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About UAC-Janitor

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  1. UAC-Janitor

    ZANZONE: Shareware Demo

    Obscure project from an age.. not so long ago (Approx. 3 or so years).. how could it be?! I don't know if anyone remembers this, but, I was a newbie and I had an ambitious idea for a Multiplayer Cooperative mapset. Project was slow, but there were finished maps from those drafts. The original goal was to get 10 or so maps, instead, we only got 4 finished maps. Why am I posting this so long after I originally updated anything? I've always wanted to have a Zandronum map pack that had UDMF features and could support Vanilla/Modded gameplay experiences without much hassle. Even if the project didn't get finished, It still achieved that in the mere 4 maps. Please give em a run and have fun with em :) Jumping and Crouching allowed on all maps, occasionally even needed..! Rocket jumping with mods will also not break gameplay :) Except for ZAN03, the yellow key is exposed on a higher platform but don't worry. Map list: ZAN01 - UAC-Janitor (Me) ZAN02 - Zerolizer ZAN03 - Francis ZANSEC - Me Map Description..? ZAN01 - Crispy Hillside Very vibrant, natural colors thanks to 32-in-24 for the amazing textures. Meant for a high amount of players, non-linear (Hub style map with different areas to clear out in any order). Secrets, 3D floors, Projectiles, Puzzles, Water, a lot awaits you ZAN02 - The Grays An isolated UAC base in the middle of the ocean. Fantastic gameplay and interactive elements. Recommended for those who like accessible buildings and also a bit of non linearity. ZAN03 - (By Francis) No official name that I can remember, This map changes up the non-linearity to a more straightforward, fast pace act. Refreshing after two long maps, You get some well designed architecture and a challenging, fun fight. ZANSEC - Astroid Station Originally an E1 style remake with UDMF features, I dimmed the lights, added a palette of colored lights all over. This map is a little rough around the edges, but its not too challenging. Close quarters combat is the name of the game here (Get that Super shotgun ready!) Downloads http://www.mediafire.com/file/kduwfc1q9gdbdba/ZZbeta.wad/file http://www.mediafire.com/file/7tz87aqfj5b43q6/ZZmusicV1.pk3/file http://www.mediafire.com/file/fz9p7vxsk2kckt4/32in24-15_tex.wad/file Original thread Other Threads with screenshots If you are interested in reviving this project and taking the lead, please consider messaging me I would be more than happy to talk about it!
  2. UAC-Janitor

    what are you working on? I wanna see your wads.

    Flirting with the Idea of reposting an old community project that I tried to lead (Didn't turn out due to my own incompetence) and asking for someone to step in and revive it since it's a cool project with finished maps. Also because zandronum engine-based co-op wads don't really exist (At least not so much in the time around 2017/2018, Hopefully, that's changed though?) Would it even be worth it? would anyone besides me want to play a Co-op wad utilizing modern game mechanics (Jumping, 3D floors, MP3 music etc.) With vanilla style Doom Gameplay? I have to be the only person who would want this judging from the looks of things. The links should still work in the thread, if not well I'll see if I have any backups. Another part of why I tried to keep the gameplay elements mostly vanilla is so that it can be 99% mod compatible, an absolute blessing for multiplayer I would think, combined with modern engine features, it still has the potential to outshine and be cool as hell. 4 maps that are finished, but anyway, I'm only thinking about how to revive and give someone else a project lead on this, I may not do that and disappear again for another few months... Lol I should mention that I did make a music pack containing tracks that may be.... copyrighted (I'd hope not), but it fit the maps feel I think.
  3. UAC-Janitor

    Janitors Mapset (E1 WIP)

    Title: Janitors Mapset (Soon to change) Focus: Do my take of Doom's first episode to challenge my level creation skills and to release a ZDoom based map set utilizing UDMF features while also keeping a tame D1 aesthetic. Why?: There aren't enough UDMF utilizing, Gameplay rich, Vanilla style doom levels that let you Jump and cross 3D floors and such... So I wanted to do it so I can play it with my favorite mods that also utilize Jump features (Looking at you.. DRLA and D4T). Additional Info: This is a solo project and nothing more. I feel like turning this into a community based map set with my lack of experience will end badly. So this is just me! on my own time! Hopefully I don't John Romero this project.. I don't expect to at least. Previous Projects: Zanzone was a big previous project I hosted previously.. It never came fully to fruition. Though we have finished playable levels that suited multiplayer very well (Around 4, Zandy 3.0 based and fun as fuck!), and I'm more than interested in seeing if anyone with a bigger following than me would like to take over the project and finish my vision (Or Their vision perhaps) Anyways Maplist: E1M1 - Loading Bay (Almost Complete, requires more thing placements and some level of detailing before finished) E1M2 E1M3 E1M4 E1M5 E1M6 E1M7 E1M8 E1M9 - Traps N Tricks (Reusing a scrapped level of mine that is playable and kinda funny actually, Ill change some textures around and swap some enemies.) Screenshots: (-To Come-) These are not the most appetizing screenshots, I understand that. However I kinda take pride for the fact that I've managed to make my first level very Non-Linear, and with enemies it will only get better.
  4. UAC-Janitor

