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Status Replies posted by CaptainManiac
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Just upgraded my 5 y/o version of Any Audio Converter (a program that does that stuff), oh my oh my what have they done to it
...when will I learn that one should not update his programs, ever
P.S. It's 10x faster though. Looks ugly, regardless. :]
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Anyone use GZDB on a 21:9 screen? How's that?
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WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!
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WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!
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WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!
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WHat i have seen is the next Terry WAD will be no more than a pile of shit.FUck you,Terry RETARDS!!!!
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I know Video Game Music is, to some extent, a genre of it's own right, but it seems most VGM's can be characterized into normal genres. RPG Battle music however could easily be it's own genre outright, they often don't follow the standards and nuances of most genres and with this type of music anything goes in terms of instruments. Your opinions?
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I've made a discovery that makes me question how many bogeyman chasers there are whose only proof of their bogeyman existing are blatantly obvious bots with the only purpose of trolling those types of people.
Said discovery is the blog of someone who makes those bots.
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I know Video Game Music is, to some extent, a genre of it's own right, but it seems most VGM's can be characterized into normal genres. RPG Battle music however could easily be it's own genre outright, they often don't follow the standards and nuances of most genres and with this type of music anything goes in terms of instruments. Your opinions?
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script 1 enter
{
SetFont("dbigfont");
delay(1);
HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
delay(1);
restart;
}script 2 enter
{
If(CheckInventory("Experience") >= EXP_LIMIT)
{
GiveInventory("LevelToken",1);
GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
}
}ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.
actor Experience: CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 999999999999999999999999999999999999
}
actor LevelToken:CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 100
}and this is the decorate code for the corresponding items.What is the matter?
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script 1 enter
{
SetFont("dbigfont");
delay(1);
HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
delay(1);
restart;
}script 2 enter
{
If(CheckInventory("Experience") >= EXP_LIMIT)
{
GiveInventory("LevelToken",1);
GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
}
}ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.
actor Experience: CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 999999999999999999999999999999999999
}
actor LevelToken:CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 100
}and this is the decorate code for the corresponding items.What is the matter?
-
script 1 enter
{
SetFont("dbigfont");
delay(1);
HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
delay(1);
restart;
}script 2 enter
{
If(CheckInventory("Experience") >= EXP_LIMIT)
{
GiveInventory("LevelToken",1);
GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
}
}ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.
actor Experience: CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 999999999999999999999999999999999999
}
actor LevelToken:CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 100
}and this is the decorate code for the corresponding items.What is the matter?
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ok i will temporarily upload it,i've put markers between the stuff(to orient cus i imported also stuff from Ketchup Gore to use in the development for the NPCs no matter if they are friends or enemies or neutral and just scare).
http://www.mediafire.com/file/bkcabb4v6lspm84/Beast.pk3
here is the link i uploaded just before finishing this reply.Here you go and look in Decorate.RPGElements.txt and RPG.txt file those are the only things made by me for now.
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script 1 enter
{
SetFont("dbigfont");
delay(1);
HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
delay(1);
restart;
}script 2 enter
{
If(CheckInventory("Experience") >= EXP_LIMIT)
{
GiveInventory("LevelToken",1);
GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
}
}ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.
actor Experience: CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 999999999999999999999999999999999999
}
actor LevelToken:CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 100
}and this is the decorate code for the corresponding items.What is the matter?
-
script 1 enter
{
SetFont("dbigfont");
delay(1);
HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
delay(1);
restart;
}script 2 enter
{
If(CheckInventory("Experience") >= EXP_LIMIT)
{
GiveInventory("LevelToken",1);
GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
}
}ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.
actor Experience: CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 999999999999999999999999999999999999
}
actor LevelToken:CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 100
}and this is the decorate code for the corresponding items.What is the matter?
-
script 1 enter
{
SetFont("dbigfont");
delay(1);
HudMessage(s:"Level: ",d:CheckInventory("LevelToken");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,282,0);
HudMessage(s:"Current EXP: ",d:CheckInventory("Experience");HUDMSG_PLAIN|HUDMSG_FADEINOUT,0,CR_RED,364,1972,0);
delay(1);
restart;
}script 2 enter
{
If(CheckInventory("Experience") >= EXP_LIMIT)
{
GiveInventory("LevelToken",1);
GiveInventory("Experience",EXP_LIMIT - CheckInventory("Experience"));
}
}ok,this script is a problem.It checks for Experience and Leveltoken items in the inventory(the amount of items show the player's level and exp),but does nto refresh.
actor Experience: CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 999999999999999999999999999999999999
}
actor LevelToken:CustomInventory
{
-Inventory.Invbar
Inventory.MaxAmount 100
}and this is the decorate code for the corresponding items.What is the matter?