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About VirtualOwl13

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    Green Marine

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  1. Over twenty years have modding have led to this... AMAZING!
  2. "We want your 𝐠𝐚𝐫𝐛𝐚𝐠𝐞."
  3. -I have no idea how to implement other music tracks. -I can't balance out weapon, ammo, or health pickups. -Texturing and alignment make me want to throw my PC at the wall. -I can't change how floor and ceiling textures look, so I have to map accordingly. -I can't tell if it's going to be a challenge when I play test it. -I can never put in secrets the right way.
  4. Impossible: A New Reality for me, that was one of the first PWADs I remember playing. I remember a night where it was 12 AM and I was playing this obsessively, trying to find my way out of the maze near the end.
  5. @StormCatcher.77 I'm sorry to hear that you haven't been able to start on yours, I hope you can get to what you're doing. Don't worry, I am sure you will get some time to work on yours.
  6. I'm still interested, sorry for the inactivity. After months of scrapping maps and weeks of procrastinating, I have a little screen of what's to come. The gimmick I'm doing is that there are 4 buildings, each one containing a key to apply in the hub/start area to unlock a new building. This is the first building which is basically complete, I just need to add in a bit more pickups and optimize the functions and playability. I got out of school not too long ago, so I will now be able to dedicate all my time to getting this done for you guys.
  7. Ahoy, he does a lot of gaming and retrospective stuff, it's really interesting. His series, "Iconic Arms" delves into the origins and cultural contexts of weapons seen in video games frequently, as well as videos on certain themes seen in games and where they came from, and of course his series, "Retro Ahoy" in which he gives an in-depth look on how certain games of yesteryear came to be. For the occasion, here is his video on Doom, which got me into this channel in the first place.
  8. Favorite movie genre: Action (That stuff is fun to watch) Favorite food: Burgers (Yummy.) Favorite holiday: Christmas (I feel very happy and nice) Favorite memory: Running to Seven Eleven with my Dad to get slushies (Oh such joy!) Worst memory: Visiting my grandpa in a hospice only 2 days before his death. Age: 14 (I can't tell if you guys are willing to take this sitting down.) Favorite outfit: Blue jacket with beanie to match, along with black pants. (I think I wear it well) Favorite music: Electro Swing (Catchy as all balls and I LOVE IT.) Most hated music: Country (Obnoxious and formulaic) Left or right handed: Lefty Worst injury: Cracking my head open on the end of a table as a little babby. (How did I survive that?!) Favorite Hobby: I hop between games and drawing. Definition of success: If the result of your efforts makes you feel good, you succeeded. Are situations black and white: To an extent, yes. Way to die that's not in your sleep: Murdered, it's more disturbing. (Thank you bzzrak for getting this question.)
  9. -I am generally seen as annoying -My mapping ability is what will determine if I am considered worthless or wonderful (This still carries) -My first thread is what people will base their first opinions of me on. (Mine was how to solve my inability to use PK3's with Zandronum.) -I must make some big accomplishment to be respected here
  10. This can either be completely amazing, or utterly terrible. I think it's going to be amazing, Castlevania was always a series outside of Doom I enjoyed, and seeing this alone is a good sign. I am looking forward to this, it's gonna be a treat.
  11. I love all of your interpretations! My favorite is probably the revenant, he seems so distant, yet horribly violent. The baron comes in at a second, something about him makes him corpse-like, though graceful. Can't wait to see more!
  12. -Castlevania. This was a series I was OBSESSED with. My favorite one was Portrait of Ruin, that game was great. -Star Control 2. Basically Mass Effect before it was cool. Story wise at least. -Thief. This game perfectly represents how it feels to be where you aren't supposed to be, and they make it fun as hell. -Raze. Yep, I'm cheating and putting a browser game on here. It's like Quake if it were a platformer and it is a blast to play. -Mortal Kombat. The best fighting game I have played. The ultra violence and characters had me SOLD. -Might and Magic. It's like FPS meets turn based RPG.
  13. A couple I can say: -The maggot cut-scene. The screaming guy on the ceiling definitely rustled my jimmies. The blood being everywhere was pretty fucked. -That hallway with blood on the walls, reading things like, "SUCCUMB" "BURN" "SUFFER" "DIE."
  14. Hardcore Henry. An FPS in film form. I loved that movie, it was crazy, fast paced, and never took itself too seriously and never forced you to care for the story. Some of the most fun I have had with an action movie in a long time and cranked the Ultra-Violence up to 100.
  15. -Crosses and holy water are not as fun to use on demons as plasma rifles and shotguns. -Cacodemons are cute, and there is nothing you can say to make me think otherwise! -Not all games need flashy effects and processor heavy visuals to be great. -Story is something you have no need to focus on in a game. It can easily be chucked aside -You don't need a big name company to develop a legendary game. -Advanced engines aren't the only good thing for developing games. -Regenerating health and quick time events do not make you badass. Ducking for cover and hiding from danger isn't gonna help. -What do you do when you hate a character from your previous games? KILL THEM IN THE NEXT ONE! -Modding and map making isn't as complicated as other games.