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About Programme

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  1. Programme

    What is the zombieman's gun

    You'd also wonder why a futuristic space force would be using shotguns with wooden pumps and pistols designed in 1972 (apparently the Doom pistol is based off the Beretta 92)
  2. Programme

    Doomworld Members' Sketchbook

    I drew a cacodemon a few months ago. I also included an alien I'm calling XEROX (pronounced "zeroes")
  3. I don't think hardware is the problem. I think Doom literally cannot handle that many enemies at one time. But anyway it's probably 2024 or something
  4. Programme

    ProjectBrutality or BrutalDoom?

    Well, there is a PB mapset in the works. It's looking really good and I may make a post on it. Speaking of, I vastly prefer Project Brutality. Brutal Doom is nice too but the quality overall of the mod is mixed. Project Brutality fixes the problems Brutal Doom has and then some. Isn't that kinda sad?
  5. The cell phone taped to the cacodemon's head is adorable.
  6. Programme

    What's your least favorite health pickup?

    The soulsphere. You really want 200 health, but you're at 16% or something and there are no other medkits around. So you just have to deal with 116 health that will drain instantly.
  7. DOWNLOAD LINK: http://www.moddb.com/games/doom-ii/addons/toaster This map will not work without the latest test build of Project Brutality 3.0. Get that here: http://www.mediafire.com/file/aj28yisrszibbaa/PB+3.0+Test+6-3-17.zip Toaster is a map made by The_Zombie and Etto for Project Brutality. They requested that I post this map here. It's supposed to be a portfolio map of sorts, meant to show off features, textures, and level design that will be present in a new megawad project made specifically for Project Brutality. Feedback is much appreciated, and enjoy! Screenshots:
  8. Programme

    Fidget Spinner Weapon Doom MOD

    Hell Revealed 3?
  9. Programme

    Recommend me a .wad

    Putrefier so far is pretty excellent. I haven't finished it yet, but then again I don't finish many wads. https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_put Fun fact- if this is the same Joel Huenick I'm thinking of, he went on to help create 7 Days to Die.
  10. Programme

    [v1.5] Doom 64: Retribution

    Oh wow. Ohhhh wow. This may be one of my favorite GZDoom mods ever (even though it's really an accurate recreation of an already existing game).
  11. Programme

    RIP Chuck Berry

    I remember getting Johnny B. Goode stuck in my head for a week after I first heard of Chuck Berry. Rest in peace.
  12. Programme

    What has Doom taught you?

    That a double barreled shotgun is more potent against demons than holy water.
  13. Programme

    QueToo project team looking for mappers.

    Like many other people are saying, this looks a bit too much like Quake. Maybe if it has some maps that break the mold, add a new set of textures, and make the animations better, it'll be definitely worth my vote for Greenlight. Didn't want to bring the thread off-topic but I have to disagree here. Quake's art style is one of the best things about the game, in my opinion. That and the level progression is what sets it apart from Quake 2, which was thematically an over-the-top-gory sci-fi shooter with Quake weapons. But you are right with saying that the art style in the trailer looked too much like Quake.
  14. Programme

    An ode to BrutalDoom's sound design

    Brutal Pack's sound design is absolutely amazing. I can't really say the same for Brutal Doom, though. As for other games, Half-Life 2 and every Super Mario game ever stands out in sound design.