Single Status Update
Ugh. Mapping lessons for the future:
1. Have a goal in mind
2. Always sketch your maps out on paper before opening up the editor
3. Always do a full blockout of the level layout before anything else
4. Do lighting before texturing and detailing
Those tips are a good example of how ideal mapping processes are different for everyone -- or even different for the same person, depending on what sort of map they are making at the time.
The opposite of 2-4 can work or can even be necessary. (Imagine doing lighting before texture and detailing in a map with a decent amount of overlapping gradient stuff.) Even 1 in the right circumstances.
@rdwpa why would you draw your map on paper after making it?