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Forli

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  1. Forli

    4 Seasons of DOOM (on idgames)

    @Lingyan203 I watched your videos, thank you, it was nice to se someone play through all of these.
  2. Forli

    Control Tower (3 map doom 1 wad)

    It was 0 maps all along.
  3. Forli

    4 Seasons of DOOM (on idgames)

    @whirledtsar Thank you for playing! However, now that I've already uploaded this to idgames I don't think I'll be changing anything unless there's something gamebreaking.
  4. Forli

    4 Seasons of DOOM (on idgames)

    This has now been uploaded to idgames, thanks to everyone who commented here. Since it seems like there's some problems with de downloads section I'm leaving this link: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/seasons I guess I'll try to make smaller maps from now on....
  5. Forli

    4 Seasons of DOOM (on idgames)

    One last update, I fixed a couple texture misalignements and can't find anything else wrong, I also tried to make it so that it's not possible to be stuck on multiplayer, but I can't test that. If nobody brings up any issues I'll try to upload to idgames this Sunday.
  6. Forli

    4 Seasons of DOOM (on idgames)

    The sky has been fixed! Also, I tried making the blandest part in map 2 look better: I'm afraid of adding more linedefs to map 4, so... I placed some torches.
  7. Forli

    4 Seasons of DOOM (on idgames)

    @Catpho Well... I have no Idea how to fix that, since that's just the way the sky looks and placing something to block the view there would look really akward :S.
  8. Forli

    4 Seasons of DOOM (on idgames)

    Link updated again with more fixes. @Terminus I know it may be too late to say this, but thanks for that. @WH-Wilou84 Looking at all the frames of the shadow one by one I only found 2 with a blue pixel each, I don't know how you managed to see them in gameplay, good catch. I actually had a weird problem on maps 3 and 4 that stopped me from adding more detail at the end, the more recent linedefs did not seem to have their collision working and monsters could see through them, I think it had something to do with the size of the blockmap lump. As for map 2, anything I tried to do to make those indoor areas look better felt wrong, I think that techbases are a weak point for me. @Rathori That's bad to hear, I also hate when I get lost and when I don't know what a switch did, I tried to avoid that problem by having the switches always be in the same area as whatever they activated and by having bars with the same texture lower near the switch, maybe I should have tried to make the thing that gets opened always visible or always on the same room? This is a problem for big maps I guess. At least I'm glad you enjoyed map 4.
  9. Forli

    4 Seasons of DOOM (on idgames)

    A small update, just fixed a few places a found that had the wrong texture and tried to improve the texture alignment on map 2 a little. Also I wanted to ask, has anyone tried maps 3 and 4? I don't know if nobody has said anything because they are fine or because they have not been played.
  10. Forli

    Desecrated Station (Gzdoom Map) Out now! (V6)

    Just finished playing this map, I don't usually play maps for gzdoom so it was interesting to see the use of 3d floors for detail, the way this looks (and a bit of how it plays) actually reminded me of those silver techbase maps from cc4, my only complain is that it took a while to get a weapons, pistoling imps and demons can get a bit tedious. There are a few places were I could walk trough some handrails: Also, if I press the switches for some of the lifts and then walk off before they rise I don't think I can get back on.
  11. Forli

    4 Seasons of DOOM (on idgames)

    @WH-Wilou84 Now that you mention it, there's been a lot of stuff coming out recently. I should probably give it some more time to see if anyone gives me any criticism for this.
  12. Forli

    4 Seasons of DOOM (on idgames)

    Updated the file again with some minor fixes. I thought that I would need to make some adjustments to the gameplay, but if nobody says anything I guess I'll just upload the final version as it is right now.
  13. Forli

    4 Seasons of DOOM (on idgames)

    Just updated the file, changed some of the things that were mentioned here as well as some I noticed myself, such as adding a way back after reaching the exit on map 3 and adding some midtextures on some impassable linedefs in a room of map 4.
  14. Forli

    4 Seasons of DOOM (on idgames)

    @Memfis Thank you for the demo. Those marines are carrying flamethrowers, which means they are also carrying fuel that would explode when shoot (by doom logic at least), and any reason is good enough to make things explode. In case you're wondering, the midis for each of the four maps are from vivaldi's four seasons, I used the second movement of spring which may be difficult to recognize.
  15. Forli

    4 Seasons of DOOM (on idgames)

    @Pegleg The main one I used was ghotictx, but also some from cc4 and some textures I had used in previous maps, and some recolors... I think most or all of it can be found on realm 667. @rdwpa That metal structure may be difficult to alter because there would be a lot of linedefs crossing each other and that could cause some trouble... , the lights in the last pic are indeed scrolling, I don't think they look bad, but maybe they could be orange instead? As for the library, does it look better if I ad some of these yellow window things?
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