heretic liquid, I found it here. The grass, mud and rock textures are from jmickle's Mondrigan. The royal carpet is an edited doom texture combined with the trim from the carpet texture taken from D2ISO. Lastly, the blue skies are from Eradrop's Skybox Pack. It's in the 4-part section. I hope it helps!
  2. Somewhere, far-far away, there's a 1994-style castle level waiting to be conquered.
  3. Uni

    Enemy theme songs

    Non-IWAD: Mancubus - "Sweaty Mancubus Armpits"
  4. LittleTemple, seriously.
  5. Uni

    The Dean of Doom series (companion thread)

    Good review by Mtpain. Requiem is a mixed bag and has more sentimental value than actually being good. It has its moments but the stinkers in it are some of the worst maps I have ever played from a 90's WAD. I replayed it again because of the episode and oh boy is MAP12 a massive speedbump. Aside from its name and kind of cool text file, the map is pretty much a mess. Also as much as I like Capellan's mapping style, his short maps toward the end felt out of place to me.
  6. Wow, I wish we got that version of the track. I agree with @Cammy about the choir invoking hellish vibes, kinda like E2M4's "They're Going To Get You". I do like the final product but I think it's too short and too repetitive. Shame it was cut.
  7. Uni

    Cursed Doom Images

  8. Uni

    Anyone got any non-famous 90s megwads for doom 2?

    This one maybe? I'm guessing it's that one since I linked that Doom Rat wad there and yeah, it's pretty weird but cool at the same time.
  9. Uni

    Doom Pictures Thread 2023

    @misspigeoncomixLittle off-topic but what is that mod you're using?
  10. Uni

    [Community Project] - Wolfhound

    E4M3: The Lair sounds interesting, I'll take it.
  11. I used to dislike Nicolás Monti's maps and style but nowadays I really enjoy and appreciate the creativity and the interconnectivity in his levels. I also think he's one of the very few mappers today that can capture the 90's era of mapping the best way in terms of architecture, music and texture selection. His maps has this nostalgic feel that I only sense whenever I play something from 1994-1995 years.
  12. No worries, I just dropped in to clarify. I might include some information on the map once the megawad club picks this one up in the future.
  13. Uni

    '95 Never Dies CP [Full!]

    I would also suggest to ferociously check your map in Chocorenderlimits and not solely rely on Doom Builder visplane explorer. Try checking your map with all pathways open and with minimized HUD as well, since the HUD can sometime lower your visplane count. I know it sounds a little overkill but after working on some vanilla maps before, I realized how restrictive it can get sometime. Just my two cents.
  14. Uni

    '95 Never Dies CP [Full!]

    Can I have E2M6 instead? It's been a while since I participated in a community collaboration and I never made anything for Doom 1.