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Faceman

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About Faceman

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  1. Faceman

    CRUSADE Teaser Trailer

    Just a little sneak peak at the opening room of my third official Snapmap; CRUSADE. https://www.youtube.com/watch?v=Ljl2nvfZD6U The map will be a team deathmatch variant with gameplay mechanics derived from RTS games. It is probably the biggest and most ambitious map I've made to date! Can't wait to release it, should be out in about a week!
  2. Faceman

    STRONGHOLD v2.0 [QCA7N2PG]

    3.0 UPDATE NOW LIVE! CHANGE LOG: - Reworked food system; food is now replenished through a random protein bar drop from demons (1 Player: 4%, 2: 8%, 3: 12%, 4: 16%). This was mostly to free up room for other changes but also now makes purchasing the PROTEIN 2 GO base upgrade much more valuable. - Protein Harvester Shutdown event removed (because of the reworked food system); currently nothing replaces it but a small update with a new event (or 2!) will be released in the next few days. EDIT: A event called "Famine" has been added. - After 2 waves are completed an event now takes place that opens two portals within your stronghold. This forces players to maintain more than just the one entrance and also adds to the variability of each wave! - Added a final boss that can be beaten once you defeat the three other bosses. Beating the final boss will now win the game! - Reworked bosses to balance difficulty as well as chance of spawn. - All known bugs fixed. (Let me know if anyone runs into a new bug). - Optimized much of the logic. - Small aesthetic changes. If anyone has any recommendations or bug reports please let me know!
  3. Faceman

    STRONGHOLD v2.0 [QCA7N2PG]

    Wow man! Absolutely wonderful and insightful review, I've taken everything down for note and I think I am going to take much of what you said and build a brand new 3.0 update for the map! I'll go over my plans here to let you know what I have in mind. I'll probably finish the update in the next few days to week. MAJOR CHANGES: - Change the pool of enemies that I currently have the waves spawning from. I get what you're saying that the slow enemies are pretty easy to handle. To combat this I am going to increase the amount of Imps, Hell Knights, Revenant and Security Enemies to push you further back into your base more frequently. - After a wave or two an event will commence that will open a few portals around your stronghold, some enemies will be able to attack from these portals as well. Making you split your attention across multiple entrances instead of just the one. - Add a final end boss, which will almost be impossible to reach but will allow players to beat the game. There are currently 3 bosses in the map (not sure if you happen to encounter any) but after you beat these three bosses the final boss will appear. Which upon being defeated will end the game in victory. MINOR CHANGES: - Rework the food system to play a more active role in the gameplay, most likely remove the protein harvest machines and replace these with a higher random drop from enemies. (This is mostly to free up space as I am currently at 97% and need room for more pressing game mechanics). - Optimize, optimize, optimize. - Increase chances of boss fights over random waves (currently AFTER 2 waves are beaten there begins a 3/12 chance to encounter a boss, this will be increased). - Minor aesthetic changes. - Rework difficulty scaling. - Add an outline that notifies players that the game can be beat if you play long enough! Thanks so much for the input. I will defs be fixing a lot of the issues that you brought forward in this next update!
  4. Faceman

    STRONGHOLD v2.0 [QCA7N2PG]

    Cool! Definitely lemme know how it goes!
  5. Faceman

    STRONGHOLD v2.0 [QCA7N2PG]

    I just recently updated my 3rd Snapmap called "STRONGHOLD" to version 2.0! MAP ID: QCA7N2PG STRONGHOLD v2.0 is a survival, base building map with a wide multitude of features and randomization to encourage high replayability. The map took well over 50+ hours to complete and my goal was to create a lasting "wave type gamemode" that would allow DOOM players to have access to a high quality survival map that they could continuously play with their friends or on their own without the experience getting stale. I may add one or two small updates in the future, or when Snapmap is updated but for the most part this map is in its final form. If you and/or your friends play it I would love to hear your thoughts, and if you record a video of the gameplay I will definitely check it out! If you run into any bugs or have any recommendations/criticisms about the map I would love to hear them! FEATURES: - A individual currency system that allows players to purchase personal upgrades and weapons - A team currency system that allows for teams to purchase team upgrades and/or fortifications for the STRONGHOLD - A food system that encourages resource management by giving buffs to players who maintain their food levels - A Sacrificial Shrine to the Blood God where players can trade their health for a random blessing from the Blood God (Quad Damage, Haste, Regen, Heavy Weapons, Servants of the Blood God and more!) - A STRONGHOLD health system that depletes whenever a possessed scientist, engineer or worker makes it past the threshold, once it reaches 0 the game ends - A Life system (with extra lives that can be bought) that will end the game if all lives are taken up - A "Hell" buff (Shield/Ammo regen & +25% DMF) that activates when players are brave enough to face the demons of Hell head on in the same module as the Hell Portals - A random Event system that sometimes triggers during waves, tasking the players with solving or dealing with a problem (such as a Demon Rune that gives 2x DMG to demons until it is destroyed, or a poison protein event that makes the players pick up antidotes to cure an ailment which slowly drains their health, and many more events) - Random waves that are generated on the fly, allowing for a very high degree of variability from wave to wave - 3 Boss encounters that can be triggered once at least 2 waves have been completed (these bosses are the God of Rot, God of Greed and the Four Horsemen) - Random challenges that can be triggered to add even more variety to the game, and give players a break from the constant carnage (Dodge The Pinkies, Soul Hunter, and Team Race) Between all these random features that are available the map provides an extremely high level of variability and replayability! I would love to hear feedback from anyone that play! If you would like to check out the trailer for the map you can view it here: https://www.youtube.com/watch?v=ma-Qcz3J6RQ
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