Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

CaptainManiac

Members
  • Content count

    297
  • Joined

  • Last visited

Status Replies posted by CaptainManiac

  1. I had to start doing this map over again because I had mistakenly overwritten it before. Though this room is so much better this time around than the first.

    MAP10 at 2018.04.05 11-28-26.856 [R3009].jpg

    MAP10 at 2018.04.05 11-28-35.409 [R3009].jpg

    1. CaptainManiac

      CaptainManiac

      I will make a thread for my mod in WADS and mods and will try to also attach not only publish(i fear that it won't be published and will be considered bogus)

       

    2. (See 2 other replies to this status update)

  2. I had to start doing this map over again because I had mistakenly overwritten it before. Though this room is so much better this time around than the first.

    MAP10 at 2018.04.05 11-28-26.856 [R3009].jpg

    MAP10 at 2018.04.05 11-28-35.409 [R3009].jpg

  3. Just upgraded my 5 y/o version of Any Audio Converter (a program that does that stuff), oh my oh my what have they done to it

     

    ...when will I learn that one should not update his programs, ever

     

    P.S. It's 10x faster though. Looks ugly, regardless. :]

  4. Anyone use GZDB on a 21:9 screen? How's that?

    1. CaptainManiac

      CaptainManiac

      well,i dont use it on that screeen i use it on 1366:768 16:9 screen and it is good

    2. (See 3 other replies to this status update)

  5. WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!

  6. WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!

    1. CaptainManiac

      CaptainManiac

      If according to you textures of shitfall and pissfall are good,i will not make you change your mind

    2. (See 9 other replies to this status update)

  7. WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!

    1. CaptainManiac

      CaptainManiac

      and to piss off more they put one of my favuorite metal songs as an OST

    2. (See 9 other replies to this status update)

  8. WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!

    1. CaptainManiac

      CaptainManiac

      No,i watched the demo of Bloodshedder's Wrath as Aqua reviewed it and it is a pile of shit.More sittier than B4NM.Fucking retards!

    2. (See 9 other replies to this status update)

  9. I know Video Game Music is, to some extent, a genre of it's own right, but it seems most VGM's can be characterized into normal genres. RPG Battle music however could easily be it's own genre outright, they often don't follow the standards and nuances of most genres and with this type of music anything goes in terms of instruments. Your opinions?

    1. CaptainManiac

      CaptainManiac

      well,variety of music is also good.It was good to me to listen variety of music in discoteques until the last time when the variety was completely lost.

    2. (See 7 other replies to this status update)

  10. I've made a discovery that makes me question how many bogeyman chasers there are whose only proof of their bogeyman existing are blatantly obvious bots with the only purpose of trolling those types of people.

     

    Said discovery is the blog of someone who makes those bots.

  11. I know Video Game Music is, to some extent, a genre of it's own right, but it seems most VGM's can be characterized into normal genres. RPG Battle music however could easily be it's own genre outright, they often don't follow the standards and nuances of most genres and with this type of music anything goes in terms of instruments. Your opinions?

    1. CaptainManiac

      CaptainManiac

      Hm,maybe RPG games can also use some sort of Power Metal or other Medieval,Historic or Dark Fantasy-themed music.

    2. (See 7 other replies to this status update)

  12. I swear I get an unusual / unhealthy amount of enjoyment from 'proper project management' at times. :P

     

    d7e9baadade0d3100a7e92d54201be10.png

    1. CaptainManiac

      CaptainManiac

      well if you enjoy this then you like your work,but this gets harder.

    2. (See 2 other replies to this status update)

  13. script 1 enter
    {
    SetFont("dbigfont");
    delay(1);
    HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
    HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
    delay(1);
    restart;
    }

    script 2 enter
    {
    If(CheckInventory("Experience") >= EXP_LIMIT)
    {
    GiveInventory("LevelToken",1);
    GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
    }
    }

     

     

     

    ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.

     

     

    actor Experience: CustomInventory
    {
    -Inventory.Invbar
    Inventory.MaxAmount 999999999999999999999999999999999999
    }
     actor LevelToken:CustomInventory
     {
     -Inventory.Invbar
     Inventory.MaxAmount 100
     }

    and this is the decorate code for the corresponding items.What is the matter?

    1. CaptainManiac

      CaptainManiac

      No problem,man.Thank you anyway.have a nice vacation.

