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Forli

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  1. Forli

    Miscellaneous demos (part 3)

    I didn't expect anyone to record demos for these maps since they are so long, so thank you!
  2. Forli

    Do you guys make checkpoints?

    I see saving as a substitute for difficulty settings since most people make maps for UV first I don't select the other difficulties as I don't want to feel like I'm missing something, so instead, the harder the map is the more often I save. So no, I don't think that saving midlevel should count as cheating any more than playing on HNTR, you are just choosing how hard the game should be. And on really long maps there's not really an option, having to start from the beginning after 30 minutes would just be insufferable.
  3. Forli

    Plutonia 2

    I'm just writing this review to let everyone know that you are supposed to run this choosing the original plutonia as the iwad and not doom2, or else (on zdoom at least) the plutonia textures will be shown as black and the midtextures will not be drawn at all, causing confusion since the blocking lines are still there. I made that mistake the fist time I played this wad.
  4. Here I made a first room, trying to figure out ways to use these textures.
  5. I'm not saying that we actually need a final boss, but if we do, is there any reason why it can't just be Shub-Niggurath? I mean, it's not like what we're doing is a sequel to quake and Shub-Niggurath has already been defeated, and you can't find a more "quake-like" boss than that.
  6. Please let us use the custom monsters, they really help with the quake vibe and they are already in the resource anyway. Also, I like custom monsters...
  7. Well I was thinking that it would be better to place the maps in order of difficulty after they were all made so I didn't say a number. I guess it's a good idea to reserve the map slots so that not everyone tries to make maps that would be better for the start or the end, but you might still want to change some slots around later if the order ends up not making sense.
  8. I went over the thread and found 2 people not listed on the op.
  9. I'm not sure if you missed my previous post so I'll say it again, can I claim one of the runic themed maps? Also, you may have missed some others.
  10. Forli

    4 Seasons of DOOM (on idgames)

    Of course you can use it, I made it using the trash can prop from realm667 so I'm not sure how the credits should go.
  11. This seems interesting and I've not been part of a community project for some time, can I have of the runic maps?
  12. Forli

    Has key ambush become a common map design?

    Keep in mind that in most wads (especially modern ones) the majority of encounters are meant to challenge the player in ways not related to how quickly they can react to a trap,it is a common practice to place challenging fights after getting a key or other important item precisely to make sure that the player is ready for an encounter that is likely to kill them. I'll be honest, people complaining that "the ambushes in this map are too predictable" when they were never meant to be surprising or ambushes in the first place has become my number one annoyance when it comes to criticism of doom maps.
  13. Maybe you could look at the eagle and pigeon speedmapping sessions. Also, shameless self promotion:
  14. Forli

    Doom Pictures Thread 2020

    @Alper002 Do you mean that I should do a color remap of the texture? I'm not sure how colormaps work but I don't think they are used for something like this :S.
  15. Forli

    Doom Pictures Thread 2020

    @Egg Boy That texture doesn't look that great if the brightness is toned down :( I think that in gameplay the bright lights feel slightly less exaggerated, I'm not sure...
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