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Marn

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About Marn

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  1. Marn

    Who else isn't an adult here besides me?

    Adults are just bigger kids with more experience. There's nothing inherently different between the older and younger folks here except maturity, and frankly some of the younger guys here are more mature than some of the older guys.
  2. I don't know that's really a fair comparison though. If your team is designing a monster, you have specific purposes and abilities in mind for it and you're going to be testing what spaces it works best in, and in the case of a game dev company like id, that's a collaborative effort by the entire team. In the case of realm667, you have one level designer working on his own who's grabbing enemies already made for him by another guy who was working on his own. Party one doesn't know how they're actually supposed to work and party two may or may not have had a purpose in mind for the monster at all.
  3. I don't imagine new enemies would be added if they didn't have some sort of specific, creative use for them. That's kind of the point of adding new enemies.
  4. In order to improve my mixing skills, I make a point to periodically return to the most poorly recorded source material I can get my hands on. Metallica's ...And Justice For All is probably the most poorly produced big budget album that's ever been made, so from time to time I pull up the tracks for Blackened and get to work. 

     

    This time I decided to throw all caution to the wind and completely rework the sound, and I'm quite pleased with the result. You'll want to listen on good speakers or headphones:

     

     

    1. Bashe

      Bashe

      Pretty neat. I like the different things people have done with master tracks of this album, most notably the bass being added back finally. It's just too bad they aren't all available. I'm hoping later this year when AJFA gets reissued, they'll have a mix with the bass in it, though I am not holding my breath.

    2. Marn

      Marn

      It's pretty interesting, we've gotten mixed signals from the band. In a recent interview with Kirk, he mentioned hearing the bass tracks for himself for the first time and seemed to be cheekily hinting at a possible remix. Hopefully we'll get an announcement one way or the other any day now because the wait has been ludicrously long.

  5. Marn

    What do you think of Rage?

    The gunplay is great ans the environments are some of the best ever seen in a game. Unfortunately everything else falls flat.
  6. Marn

    How to properly improve layout skills?

    What qualifies as an overabundance of doors and corridors in your view?
  7. You have the right idea, but it's definitely a little more nuanced -- why doesn't FIREBLU or SLADWALL combined with lava look good, for example? What makes contrasting colors look good in one instance but not another?
  8. This is a little odd and probably sounds silly, but it's been bugging me for a while now. I really like the use of color in these screenshots and art pieces and would like to emulate it in my own stuff, but I'm having trouble figuring out what they all have in common that I find so pleasing and putting it into words. Specifically I'm trying to figure out a way to systematize whatever rules are at play here. Can anyone help me out? (This is largely random stuff I've saved over the years, so it's all uncredited. Sorry!) I guess "comfy" is the best descriptor. I know brown, grey and primary colors are somewhere in the formula, but what is it about how they're used that gives these shots their magic?
  9. Marn

    Things about Doom you just found out

    Friends don't let friends read the Doom wikia page.
  10. Marn

    Confidence

    If you use Facebook, limit your usage or delete your account entirely. Even people you hang out with regularly who you know don't have lives any more exciting than yours can seem untouchable when you only see them only posting a highlight reel of their life:
  11. Marn

    Beyond Hell

    Please get some help, dude.
  12. Marn

    The logic of map flow

    No they don't.
  13. What would you prefer from a gameplay/immersion perspective:

     

    A: Exploring through the shadows, you see a mysterious rail station lit up against the darkness, perhaps through a window, and navigate to it.

     

    B. After exploring through the shadows, you unexpectedly happen upon a mysterious rail station, lit up against the darkness.

    1. Nine Inch Heels

      Nine Inch Heels

      I guess having something to navigate towards, that can also serve as a point of orientation, seems to fit my personal taste the most. So, "A" it is.

       

      But I also like surprises, so it's not like I wouldn't like "B".

       

      In fact, I'm not really sure which option I like the most, really, but I guess I'll just stick to "A" for the time being.

    2. bzzrak
    3. MrGlide

      MrGlide

      b, seems like an luring contrast.

  14. Link How do you not notice your AI is suddenly fucked after a single typo?
  15. If you have to ask...
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