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About ghostboy1225

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  1. ghostboy1225

    Keeper of the Seven Keys 3: Disc One (NaNoWADMo 2019)

    map set looks interesting it would be nice if there was a vanilla compatible version. but i understand if there isn't for technical reasons.
  2. ghostboy1225

    Void Of Eternity

    i remember enjoying your original maps and it's sequel quite a bit hope to see the 3rd episode releases. will you be doing a ep4 replacer after this?
  3. ghostboy1225

    Ultimate Doom Redux v1.0 [GZDoom]

    EP3 was ok the damaging floors shouldn't be blood as its confusing for players especially when there is blood in the same level that doesn't damage pandamonuim should also have a berserk pack near the level start incase your low on ammo else it turns into a shitfest
  4. ghostboy1225

    Ultimate Doom Redux v1.0 [GZDoom]

    finished EP2 was good final boss arena was annoying cause the damn lost souls kept getting in my way or killing me by taking rockets next to me perhaps change all the lost souls to pain elementals
  5. ghostboy1225

    Ultimate Doom Redux v1.0 [GZDoom]

    yeah smooth doom is great i enjoy adding bolognese and some other tweaks i have made/found also forgot to add this in my post i enjoyed the first episode a lot though some areas where a bit hairy with the amount of deaths feel like the computer station doesnt flow as well as the other maps and the extra keycards/skull complicated that hunt i did like the merge of e1m9 and e1m8 was a cool idea onwards to episode 2!
  6. ghostboy1225

    Ultimate Doom Redux v1.0 [GZDoom]

    after school ill be playing this with smooth doom
  7. ghostboy1225

    Deimos: The Damned Moon

    nice to see that you'll be updating the first episode when you release the next episode just wanted to let you know that this is one of the 5 things gamewise i am interested in seeing released
  8. ghostboy1225

    Doom Eternal mod

    uhh i dont think vannilla doom could support sprites like zion has
  9. ghostboy1225

    Deimos: The Damned Moon

    going to enjoy this once it releases keep up the good work
  10. ghostboy1225

    I need mods for Chocalate Doom :3

    uhhh 90% of mods use gzdoom choclate doom is very very bad for anything more complex than maps/weapon retextures also that looks like its one of the realm 667 monsters
  11. ghostboy1225

    Deimos: The Damned Moon

    saw this post and i have started playing phobos have to say i like it quite a bit and it makes me eager for deimos
  12. they also really want to publicly release the source code too and from what ive heard from zombie this is going to be after the sdk is released tentatively at least
  13. fun fact all the enemies use a similar amount of polygons as quake second thing is that the dev team consists of david for the SP 3-5 devs working on the mp they are mostly the NB mods and then zombie is working on the modding tools mostly from what i can tell it will be very friendly to doom modders and quake mappers there is also lots of fun roles for each weapon my favorite weapon has to be the crossbow for the tricks you can perform with it not to mention how teleporters function
  14. ghostboy1225

    The Joy of Mapping 5: Winter Weekend - FINAL.

    i wait in eager anticipation for this map pack to begin im not going to enter myself im working on CP_hydro for TF2 right now but i am very interested to see what becomes of it
  15. ghostboy1225

    Doom 5 (2030) should have/be...

    a few things in the quake champions trello leaks the doom shotgun/skull shotgun was called "Doom II Death on earth Shotgun Functional Prototype Implemented" second of all the games large size is due to maps and multiplayer each component was developed seperatly causing there to be several duplicate files as well as a long load times when swapping "games"