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ViperGTS96

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Everything posted by ViperGTS96

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  2. DOOM GTS has returned to the status of "under development".

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    Outdated and misleading content removed.
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    MIDI and ensuring loop

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    MIDI and ensuring loop

    MIDI Files themselves can hold more than one track. So it depends on the Midi file itself. See >> http://zdoom.org/wiki/MIDI for more information. All "Music" loops by default, assuming you're calling it with a "Music" command and not a "Sound" command. I've worked with Midi's in the past, it's not worth the trouble in my opinion. Mp3s are the way to go. Good luck either way. Cheers..
  18. ViperGTS96

    Exclude new ammo from backpack?

    Oh! lol, okay, well thats good to know then. Thanks again Scifista.
  19. ViperGTS96

    Exclude new ammo from backpack?

    Any chance there's a way to exclude a new ammo type from the backpack? Tried setting the values to 0 for the backpack values but no luck. -I did do a search but haven't found anything. Thanks.
  20. ViperGTS96

    Exclude new ammo from backpack?

    actor myAmmoType : Ammo { Inventory.Amount 50 Inventory.MaxAmount 12345 Ammo.BackpackAmount 0 Ammo.BackpackMaxAmount 12345 } - Is what I had before. Using idfa, and idkfa would still give me the max amount.
  21. ViperGTS96

    Exclude new ammo from backpack?

    I misread, my bad. It is a simple Item for use with one Weapon only so this seems to work. It's being used as a powerup for the weapon.
  22. ViperGTS96

    Exclude new ammo from backpack?

    I need the Inventory.maxamount to be a number tho. Setting the actor to inherit from "Inventory" and not "Ammo" seems to do the job though. Finally. I've been trying to get this done for a couple days, figures I figure it out shortly after I post for help.
  23. {Q1} I just played "The Adventures of Square" lol. It has the title sequence I want, where theres 3 or 4 images that fade in then out like most games do showing you who it's made by etc. They didn't make it easy to learn from. Whats the simplest way of achieving this? Pretty sure there's no titlemap. {Q2} Why can I not get my startup title and colors to take effect? Gameinfo lump: STARTUPTITLE="NEW TITLE" STARTUPCOLORS="0000FF","FFFFFF" I've never seen this work for myself. put it in the pk3 or the wad, no change. doom.wad is loaded first and it read ultimate doom for the startup title with the stock grey bar, doesn't seem to change. I tried loading my wad first but nope. maybe an ini setting? See the adventures of square with their custom startup title is the last straw, I need to learn this lol. Thanks for your time. ------------------------ Regarding Q1: Turns out it there is a titlemap stashed away in there. Still hoping for an answer to number 2.
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