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About Megalyth

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    I embrace change

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  1. Megalyth

    Does Mayonnaise belong on pizza?

    I'll eat just about any damn thing, but this sounds... unenjoyable.
  2. Your love of the halfling's leaf has clearly slowed your mind. Just kidding, although ketchup does have its place. I personally wouldn't dip chicken nuggets into it, though.
  3. Megalyth

    Things about Doom you just found out

    Heh, I actually forgot about that slogan. I haven't played any games newer than 25 years old in a while.
  4. Megalyth

    Things about Doom you just found out

    One of the most irritating things in the history of everything ever is the phrase "the way it was meant to be played".
  5. Megalyth

    Most recent movie you saw

    It's been a few years, and I had an undeniable compulsion to see The Lord of the Rings again. I'm weary as hell, so it's one movie at a time. No marathons in my foreseeable future. One line that has stuck with me for some 20 or more viewings is the lead-in to the balrog encounter. Gandalf the freaking grey, wise and mighty wizard, the beacon of hope and guidance for the fellowship, tells them all in a fearful and desperate manner: "This foe is beyond any of you."
  6. Megalyth

    what are you working on? I wanna see your wads.

    @Stabbey I'm really digging the classic look of some of those screen shots. Very reminiscent of the 96/97 period of maps.
  7. Megalyth

    Doom 2: Sequel or Expansion Pak?

    It's a proper sequel in my book. A new weapon, a new power-up, all new levels (and more of them at that, 32 compared to 27 in the original Doom release, even if two of them are just Wolf3D levels), seven new monsters (more if you count the SS and the demon cube spitter), a bunch of new linedef actions, a bunch of new textures, new music, new decorations... Enough new content to call it a sequel.
  8. Megalyth

    Switcheroom 2 (Ready for testing!)

    Some form of "Evilutonia" or "PluTNT" could be interesting, but probably not 64 maps of it. Maybe take the best maps of each episode and swap the themes for a 32-map megaWAD.
  9. I enjoyed the hell out of KDiZD, despite some questionable design and progression. It was very atmospheric and challenging. It's been years, I think I'm due for another play-through.
  10. For the most part I enjoyed the ones that I played, and I'm actually getting a powerful nostalgia just thinking about it. The defining feature that I recall was really just the open and experimental nature of so many map sets from those first few years of source port honeymoon. It's much easier to nail down a particularly hated trend, because it spanned a great swathe. You know it. SHAWN2
  11. Megalyth

    How to not be so danged stupid?

    In the interest of maintaining a balanced perspective, you'll find "The Gulag Archipelago" to be an invaluable companion.
  12. Megalyth

    Who decided that Doom needed such a complex "lore"?

    rofl You forgot to tell us your pronouns.
  13. Megalyth

    Switcheroom 2 (Ready for testing!)

    Thanks for the reminder, my other maps need a few tweaks as well.
  14. The cherubs in Doom3 horrified me to the point where I stopped playing shortly after the first encounter, and I was too disturbed to play the game for a few days.