    What are you listening to?

    Funk/Metal mashups don't get enough credit. Prong surely leans more towards Thrash and Industrial music, but this song is a funny stand-out from the rest with a groove.
  5. UAC-Janitor

    What are you listening to?

    Ah ha, of course my guy, Who doesn't like Helmets more experimental stuff?
  6. UAC-Janitor

    What are you listening to?

    https://youtu.be/d-Jn7igEiYw (Posted twice, don't know how to delete the first post Im just a mess atm sorry but the links lead to the same thing)
  7. UAC-Janitor

    What are you listening to?

    <iframe width="560" height="315" src="https://www.youtube.com/embed/d-Jn7igEiYw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> HOW THE FUCK DO YOU EMBED THIS SHIT EVERYONE DOES IT BUT ME
  8. UAC-Janitor

    Final Doom The Way id Did

    Oh yea I got my map still in the works lmao, I wanted to do episode 2? I think I nailed the TNT aesthetic pretty well.
  9. UAC-Janitor

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    I tried playing my own map submission again after what seemed to be 2-3 years now? and.. I hate it, only because its missing one thing, and that is a BFG. A BFG would literally solve the problems I was having with the map when playing through it again. Why did I think invulnerability with rockets was good? It's bonkers. If I repost my map again, There will be a BFG that would just make the level more fun then frustrating. I still like the design though, and the use of GZDoom features too such as the middle 3D floor and some other things. who changed my map name by the way?
  10. UAC-Janitor

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    Shit I finished my map for this such a long time ago damn hows it going foos
  11. UAC-Janitor

    Best Megawads for DRLA Playthroughs (?)

    That sounds rather fun actually... I outta try it, I know Blanket Doom gives a more Rogue Like Feel to DRLA when your playing through an entire episode in one go.
  12. I'd like to make a list of some Megawads/IWADS that I believe are much funner when played with DRLA or at least it is reccomended to play with DRLA, I've got a few suggestions: -Ultimate Doom (Ep1 - Ep3) Its overall one of the best ways to get into Doom Rogue Like Arsenal and merges the complexity of weapons and other in game things with the incredibly fun level design of Doom 1, never a dull moment -Doom the way ID did - Funny this is right under Doom 1, Doom 1 wads are just a blast to play with DRLA -Doom 2 Reloaded - Its more realistic architecture with a balance of enemies makes it fun and satisfying to find and craft new weapons on your way to map30 -Claustraphobia 1024 - Playing through this along with DRPG was an interesting experience, some of the maps were very detailed and provided little to no boredom as a result -JOM4 - Since Most JOM4 levels (Or All) are capable of being ran in GZDoom 2.11, You can experience a fresh batch of creative UDMF styled maps with the mechanics of DRLA, it makes for an ultra unique experience (Especially with the Episodic styled themes) Suggestions from Users: (Please suggest I want to know some good mega wads to play with this Chad of a Doom mod) -Oblige - Generate WAD, if you die, quit and generate another WAD -Compendium -Blanket Doom
  13. UAC-Janitor

    MAYhem 2018 - Purple Version!

    I never finished my map dang :(
  14. I've been getting back into making doom maps again, and well, I wanted to do a project involving Doom Roguelike Arsenal's user defined entities and add some more hidden type of things i n the already super randomized mod. The types of maps I'm making are those similar to both the original games with the style of Doom The Roguelike, The exit will always be available for you to go and hit or enter, but its your job to explore the level yourself (Happening in the same places as doom 1). So any though or advice? I've always wanted to give this kind of freedom to a player especially when it may or may not screw the last level for him. Just share what you think or any advice at all it'd motivate me and maybe Ill learn a thing or 2.
  15. UAC-Janitor

    MAYhem 2018 - Purple Version!

    Will there be a purple sky added in the texture pack? The default sky kinda ruins the mood of the purple