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Everything posted by CaptainManiac
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Camera Textures without trigger????
CaptainManiac replied to CaptainManiac's question in Editing Questions
because i heard in Zandronum that there is not possible to make a pass through portal or stacked sector.Is it possible to make a portal that is passable,interactive and be over and under passabe without glitches cus 3d floors are not always rendered -
Camera Textures without trigger????
CaptainManiac replied to CaptainManiac's question in Editing Questions
in GZDOOM Builder it seems to be ready to work,but in Zandronum it does not work.I set the destination sector with tag of 68 and the teleport thing tag to 11 -
Camera Textures without trigger????
CaptainManiac replied to CaptainManiac's question in Editing Questions
I use it,but it does not even teleport,i use sector action for doing it and when walking into the sector there is not even a teleport to the destination sector.I also tried with a line use,with a line walk over,with a line bump and nothing,nothing and nothing.And this is in UDMF -
Camera Textures without trigger????
CaptainManiac replied to CaptainManiac's question in Editing Questions
and i face another problem:i use teleport target with Z Height and gravity and every possible trigger but i cant teleport silently using action special.How to fix this? -
How to make 3d floors with multiple shapes?
CaptainManiac replied to CaptainManiac's question in Editing Questions
I heard they do not work i nZandronum.Is that true? -
Is there a way to alter the ammo like in Brutal Doom?For example,a pistol which can use 9mm or 10mm for ammo and fires projectiles wjth different damage.Is there a way to make it using custominventories and acs?
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How to alter the ammotype of the weapon?
CaptainManiac replied to CaptainManiac's question in Editing Questions
Well,if i can make chain of powerings up but is it constant or not? -
How to make 3d floors with multiple shapes?
CaptainManiac replied to CaptainManiac's question in Editing Questions
Do the portal things still work?I see they are deprecated.Thanks for the advices -
How to make 3d floors with multiple shapes?
CaptainManiac replied to CaptainManiac's question in Editing Questions
idk why,but these 3d floors show well in the builder,but don't show up in game.The map analysis has detected missing textures,misalignments,unused textures and nothing related to these 3d floors not showing up.I made the building i target from floor and use 3d floors for multistories and the ceiling of the building. -
How to make 3d floors with multiple shapes?
CaptainManiac replied to CaptainManiac's question in Editing Questions
i could use it,but the targer is everything on one map and the buildings to crash fully when needed to be blown up,so i need all sectors of the building to fall down,i saw that regular buildings without even 3d floors cannot do this because of their structure -
How to make 3d floors with multiple shapes?
CaptainManiac replied to CaptainManiac's question in Editing Questions
Thanks,and i do control sectors in control sectors and also share tags -
How to alter the ammotype of the weapon?
CaptainManiac replied to CaptainManiac's question in Editing Questions
So,i need to make a weapin change its ammo in real time,so if i use your example,to change the weapon's ammo,for example,this weapon can use mana and also can use souls ammo.So,i need to know: does the ammotype property accepts string array values,for example to be str ammo[2] = {"Mana","Souls"} and via function similar to A_ChangeFlags that works for properties to change the ammotype property in the corresponding state as well as fire different projectiles.is that possible? -
Synthdoom by Black Metal Chainsaw
CaptainManiac replied to BlackMetalChainsaw's topic in WAD Releases & Development
I thought the Doomwave project is renamed to SynthDoom.Such a cool theme -
script 500 ENTER { SetHudSize(1024,768,0); SetFont("dbigfont"); HudMessage(s:"Huh,what is that?I see a land!I should swim there quickly!";HUDMSG_FADEINOUT|HUDMSG_LOG,PlayerNumber(),CR_GREEN,512,384,3.0); HudMessage(s:"Objective: Swim to the surface as fast as you can.Get there quickly!";HUDMSG_FADEINOUT|HUDMSG_LOG,PlayerNumber(),CR_GOLD,500,500,10.0); delay(200); FadeTo(0,0,0,100,2.0); FadeTo(0,0,0,0,2.0); FadeTo(0,0,0,100,2.0); FadeTo(0,0,0,0,2.0); } This is for a new project o' mine and is supposed to fade in and out making a blinkeye effect and to make stor and objective messages,but,duh,it does not work in any of the ways,the messages are in their mother's pussy and the blink fading does not commense.Whadda do?
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Timefreezer and timeslowing strength not applied
CaptainManiac replied to CaptainManiac's question in Editing Questions
So even if i put the strength to the powerupgiver thing it wont work because on me the monsters don't get frozen either -
Timefreezer and timeslowing strength not applied
CaptainManiac posted a question in Editing Questions
so i tried to make a custom timefreezer that slows the time and is replaced by megasphere.I set the strength to 50 and well,it ain't working.Is the strength even applied to this powerup type? -
Timefreezer and timeslowing strength not applied
CaptainManiac replied to CaptainManiac's question in Editing Questions
So is there a way to alter its strength to make the npcs not freeze,but move slower,not to be frozen fully,is applying strength possible for timefreezer? -
MERRY CHRISTMAS 4 ALLLL!!!!! ALL GOOD HAPPEN!!!
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HO HO HOOO MERRY CHRISTMAS!!! METAL IS MY DRUG!!!!!
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Try HRFLT.It is a good WAD,but is difficult as shit so it is also considered joke wad
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FUKCING 18!!WANA KNOIW MORE?!!!!
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Thanks a lot,mate.Sry for me not answering earlier
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Ok,so i use GZDOOM Builder to create maps and stuff,but unlike the Doom Builder 2,which has all configurations enabled,GZDOOM Builder enables only the ZDOOM and the GZDOOM configurations.I have looked in the files and there are still the other configurations.SO HOW TO ENABLE ALL CONFIGURATIONS IN GZDB?!
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i will try
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Ok,so i am on to mapping again but i wonder what UDMF format stands for?It means Universal Doom Mapping Format.Well,is it compartivle with Vanilla?Can a well running ZDOOM UDMF map run well whem started from Doom in Dosbox,Eternity or othet engine diferent from ZDOOM?