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About Quantum Dranger
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Ultimate Doom In Name Only [Limit Removing] - In the final stages
Quantum Dranger replied to cannonball's topic in WADs & Mods
http://www.mediafire.com/file/psgudsw3ff3a7pl/E3M8B.wad/file I reoriented the right path to stop the cyber demon from infighting with the mastermind. This also makes the right side an option for reaching the mastermind, which is something that I think worked out well. -
Project Proposal - Ultimate Doom: By The Map
Quantum Dranger replied to Dark Pulse's topic in WADs & Mods
I'll take Command Control. That pyramid, tower, and bridge formation looks like it has a lot of potential. -
Ultimate Doom In Name Only [Limit Removing] - In the final stages
Quantum Dranger replied to cannonball's topic in WADs & Mods
This new link should work. Original post edited. -
Ultimate Doom In Name Only [Limit Removing] - In the final stages
Quantum Dranger replied to cannonball's topic in WADs & Mods
http://www.mediafire.com/file/psgudsw3ff3a7pl/E3M8B.wad/file I've tried my best to make the map more balanced and resolve some of the issues with level design, the main focus being making the item to monster ratio fairer. Thoughts? -
Obligatory - 32 Map Community Project
Quantum Dranger replied to Quantum Dranger's topic in WADs & Mods
The main issue with this map is the poor enemy placement. The most egregious examples are the archvile in the open room, the chaingunners where the only cover is the crates in the toxic pit and the chaingunners in front of the first teleport. I think a reduction in hitscan would be for the best. I liked the design in the first area but the rest of the map lacked interesting features or intuitive flow, suffering from an overreliance on cramped movement-restricting teleports for travel. It's a promising start but far from finished or fair. -
Ultimate Doom In Name Only [Limit Removing] - In the final stages
Quantum Dranger replied to cannonball's topic in WADs & Mods
I'll work on cleaning up E3M8 over the week. It's good to know this is still active. -
Obligatory - 32 Map Community Project
Quantum Dranger replied to Quantum Dranger's topic in WADs & Mods
Absolutely -
Obligatory - 32 Map Community Project
Quantum Dranger replied to Quantum Dranger's topic in WADs & Mods
I'd be happy to reopen it if you still are. -
That's enough internet for today.
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Even though this is a joke, it reminds me of the ever-pressing snapmap question. Will Doom Eternal have mod support or just a level builder mode like snapmap? If it does, we very well might see all the brutal/beautiful/complex/uncut mods appear for it in some form.
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I hope they make the hellrazer more dangerous so it can compare with the chaingunner. It was pretty slow with its laser tracking and had a very high recoil from pain in Doom 2016 which made the attack so unthreatening.
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Will there be a new Doom game announced at BE3?
Quantum Dranger replied to Linguica's topic in Doom General
They might replace gore nests as some king of destrucible that must be destroyed to progress or trigger an event. -
Will there be a new Doom game announced at BE3?
Quantum Dranger replied to Linguica's topic in Doom General
Yeah and new giant worms -
Will there be a new Doom game announced at BE3?
Quantum Dranger replied to Linguica's topic in Doom General
Between Doom Eternal and Just Cause 4, E3 has made me so fucking hyped! >inb4 imagine if doom and just cause had a baby