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About Uni

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  1. Uni


    Watching the trailer, I spotted new enemy type and different sprites for the monsters. Are you planning to update the weapons or modify their behavior in any way? Looks promising by the way.
  2. Uni

    Popular/highly rated WAD's you're not a fan of?

    Likewise. After playing through the first couple of maps, I just lost my interest and never came back to it.
  3. No, not really. Maybe for a few moments. There is not much going on in that little starting room to get you stuck there for too long to be honest. You have two basic game mechanics that you as a player can perform and it's either pressing the use key or shooting so if one of them is not working, might as well try the other.
  4. Uni

    GTA Doom. v5.0.1 - WIP

    GTA yet not a single car. What? :P
  5. Heretic - The Ethereal Crossbow. Probably the best weapon in the game and the most versatile. Good stopping power, rate of fire and overall damage. Hexen - Either Frost Shards or Timon's Axe. Both are extremely satisfying to use. Also the Quietus is very simple but awesome as well.
  6. Uni

    Doomworld Omega Project 2018

    Sorry for bumping but made a small update. *Replaced the MIDI track for something that would fit a Maximum Doom better. *Tiny gameplay tweaks and removed a custom texture. Link; https://www.dropbox.com/s/qqj604ia2eq3b8w/LADY_PALACE.wad?dl=0
  7. Uni

    REKKR - V1.13

    I can already imagine the article for this in the Cacowards. Congratulations on the release.
  8. Uni

    Post Your Doom Picture (Part 2)

    @Eradrop Looks really nice.
  9. Uni

    Your Guilty Doom Pleasure

    Fighting low-tier monsters like Former Humans, Imps, Demons/Spectres and Lost Souls, especially in large numbers. I find it really satisfying when the Chaingun and the Shotgun become really powerful again and using the Berserk pack on those monsters is always a joy.
  10. MAP24 if it's still available.
  11. Uni

    Doomworld Omega Project 2018

    @Walter confetti Sure you can:
  12. Uni

    Doomworld Omega Project 2018

    Well first of all, thank you for the compliment and thank you for playing! Secondly, if you would like to share/showcase those "minor bugs", I would do my best to fix those in the next version. Thirdly,
  13. Uni

    Doomworld Omega Project 2018

    Map Name: Lady Palace. Compatibility: Boom-Compatible. Tested With: Prboom Plus version Jump/Crouch: No. Difficulty Setting: Yes. Cooperative Setting: Included, not tested. Deathmatch Setting: Included, not tested. Build Time: About a month. Tools Used: GZDoom Builder(Bugfix) R2993, Photoshop CS6. Resources: Custom sky texture by Eradrop. Edited stock textures were made by myself. Music: NewDoom Community Project II MAP24: Dimension Palace. A map inspired by Maximum Doom. I wanted to create a 1994-style map, trying to emulate the vibe and feel of that experimental era with rough and crude texture usage, monster placement, layout and progression. It's a labyrinth located in an inner perimeter of some sort of a marble palace, presumably ruled by a royal lady. the default difficulty setting is suppose to be "Hurt Me Plenty" and that particular setting uses only Doom bestiary, while "Ultra Violence" and "Hey, not too Rough" adds some monsters from Doom II for balancing purposes. The Super Shotgun appears on all difficulty levels. The map uses almost exclusively the same marble textures, aside from a few utility textures such as doors, lifts, switches and teleportation gates. It was a creative decision I went with so it would feel more authentic to that period of time. I also had to use the action tag "271 sky transfer" so I could put into use custom skies to fit the theme, hence the "boom-compatible" end result. A separate Deathmatch area has been included but has not been tested. Also I would probably update this by the end of the year either by the given feedback(if I would receive any) or by just revisiting it in the not-so-far future, so keep that in mind. Link: https://www.dropbox.com/s/4cxvl1kvjw2yrqh/LADY_PALACE.wad?dl=0 Anyway, feel free to critique, give thoughts and feedback or just play and forget about it. As long as you're having fun, that's all good by me.
  14. It's not exclusive to Doom, heck, it's not exclusive to level design but the fact that you can create a unique world with your own style and imagination, your own architecture and gameplay is what I think the most appealing. Doom mapping is relatively easy if you follow guides and tutorials and the tools are very user-friendly, not to mention the plethora of custom resources that you can use to enhance and pinpoint the exact world you're trying to make. After that, it's all up to you to create a new world for the other community members to experience.
  15. The only time I enjoyed watching a streamer getting frustrated was Tarnsman when he played through Maximum Doom. It doesn't quite answer the question since I didn't make maps for it but it's the best example I have that's related to the subject. I certainly did get a lot of entertainment from watching that playthrough. Kudos for him though, he made it to the end.