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About Marnetstapler

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  1. Lesson 5: Do not populate as you go.


    Lesson 6: Work on your map in actual, identifiable steps.

    1. Grain of Salt

      Grain of Salt

      Nuh uh. Populate as you go, and test whether the layouts do what you think they will. Any other way is asking for trouble. (imo)

    2. Doomkid


      It's probably a good idea to work in clearly defined steps but I've always just sorta slapped the keyboard a bunch til a map comes out. The results vary, sometimes they're really fun but sometimes there's shit design choices that would have probably been avoided if I had a better plan. Testing can get you around all that stuff though!