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Forli

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  1. Forli

    Could a intelligent animals play doom

    Well, if you had a infinite amount of monkeys playing doom by just pressing random keys, at least one of them would beat all the speedrunning records.
  2. Forli

    MAYhem 2018 - Purple Version!

    Heh, seems like I didn't notice the changes to the immolator because I was too lazy to download the update resources (I thought they were just new textures), so now in my map the red key fight in particular is more difficult than expected... , still seems to be doable enough so if nobody complains I guess there's no need to change anything. Things are really speeding up now that the deadline draws near, good luck to everyone trying to finish their maps in time.
  3. Forli

    MAYhem 2018 - Purple Version!

    Since rdwpa suggested something I was already considering, I made a version of the map that has the ssg on the starting room, to balance the ssg being a bit more ammo efficient I removed some shells from the map. http://www.mediafire.com/file/cvd4plpn1jdp85n/ThunderStone.zip/file Let's see if it plays better this way.
  4. Forli

    MAYhem 2018 - Purple Version!

    It would be nice if somebody playtested my map, I'm a bit restless because nobody's said anything in over a week :S.
  5. Forli

    MAYhem 2018 - Purple Version!

    Did anyone play my map? Anyway, here's a small update. http://www.mediafire.com/file/cvd4plpn1jdp85n/ThunderStone.zip/file I made a small fix to try to stop multiplayers from getting stuck, but I can't really test it myself. Also I added some impassable lines that were missing, fixed some textures that looked wrong and made some other minor changes.
  6. Forli

    MAYhem 2018 - Purple Version!

    This may still need some polish somewhere but here's a map: http://www.mediafire.com/file/cvd4plpn1jdp85n/ThunderStone.zip Difficulty settings are implemented, I wasn't thinking about multiplayer so there are a couple places where it's possible to get stuck. I haven't playtested a lot so make sure to take a look and see if something is broken.
  7. Forli

    MAYhem 2018 - Purple Version!

    Some pics:
  8. Forli

    MAYhem 2018 - Purple Version!

    @Jimmy Can I have chiptube? I still don't have a midi and it kind of fits my map.
  9. I'm busy this weekend so I only put 2 hours into this. Name: Drain pipe Time: 2 hours Midi: E1M3 from doom1 Themes: I tried to use all three, but maybe the ammo from the zombies makes the 3rd one invalid..., also I only saw there's a bonus theme right now http://www.mediafire.com/file/xy8raxibyxf9c46/SPDMP11.zip
  10. Forli

    MAYhem 2018 - Purple Version!

    I might make something for this one. Is using the cutom textures and monsters the only rule? Or are there limits to size, thing count or other things like that?
  11. @rdwpa Now that I take another look, that jump was more difficult than I intended and can get confusing, I'll fix it if updates are still accepted. Also I've placed the switch in the platforming room somewhere easier to find and I fixed a couple of mmmidtextures that looked wrong. http://www.mediafire.com/file/qmrn055eraz662t/PI5.zip (100 posts! I like the title of "mini-member" but oh well)
  12. This is something I've been wondering for some time, when asked what the most important thing is in a doom map, most people will say that it is for it to play well, but "playing well" seems like a difficult thing to define. It looks like most of the time, personal preference is used to decide how good the gameplay is in a map (for example some people might like dying to traps that they didn't see coming while others would hate that), and yet if I made a map that was all square rooms with some imps inside that would be considered bad in general, so there does seem to be such a thing as "good" and "bad" gameplay other than preference. So how do you judge how good the gameplay in a map is besides what you personally like? Is there such a thing as maps having gameplay that is objectively better or worse?
  13. http://www.mediafire.com/file/qmrn055eraz662t/PI5.zip Name: Alien frog shrine Themes: 333 things, change floor textures, platforming Time: 3 hours 30 minutes Midi: plutonia 2 map 3
  14. Do I have to do the conversion to the aa palete myself? I'm asking mostly because I don't know how to do it :S.
  15. Forli

    what are you working on? I wanna see your wads.

    @Memfis Bloody red flowers! I'm not sure, maybe it would be better to make them multiple/different colors. But I kinda like how the solid red makes them stand out.
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