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About Uni

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  1. MAP24 if it's still available.
  2. Uni

    Doomworld Omega Project 2018

    @Walter confetti Sure you can:
  3. Uni

    Doomworld Omega Project 2018

    Well first of all, thank you for the compliment and thank you for playing! Secondly, if you would like to share/showcase those "minor bugs", I would do my best to fix those in the next version. Thirdly,
  4. Uni

    Doomworld Omega Project 2018

    Map Name: Lady Palace. Compatibility: Boom-Compatible. Tested With: Prboom Plus version Jump/Crouch: No. Difficulty Setting: Yes. Cooperative Setting: Included, not tested. Deathmatch Setting: Included, not tested. Build Time: About a month. Tools Used: GZDoom Builder(Bugfix) R2993, Photoshop CS6. Resources: Custom sky texture by Eradrop. Edited stock textures were made by myself. Music: NewDoom Community Project II MAP24: Dimension Palace. A map inspired by Maximum Doom. I wanted to create a 1994-style map, trying to emulate the vibe and feel of that experimental era with rough and crude texture usage, monster placement, layout and progression. It's a labyrinth located in an inner perimeter of some sort of a marble palace, presumably ruled by a royal lady. the default difficulty setting is suppose to be "Hurt Me Plenty" and that particular setting uses only Doom bestiary, while "Ultra Violence" and "Hey, not too Rough" adds some monsters from Doom II for balancing purposes. The Super Shotgun appears on all difficulty levels. The map uses almost exclusively the same marble textures, aside from a few utility textures such as doors, lifts, switches and teleportation gates. It was a creative decision I went with so it would feel more authentic to that period of time. I also had to use the action tag "271 sky transfer" so I could put into use custom skies to fit the theme, hence the "boom-compatible" end result. A separate Deathmatch area has been included but has not been tested. Also I would probably update this by the end of the year either by the given feedback(if I would receive any) or by just revisiting it in the not-so-far future, so keep that in mind. Link: https://www.dropbox.com/s/4cxvl1kvjw2yrqh/LADY_PALACE.wad?dl=0 Anyway, feel free to critique, give thoughts and feedback or just play and forget about it. As long as you're having fun, that's all good by me.
  5. It's not exclusive to Doom, heck, it's not exclusive to level design but the fact that you can create a unique world with your own style and imagination, your own architecture and gameplay is what I think the most appealing. Doom mapping is relatively easy if you follow guides and tutorials and the tools are very user-friendly, not to mention the plethora of custom resources that you can use to enhance and pinpoint the exact world you're trying to make. After that, it's all up to you to create a new world for the other community members to experience.
  6. The only time I enjoyed watching a streamer getting frustrated was Tarnsman when he played through Maximum Doom. It doesn't quite answer the question since I didn't make maps for it but it's the best example I have that's related to the subject. I certainly did get a lot of entertainment from watching that playthrough. Kudos for him though, he made it to the end.
  7. Uni

    Why are doom maps so wet?

    * It adds new colors to the map. * Can provide gameplay aspect and area of denial when damaging. * It can help put emphasis on creating a setting(rivers, underground caverns, artificial pools). * Animated so it helps keep things alive. * Easily applied and doesn't require preplanning. Probably more stuff I can't think of at the moment.
  8. Uni

    Most favorite level from Episode 3

    E3M7: Limbo. It has great atmosphere, nice architecture and puzzles to solve. It also uses its opposition in quite a challenging way even if the count is low. Probably one of the best looking maps in Doom.
  9. Uni

    Jim Flynn

    My condolences. May he rest in peace.
  10. Uni

    Any Heretic/Hexen fans here?

    I actually prefer Heretic over Hexen simply because Heretic is a bit more similar to Doom than Hexen is. I know most people think that it's mediocre at best, but I really enjoyed playing through Masters of Chaos. It's got pretty robust maps and has a couple of new enemies and weapons which I didn't mind.
  11. Uni

    Post Your Doom Picture (Part 2)

    Bingo's bigger, more opened stepbrother.
  12. Uni

    zekhmet community project - let's map!

    I would like to snoop around that resource pack, looks interesting.
  13. Uni

    Things modern mappers do better

    *Pushing the engine to its limits with HOM trickery and self-referencing sectors. *Better approach generally to gameplay decisions. *Attention to details. *Better approach at creating more flowing and looping layouts. *More ambitious and larger scale concept maps. I like this sort of thread since I'm actually making a 1994-style map and I try to capture the crude and rough style that was used in that experimental time span.
  14. Uni

    Baron Of Hell VS Revenant

    Close range: Baron will prevail. Long range: Revenant will prevail.
  15. Uni

    Post Your Doom Picture (Part 2)

    Basically done. :>