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New shower thought:
Soft barriers like pillars are obviously a tool to block player/monster line of sight and spice up an area visually, but they should be used in a way that facilitates the player to loop and weave around the area in interesting ways and never as an obstacle that inhibits movement.
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While the "not good" picture actually shows a not-so-good-design choice, since it's a pillar for the sake of having a pillar, linear rooms and hallways can work well when monster are placed/used accordingly in my opinion. Doesn't even have to be something super elaborate, but having some hitscans and a vile might make the "not-so-good-design-choice a vaild consideration. Any thoughts on this?
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