Marnetstapler

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About Marnetstapler

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  1. Ventriloquists Freebasing Responsibly
  2. I think trying to come up with a logical explanation for stuff that obviously isn't supposed to make sense is a fun creative exercise.
  3. Doom, like tabletop RPGs, is a niche interest. You don't try to convince or persuade somebody to get involved with it, you suggest it to them because you have reason to think it might appeal to them.
  4. I don't see the point in trying to "convert" someone to a video game or even trying to convince them to play it.
  5. http://www.straitstimes.com/lifestyle/entertainment/fats-domino-89-one-of-rock-n-rolls-first-stars-is-dead?utm_campaign=Echobox&utm_medium=Social&utm_source=Facebook&xtor=CS1-10#link_time=1508945484 RIP
  6. Alien Trilogy with demons.
  7. For the past few days I've been experiencing physical anxiety symptoms even though I don't actually feel apprehensive. I've been losing sleep and feel like jumping out of my skin because I feel so weird.

  8. "That evening, Squealer explained privately to the other animals that Napoleon had never in reality been opposed to the windmill. On the contrary, it was he who had advocated it in the beginning, and the plan which Snowball had drawn on the floor of the incubator shed had actually been stolen from among Napoleon's papers. The windmill was, in fact, Napoleon's own creation.

     

    Why, then, asked somebody, had he spoken so strongly against it? Here Squealer looked very sly. That, he said, was Comrade Napoleon's cunning. He had -seemed- to oppose the windmill, simply as a manoeuvre to get rid of Snowball, who was a dangerous character and a bad influence. Now that Snowball was out of the way, the plan could go forward without his interference.

     

    This, said Squealer, was something called tactics. He repeated a number of times, "Tactics, comrades, tactics!" skipping round and whipping his tail with a merry laugh. The animals were not certain what the word meant, but Squealer spoke so persuasively, and the three dogs who happened to be with him growled so threateningly, that they accepted his explanation without further questions."

     

    -- George Orwell, Animal Farm

    1. bzzrak

      bzzrak

      Dunno what's the point of just posting a random literary quote like that, but nvm i liked it

  9. So you're gonna

     

    START

     

    Your party at 11:30

  10. Look within, The Shores of Zdoom exists in your heart.
    1. Slimz

      Slimz

      "Wake up, grandson! Its time for fun time! Eating cookies and shooting you up!"

      BOi.png

  11. I think this'll do.

     

    Screenshot_Doom_20171001_171719.png.f76d517173255105a77eacb7664ea1f7.png

    1. Fonze

      Fonze

      Nice that's very pretty :)

    2. Anidrex_1009

      Anidrex_1009

      Love the skybox and the cascade falls.

    3. Tango

      Tango

      that looks awesome! where are those textures from?

    4. Marnetstapler

      Marnetstapler

      I believe a large amount are from Aquatex. With a few others thrown in. 

  12. So my counter is now covered with instant coffee because I apparently forgot how lids work.

    1. Jaxxoon R

      Jaxxoon R

      At least the cup didn't disintegrate.

    2. Fonze

      Fonze

      Silly marnetmar, lids go on the bottom!

  13. Lesson 5: Do not populate as you go.

     

    Lesson 6: Work on your map in actual, identifiable steps.

    1. Grain of Salt

      Grain of Salt

      Nuh uh. Populate as you go, and test whether the layouts do what you think they will. Any other way is asking for trouble. (imo)

    2. Doomkid

      Doomkid

      It's probably a good idea to work in clearly defined steps but I've always just sorta slapped the keyboard a bunch til a map comes out. The results vary, sometimes they're really fun but sometimes there's shit design choices that would have probably been avoided if I had a better plan. Testing can get you around all that stuff though!