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About VirtualOwl13

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  1. I say that this can really help a ton, your postion makes all the difference in a fight. Below is some of my own advice. \/ \/ \/ \/ 1. Get familiar with what weapon works most effectively on which enemy, as well as making sure said weapon does it efficiently. It takes a while to kill an Arachnotron with the chaingun, but the super shotgun will make short work of it in seconds. 2. Prioritizing enemies is a really good rule of thumb, knowing what to kill first will help level the playing field. However, do keep in mind that even the cannon fodder enemies can give you a hard time, from the side so make sure to lower the amount of those reasonably while still focusing on the bigger threats. If you get to fight with an enemy like the CyberDemon, let infighting do the damage. 3. You stated that you are playing on harder difficulties. If you find that a certain difficulty is beating your head in, try something a bit lower until it becomes too much of a cake-walk. 4. Use what amount of the level layout you know to plan your moves, it is beneficial to know where the pickups, enemies, and so forth are at so you can stay alive. 5. If you are only a couple points away from max ammo or health,or armor, do not collect the bigger pickups for those. It's better to leave it there and grab it later than to waste them only to bring up, for example, your health up by 2 points when it could have gone up by 25.
  2. I went into the room with the armor and fumbled around with the pickups and and secret door button because this game used to scare the crap out of me at six years old.
  3. Dying only to realize I haven't saved in 3 hours.
  4. 1. I like the game STRAFE® 2. I enjoy Rap music (No, not that trap shit) 3. Synthwave is starting to catch my interest,namely the work of Perturbator. 4. I love cats. 5. Newgrounds is my jam. 6. I rather enjoy 80's cyberpunk.
  5. North Carolina, USA.
  6. I have played both, and they are great. One is a remake of Ultimate Doom's Command Control, and the other is a remake of Phobos Anomaly. It's really good stuff, so I say you should go and play it.
  7. This is wonderful. It's what happens when you shove Doom into a blender, use the remains to manufacture LSD, and then do the resulting substance while also under the influence of crack. Seriously, though, I like this, and I find it awesome that this mod has several ways to take the "glitched game" concept and turn it on it inside out and on it's head. The presentation and execution is perfect.
  8. I would have liked to see roaming monsters as opposed to them just teleporting in, if it was like that, it would have been a little less predictable.
  9. Internet+Owls=This username. The 13 was just added in randomly.
  10. -While mapping can be fun, at times getting certain bits is irritating. -Oblige is nice for a quick & snappy map-pack that you know nothing about, but then a lot of the maps made can be duds. -Multiplayer is awesome and fun, but can be a pain to set up.
  11. Mine is a picture of my cat that I used ̶i̶l̶l̶e̶g̶a̶l̶ ̶d̶r̶u̶g̶s̶ Dream Deeply on.
  12. Looks like Mars wasn't the only thing the demons had gotten a hold of. That sounds like some freaky stuff.
  13. Over twenty years have modding have led to this... AMAZING!
  14. "We want your 𝐠𝐚𝐫𝐛𝐚𝐠𝐞."
  15. -I have no idea how to implement other music tracks. -I can't balance out weapon, ammo, or health pickups. -Texturing and alignment make me want to throw my PC at the wall. -I can't change how floor and ceiling textures look, so I have to map accordingly. -I can't tell if it's going to be a challenge when I play test it. -I can never put in secrets the right way.