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Marn

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About Marn

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  1. Ugh. Mapping lessons for the future:

     

    1. Have a goal in mind

     

    2. Always sketch your maps out on paper before opening up the editor

     

    3. Always do a full blockout of the level layout before anything else

     

    4. Do lighting before texturing and detailing

     

    YMMV.

    1. R1ck

      R1ck

      I did all except for 4. it's kinda bothers me when I detailing in the dark haha.

       

      PS I know I can hit B, but idk, "you do you" I guess :D

    2. rdwpa

      rdwpa

      Those tips are a good example of how ideal mapping processes are different for everyone -- or even different for the same person, depending on what sort of map they are making at the time.

       

      The opposite of 2-4 can work or can even be necessary. (Imagine doing lighting before texture and detailing in a map with a decent amount of overlapping gradient stuff.) Even 1 in the right circumstances. 

    3. 40oz

      40oz

      @rdwpa why would you draw your map on paper after making it?

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