    2. (See 9 other replies to this status update)

  14. script 1 enter
    {
    SetFont("dbigfont");
    delay(1);
    HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
    HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
    delay(1);
    restart;
    }

    script 2 enter
    {
    If(CheckInventory("Experience") >= EXP_LIMIT)
    {
    GiveInventory("LevelToken",1);
    GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
    }
    }

     

     

     

    ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.

     

     

    actor Experience: CustomInventory
    {
    -Inventory.Invbar
    Inventory.MaxAmount 999999999999999999999999999999999999
    }
     actor LevelToken:CustomInventory
     {
     -Inventory.Invbar
     Inventory.MaxAmount 100
     }

    and this is the decorate code for the corresponding items.What is the matter?

    1. CaptainManiac

      CaptainManiac

      i used gzdoom 2.4.0 sry for that i reply today.i was silenced.

    2. (See 9 other replies to this status update)

  15. script 1 enter
    {
    SetFont("dbigfont");
    delay(1);
    HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
    HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
    delay(1);
    restart;
    }

    script 2 enter
    {
    If(CheckInventory("Experience") >= EXP_LIMIT)
    {
    GiveInventory("LevelToken",1);
    GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
    }
    }

     

     

     

    ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.

     

     

    actor Experience: CustomInventory
    {
    -Inventory.Invbar
    Inventory.MaxAmount 999999999999999999999999999999999999
    }
     actor LevelToken:CustomInventory
     {
     -Inventory.Invbar
     Inventory.MaxAmount 100
     }

    and this is the decorate code for the corresponding items.What is the matter?

    1. CaptainManiac

      CaptainManiac

      ok i will temporarily upload it,i've put markers between the stuff(to orient cus i imported also stuff from Ketchup Gore to use in the development for the NPCs no matter if they are friends or enemies or neutral and just scare).

      http://www.mediafire.com/file/bkcabb4v6lspm84/Beast.pk3

      here is the link i uploaded just before finishing this reply.Here you go and look in Decorate.RPGElements.txt and RPG.txt file those are the only things made by me for now.

    2. (See 9 other replies to this status update)

  16. script 1 enter
    {
    SetFont("dbigfont");
    delay(1);
    HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
    HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
    delay(1);
    restart;
    }

    script 2 enter
    {
    If(CheckInventory("Experience") >= EXP_LIMIT)
    {
    GiveInventory("LevelToken",1);
    GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
    }
    }

     

     

     

    ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.

     

     

    actor Experience: CustomInventory
    {
    -Inventory.Invbar
    Inventory.MaxAmount 999999999999999999999999999999999999
    }
     actor LevelToken:CustomInventory
     {
     -Inventory.Invbar
     Inventory.MaxAmount 100
     }

    and this is the decorate code for the corresponding items.What is the matter?

    1. CaptainManiac

      CaptainManiac

      if it worked,when i cheat-give an experience item the counter will increase,it stays at 0 again

    2. (See 9 other replies to this status update)

  17. script 1 enter
    {
    SetFont("dbigfont");
    delay(1);
    HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
    HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
    delay(1);
    restart;
    }

    script 2 enter
    {
    If(CheckInventory("Experience") >= EXP_LIMIT)
    {
    GiveInventory("LevelToken",1);
    GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
    }
    }

     

     

     

    ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.

     

     

    actor Experience: CustomInventory
    {
    -Inventory.Invbar
    Inventory.MaxAmount 999999999999999999999999999999999999
    }
     actor LevelToken:CustomInventory
     {
     -Inventory.Invbar
     Inventory.MaxAmount 100
     }

    and this is the decorate code for the corresponding items.What is the matter?

  18. script 1 enter
    {
    SetFont("dbigfont");
    delay(1);
    HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
    HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
    delay(1);
    restart;
    }

    script 2 enter
    {
    If(CheckInventory("Experience") >= EXP_LIMIT)
    {
    GiveInventory("LevelToken",1);
    GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
    }
    }

     

     

     

    ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.

     

     

    actor Experience: CustomInventory
    {
    -Inventory.Invbar
    Inventory.MaxAmount 999999999999999999999999999999999999
    }
     actor LevelToken:CustomInventory
     {
     -Inventory.Invbar
     Inventory.MaxAmount 100
     }

    and this is the decorate code for the corresponding items.What is the matter?

  19. mini mapping rant:

     

    BSP node-builder, badass visplane optimisation mode OFF:

    xQSqwOi.jpg

     

    BSP node-builder, badass visplane optimisation mode ON:

    i5dWm8K.jpg

     

    Lee Killough -- greatest troll of all times, I admire that man

×