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About Marn

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  1. Marn

    I HATE the Doom 64 lost soul

    The Doom 64 lost soul charges so fast because it's so happy to see you and this is how you show gratitude? Smh
  2. Marn

    Sprites 16 rotations

    That blended sprite is fantastic.
  3. Marn

    Doom 3: Phobos

    Woot! It feels like a chapter of my own life has come to a close. You guys might do good to have a dedicated release thread for this, it'd get a lot more attention.
  4. Marn

    Post Your Doom Picture (Part 2)

    Can I just say that there's something uniquely moody and atmospheric about how your maps come together that I haven't seen from any other mapper? Even simple areas like this one have a certain "NaturalTvventy-ness" about them.
  5. Marn

    Post Your Doom Picture (Part 2)

    Are you a professional game dev by chance?
  6. Lol remember when people were freaking out about RAGE being like 25gb Edit: fixed
  7. I have a very setpiecey dungeon crawler mentality when it comes to mapping, which doesn't translate well to Doom. I've tried doing more combat oriented spaces but I always get stuck and don't know what to do next.
  8. I haven't been able to find any info on this.
  9. Marn

    Sprites 16 rotations

    Turns out you're correct, my bad.
  10. Marn

    Sprites 16 rotations

    Edit: I'm dumb, disregard this
  11. Marn

    Pre-Alpha Doom Crucible?

    It's the demonic dagger with an incorrect palette:
  12. Edit: Didn't realize I both misread the title *and* thought I was in the 2016 forum. Oops.
  13. Marn

    Level design tropes you use

    I tend to forget that I know exactly where everything in my map is, but the player doesn't. That on top of my love for exploration makes it so I end up making something that's an adventure for me but is a total slog for a player who hasn't played the map before.