Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Marn

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by Marn

  1. Ugh. Mapping lessons for the future:


    1. Have a goal in mind


    2. Always sketch your maps out on paper before opening up the editor


    3. Always do a full blockout of the level layout before anything else


    4. Do lighting before texturing and detailing



    1. R1ck


      I did all except for 4. it's kinda bothers me when I detailing in the dark haha.


      PS I know I can hit B, but idk, "you do you" I guess :D

    2. rdwpa


      Those tips are a good example of how ideal mapping processes are different for everyone -- or even different for the same person, depending on what sort of map they are making at the time.


      The opposite of 2-4 can work or can even be necessary. (Imagine doing lighting before texture and detailing in a map with a decent amount of overlapping gradient stuff.) Even 1 in the right circumstances. 

    3. 40oz


      @rdwpa why would you draw your map on paper after making it?