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CaptainManiac

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Everything posted by CaptainManiac

  1. CaptainManiac

    Camera Textures without trigger????

    because i heard in Zandronum that there is not possible to make a pass through portal or stacked sector.Is it possible to make a portal that is passable,interactive and be over and under passabe without glitches cus 3d floors are not always rendered
  2. CaptainManiac

    Camera Textures without trigger????

    in GZDOOM Builder it seems to be ready to work,but in Zandronum it does not work.I set the destination sector with tag of 68 and the teleport thing tag to 11
  3. CaptainManiac

    Camera Textures without trigger????

    I use it,but it does not even teleport,i use sector action for doing it and when walking into the sector there is not even a teleport to the destination sector.I also tried with a line use,with a line walk over,with a line bump and nothing,nothing and nothing.And this is in UDMF
  4. CaptainManiac

    Camera Textures without trigger????

    and i face another problem:i use teleport target with Z Height and gravity and every possible trigger but i cant teleport silently using action special.How to fix this?
  5. CaptainManiac

    How to make 3d floors with multiple shapes?

    I heard they do not work i nZandronum.Is that true?
  6. Is there a way to alter the ammo like in Brutal Doom?For example,a pistol which can use 9mm or 10mm for ammo and fires projectiles wjth different damage.Is there a way to make it using custominventories and acs?
  7. CaptainManiac

    How to alter the ammotype of the weapon?

    Well,if i can make chain of powerings up but is it constant or not?
  8. CaptainManiac

    How to make 3d floors with multiple shapes?

    Do the portal things still work?I see they are deprecated.Thanks for the advices
  9. CaptainManiac

    How to make 3d floors with multiple shapes?

    idk why,but these 3d floors show well in the builder,but don't show up in game.The map analysis has detected missing textures,misalignments,unused textures and nothing related to these 3d floors not showing up.I made the building i target from floor and use 3d floors for multistories and the ceiling of the building.
  10. CaptainManiac

    How to make 3d floors with multiple shapes?

    i could use it,but the targer is everything on one map and the buildings to crash fully when needed to be blown up,so i need all sectors of the building to fall down,i saw that regular buildings without even 3d floors cannot do this because of their structure
  11. CaptainManiac

    How to make 3d floors with multiple shapes?

    Thanks,and i do control sectors in control sectors and also share tags
  12. CaptainManiac

    How to alter the ammotype of the weapon?

    So,i need to make a weapin change its ammo in real time,so if i use your example,to change the weapon's ammo,for example,this weapon can use mana and also can use souls ammo.So,i need to know: does the ammotype property accepts string array values,for example to be str ammo[2] = {"Mana","Souls"} and via function similar to A_ChangeFlags that works for properties to change the ammotype property in the corresponding state as well as fire different projectiles.is that possible?
  13. CaptainManiac

    Synthdoom by Black Metal Chainsaw

    I thought the Doomwave project is renamed to SynthDoom.Such a cool theme
  14. CaptainManiac

    Duh,these Huds

    script 500 ENTER { SetHudSize(1024,768,0); SetFont("dbigfont"); HudMessage(s:"Huh,what is that?I see a land!I should swim there quickly!";HUDMSG_FADEINOUT|HUDMSG_LOG,PlayerNumber(),CR_GREEN,512,384,3.0); HudMessage(s:"Objective: Swim to the surface as fast as you can.Get there quickly!";HUDMSG_FADEINOUT|HUDMSG_LOG,PlayerNumber(),CR_GOLD,500,500,10.0); delay(200); FadeTo(0,0,0,100,2.0); FadeTo(0,0,0,0,2.0); FadeTo(0,0,0,100,2.0); FadeTo(0,0,0,0,2.0); } This is for a new project o' mine and is supposed to fade in and out making a blinkeye effect and to make stor and objective messages,but,duh,it does not work in any of the ways,the messages are in their mother's pussy and the blink fading does not commense.Whadda do?
  15. CaptainManiac

    Timefreezer and timeslowing strength not applied

    So even if i put the strength to the powerupgiver thing it wont work because on me the monsters don't get frozen either
  16. so i tried to make a custom timefreezer that slows the time and is replaced by megasphere.I set the strength to 50 and well,it ain't working.Is the strength even applied to this powerup type?
  17. CaptainManiac

    Timefreezer and timeslowing strength not applied

    So is there a way to alter its strength to make the npcs not freeze,but move slower,not to be frozen fully,is applying strength possible for timefreezer?
  18. CaptainManiac

    MERRY CHRISTMAS 4 ALL!!!!!!

    MERRY CHRISTMAS 4 ALLLL!!!!! ALL GOOD HAPPEN!!!
  19. CaptainManiac

    What are you listening to?

    HO HO HOOO MERRY CHRISTMAS!!! METAL IS MY DRUG!!!!!
  20. CaptainManiac

    really bad wad addiction!

    Try HRFLT.It is a good WAD,but is difficult as shit so it is also considered joke wad
  21. CaptainManiac

    So, how old are you ?

    FUKCING 18!!WANA KNOIW MORE?!!!!
  22. CaptainManiac

    Enable all options on GZDB?

    Thanks a lot,mate.Sry for me not answering earlier
  23. CaptainManiac

    Enable all options on GZDB?

    Ok,so i use GZDOOM Builder to create maps and stuff,but unlike the Doom Builder 2,which has all configurations enabled,GZDOOM Builder enables only the ZDOOM and the GZDOOM configurations.I have looked in the files and there are still the other configurations.SO HOW TO ENABLE ALL CONFIGURATIONS IN GZDB?!
  24. CaptainManiac

    Enable all options on GZDB?

    i will try
  25. CaptainManiac

    Where can really the UDMF be used?

    Ok,so i am on to mapping again but i wonder what UDMF format stands for?It means Universal Doom Mapping Format.Well,is it compartivle with Vanilla?Can a well running ZDOOM UDMF map run well whem started from Doom in Dosbox,Eternity or othet engine diferent from ZDOOM?
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