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About Marnetstapler

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    Junior Member
  1. I think the Metro look in Windows 8 and 10 is tacky. I understand the reasoning behind it but it could've been done a lot more elegantly.
  2. It seems to be good practice to structure your levels to covertly dump your players at convenient locations without this being obvious to the player. However, I haven't been very successful at making this work through trial and error. Can anyone provide some concrete steps or rules to go about achieving this?
  3. Paging @Dime
  4. To add some insight as to why it's good to seek help for depression: When you are depressed your brain is weaponizing your sensory input against you. The way you perceive reality is changing so that life ultimately seeming meaningless or not worth living does not simply come as an unpleasant revelation, it seems perfectly rational and reasonable.
  5. Because the average joe who occasionally plays video games in his spare time would put it back down and never pick it back up again.
  6. I've tried everything to fix my daily fatigue short of a decent sleep schedule and nothing has worked!

    1. Voltcom9


      Well some of the ways that best cope with fatigue are limiting your consumption of caffeine and alcohol (if not avoiding them altogether)

      and getting a decent sleep schedule. Other things that are just as important include, regular exercise and eating healthy meals regularly.


      Hope this helps.

    2. Marnetstapler


      I'm just making fun of myself but I appreciate the advice :)

  7. I think a lot of older shooters tend to look better at low resolutions because when you're working with a certain medium, you're going to try and make the game look the best it can on that medium, thus there's a very specific balance of visual elements that gets thrown off once you add extra resolution. Once you add extra resolution you have to figure out how to re-balance the scenes and fill in the gaps that weren't apparent originally. This is actually why I love GZDoom's ambient occlusion; it fills everything in very nicely in a way that dynamic lights, filters and high-res textures don't.
  8. OP

    Overgrown pituitary
  9. The narcissist's prayer: That didn't happen. And if it did, it wasn't that bad. And if it was, that's not a big deal. And if it is, that's not my fault. And if it was, I didn't mean it. And if I did, You deserved it.
  10. Has it been confirmed that this was actually changed on purpose, or were a few scripts just broken?
  11. Large maps work when they feel like an adventure where the player's curiosity is regularly piqued and every section of the map fits logically into the whole. Maps that are large only because the author kept tacking on random areas upon random areas are bad.
  12. Brutal Doom has all of the components necessary to reach a much wider audience than the Doom community itself, so as much as it might unfairly overshadow other mods that are higher quality but less accessible, is it really reasonable to be upset about it winning mod of the year, especially when there are so many people who genuinely enjoy it? And can we really expect an audience of primarily non-Doom fans to know about Mark's behavior?
  13. No End In Sight
  14. That's not how the original games played at all though.
  15. This post made me tear up. I'll play it as soon as I can.