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MangaMan9999

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Everything posted by MangaMan9999

  1. MangaMan9999

    DOOM 4 VANILLA v3.2

    @Noiser Fantastic mod! A true statement to the longevity and ingenuity of the modding community. I only have a few criticisms: Firstly, as demonstrated in this video, I find the chainsaw to be WAY to overpowered. Perhaps you could balance this out by reducing the damage or by implementing a fuel system like the one seen in D2016. Secondly, I've found a bug that is a bit of a hindrance for Doom completionists, I'm not sure exactly what is causing it, but I believe it may be that monsters killed through infighting do not count as kills. As you can see in the screenshots I had just about cleared the map, and was almost certain I'd gotten every monster... and I think I did. However, my kill count suggested I was missing one. I tried using the "Kill Monsters" command along with "AM_MAPCHEAT 2" to try and identify where the monster I missed was. However, the command returned the message "0 Monsters Killed", which would suggest that there were no monster actors left in the map to kill, in which case a monster had been killed but not counted in the kill count.
  2. MangaMan9999

    Advice on Building Doom WADs

    Hello to my fellow Doom fans on the Doomworld Forums! I am a fan of both Doom with an interest in game (particularly level) design. As such, I am wanting to learn how to build Doom WADS. I've played around with Doom Builder 2 a little bit, but every map that I've started either I've been dissatisfied with and deleted or never finished due to a lack of time and/or commitment. I think it would help me a lot to get some tips from people much more experienced in Doom editing/hacking. Specific points of advice include (but are not limited to): 1. Architectural techniques 2. Enemy and item placement 3. Texture usage Thank you for taking the time to view my post and I look forward to hearing your advice!
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