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StormCatcher.77

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Everything posted by StormCatcher.77

  1. StormCatcher.77

    Post Your Doom Picture (Part 2)

    @Marlamir That's good idea. I try to realise it a bit later.
  2. StormCatcher.77

    Doom 3: Final Scream (Community Project)

    I remember the Primary Excavation Site, and I really liked it then. The idea of such a project also attracts. For me, it will be a higher priority than many others (because GZDoom). It is a pity that I can not take it immediately, because busy at once in several CP's. However, I will follow the progress. There are only a couple of questions: 1. Will there be a strict deadline? 2. If I can't add thirt-party textures, can I create my own based on Doom 3 textures? (keeping their style) 3. Can I use 3D models? 4. Will the project contain PBR textures? 5. Can I use sector portals to create formations of complex geometry.
  3. StormCatcher.77

    Post Your Doom Picture (Part 2)

    @Catpho Well, once I tried to create a rotating fan on the ceiling ... It turned out not perfect, but not very bad too. Now I have implemented this experience in a simpler form. At this point, map (with fan) is still abandoned. @elend Sorry for my english.
  4. StormCatcher.77

    Post Your Doom Picture (Part 2)

    This is a two cyclical voodoo-doll conveyors, that instant raises next and lowers previous sectors in outer empty space. Hidden lines with midtexture in the centre on this "circle" have a same linedef identifiers, depending on the each separate outer sector. Floating up and down is realised by texture animation.
  5. StormCatcher.77

    Post Your Doom Picture (Part 2)

    That is strange, but in browser animation runs much faster
  6. StormCatcher.77

    Post Your Doom Picture (Part 2)

    This is for Nova III. Its based mostly on CC4 textures and a few self-made. Thanks :3
  7. StormCatcher.77

    Aquatika (a map for Gzdoom)

    Looks interesting. I'll try to play this then I have more free time. Now, map added to my endless "playlist".
  8. StormCatcher.77

    Doomworld Omega Project 2018

    Glad to know that project not forgotten. I'll check this a bit later.
  9. StormCatcher.77

    Post Your Doom Picture (Part 2)

  10. StormCatcher.77

    Post Your Doom Picture (Part 2)

    Magnificent stuff. As always.
  11. StormCatcher.77

    StalungCraeft Texture Pack

    Brilliant stuff! I know for sure that I will need it. Hope, this pack will have a expansion in the future. Maybe something industrial, futuristic and nature.
  12. StormCatcher.77

    Post Your Doom Picture (Part 2)

    Some screens from Nova map again: Taken from PrBoom.
  13. StormCatcher.77

    Post Your Doom Picture (Part 2)

    Cool style! Never seen something like this before.
  14. Very perfectly looking screens! I'll try this map a bit later. Added by my future "playlist"...
  15. StormCatcher.77

    Post your Doom textures!

    "Hell Alps" are brilliant! I'll grab it to my collection.
  16. StormCatcher.77

    What are you listening to?

    This song evokes in my memory some remembrance about Crimsonland. Great idea, wipe the dust off from plasma shotgun and dive into Survival under this track...
  17. StormCatcher.77

    Post Your Doom Picture (Part 2)

    My not-so-cool attempt to imitate slopes in boom-format map: (this location is under construction yet and in final version may be looks another)
  18. StormCatcher.77

    Demonastery - work in progress

    Hmm..., link from the first post is work fine: https://www.dropbox.com/s/z2nzxkbiriw0sat/Demonastery03.wad?dl=0 I was download the map from it right now. I'll try map a bit later, because now I'm really busy with my own projects. Screenshots looks fantastic!
  19. StormCatcher.77

    Post Your (Other) Video Game Screenshots Here

    @Teder It's great news for me that Quake 4 is not forgotten. The shots looks great.
  20. StormCatcher.77

    UAC Invasion: The Supply Depot

    As I remember, you need to kill all Cybers first, and after then door to helipad be opened.
  21. StormCatcher.77

    Doom 3/id tech 4 Discord server?

    I welcome your idea. I really liked Doom 3 by its atmosphere. Slighty disappointing that the flow of single maps was extinguished. Sooner or later, I will also get acquainted with idTech 4 and do a couple of projects on it. I'm sure that here will be people who need it.
  22. StormCatcher.77

    UAC Invasion: The Supply Depot

    @DooMknight I just want to say that playing this map was an excellent experience. I am very glad that projects with such length of developing get to the release. Thank you for that. I sincerely envy your persistence and skill. Good luck in your new endeavors! I want to draw attention only to one point, which seemed to me not obvious. The switch opening a door to the room with a red key completely confused me. Long trying to find it, I was forced to stop recording the demo and open map in the editor. I think here needs more obvious switch to such an important moment. Also, I noticed a few minor bugs and will later inform you about them when I return to this map.
  23. StormCatcher.77

    VINESAUCE DOOM MAPPING CONTEST 2.

    @Anthropophagus89, hi! Whats about of my map, called "Time Parallax - The Burial Vault"? It be glitchy, but playable.
  24. @elend I was grab a bunch of GZDB screenshots and join it together in Paint.NET. Applied some gamma corrections. Unfortunately, I haven't any programming skills. I spending all my free time to mapping now. Here another one good looking layout: It's "Flooded Palace" for Texture Extravaganza CP.
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