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See all updates by ⇛Marnetmar⇛
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Anyone know why Quake II 64 had a completely different set of maps instead of simplified versions of the originals?
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It was probably similar to the mindset behind Doom 64: creating new levels catered to the platform's specific capabilities means selling something new and exclusive, rather than releasing a worse version of levels that were already available in a more complete form elsewhere.
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esselfortium already gave a good explanation but I need to say I really loved playing those levels
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