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Marn

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Everything posted by Marn

  1. Marn

    Working Out thread

    I was the same way and I'm still a pretty small dude but the reality is that nobody really cares since everyone is focused on their own workout.
  2. Marn

    25 Years of Doom and the all-new Slayers Club

    The Slayer's Club sounds like a Doom version of r/THE_PACK
  3. Marn

    Working Out thread

    I'd been lifting three days a week for the past three months but I've been slacking hardcore due to finals. Maybe this thread'll be my motivation to get started again. Getting decent exercise in does wonders for your mental health and overall sense of wellbeing. I've felt like total dogshit since I've stopped going to the gym.
  4. Marn

    So, John Romero is teasing a thing

    Romero would've had to playtest these maps over and over again while he was developing them. There's no way he's not playing slowly on purpose.
  5. Marn

    I HATE the Doom 64 lost soul

    The Doom 64 lost soul charges so fast because it's so happy to see you and this is how you show gratitude? Smh
  6. Marn

    Sprites 16 rotations

    That blended sprite is fantastic.
  7. Marn

    Doom 3: Phobos

    Woot! It feels like a chapter of my own life has come to a close. You guys might do good to have a dedicated release thread for this, it'd get a lot more attention.
  8. Marn

    Post Your Doom Picture (Part 2)

    Can I just say that there's something uniquely moody and atmospheric about how your maps come together that I haven't seen from any other mapper? Even simple areas like this one have a certain "NaturalTvventy-ness" about them.
  9. Marn

    Post Your Doom Picture (Part 2)

    Are you a professional game dev by chance?
  10. Lol remember when people were freaking out about RAGE being like 25gb Edit: fixed
  11. I have a very setpiecey dungeon crawler mentality when it comes to mapping, which doesn't translate well to Doom. I've tried doing more combat oriented spaces but I always get stuck and don't know what to do next.
  12. I haven't been able to find any info on this.
  13. Marn

    Sprites 16 rotations

    Turns out you're correct, my bad.
  14. Marn

    Sprites 16 rotations

    Edit: I'm dumb, disregard this
  15. Marn

    Pre-Alpha Doom Crucible?

    It's the demonic dagger with an incorrect palette:
  16. Edit: Didn't realize I both misread the title *and* thought I was in the 2016 forum. Oops.
  17. Marn

    Level design tropes you use

    I tend to forget that I know exactly where everything in my map is, but the player doesn't. That on top of my love for exploration makes it so I end up making something that's an adventure for me but is a total slog for a player who hasn't played the map before.
  18. 11th Commandment of Doom Mapping:

    Thou shalt not attempt to force a concept that doesn't work, to work.

  19. Marn

    lingucia is gay

    Hey @Linguica! Ya hear that? WUTCHAGONNADO? Edit: Holy shit I just looked at Doom General, what the fuck is happening
  20. Marn

    (Indirect) Doomslayer Face Reveal?

    I think this is a case of mistaken pattern recognition. In the first shot, the spacial location of the "nose tip" along with the lighting on it doesn't make any sense, and in the second shot we see what is clearly a destroyed wall behind the player. In both shots you should be able to clearly see a face in the visor since the player is looking directly at it. My bet is that as of the Eternal trailer, Doomslayer doesn't have a face modeled at all.
  21. Marn

    So how come people don't think Doom 3 is scary

    In my view Doom 3 isn't a horror game, it's an action game where scary things happen. It doesn't build tension or keep the player off balance psychologically in the same way a proper horror game does, nor does it make the attempt.
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