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Everything posted by Sig
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"Corporate?" You mean Bethesda? The company that allows modding in the games they publish? Hasn't it been understood that it's not even worth it to release mod tools for a game like this, as no one could mod new material with this in any reasonable amount of time? This isn't idtech 1. They released mod tools for Rage. No one did shit with them.
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Post Your Doom 2016 Picture [read the image-posting rules in the FAQ]
Sig replied to 40oz's topic in Doom 2016
Ah, I forgot it's only available in mission select. -
Release a game before we go broke.
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Maybe it won't be surprising that the OG Doom4 they were making, becomes an outline for the next game, with some reworking and the newer elements added. The were playing it safe by doing a reboot of the first. I'm gonna 'call it', and say this is going to be the case. I will also dare to guess that the next one will have some SP DLC that will be an origins prequel to everything. PM for lotto numbers.
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If you play arcade mode enough, trying to get a slayer rating in all difficulties, you will see that there is a slight change in behavior in demons between them. Slight, but it's there.
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There is a old western double barrel shotgun in it and you don't like any of the pistols. Doesn't matter what Doom doesn't 'feel like', it matters what makes it more fun.
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Next time they should just make the pistol a revolver, with limited ammo. Alt fire can be the left hand cocking the hammer back for rapid shots with an accuracy penalty.
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Damn, I didn't realize I've put in 400 hrs myself, which makes it my most played game since I joined Steam in 2005. That's something. The only other game I believe I have played more than this is GTA3. I'm glad I don't know the hours on that.
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I usually never bother to chainsaw anything big in worry that I might not have enough fuel. I like sawing the Summoner. That initial trying to crack through the skull with it screaming. Plus it's all elusive and tossing a wave of red shit at you, making it more satisfying when you slice it.
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Story telling elements Doom can excel at in the next game.
Sig replied to AussieVikingOfAsgard's topic in Doom 2016
Can't tell if trolling or completely making my sarcastic point that I made in the first sentence. -
What happened to Olivia after she became the spiderdemon?
Sig replied to hardcore_gamer's topic in Doom 2016
I felt zero satisfaction in her sinking into the unknown and a brain with a spider mech body rising up in her place which may very well not be 'her.' -
If you are playing the game full on, you aren't gonna notice it/it won't be there. If you loudly crash the party with run and shoot, they're all gonna turn to you.
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What happened to Olivia after she became the spiderdemon?
Sig replied to hardcore_gamer's topic in Doom 2016
She might be dead, but Doom 2016 wasn't being developed for 10 years. It wouldn't take, and didn't take, 10 years. The game left off on an obvious cliffhanger. There are obviously plans to follow up in respectable time. -
Bloodfall map Empyrian - Argent d'nur pre hell architecture???
Sig replied to blackgoblinmagic's topic in Doom 2016
.... Satan... -
Story telling elements Doom can excel at in the next game.
Sig replied to AussieVikingOfAsgard's topic in Doom 2016
DOOMGUY_GODMODE is in 2nd grade bro. That's why he uses GODMODE. That said...yeah, Doom isn't Uncharted and it really shouldn't be. ITT: People that want Doom to not be unique and be like all the other games going on now. I really attribute Doom's 2016 success to the fact that it wasn't like the other games. I'm still playing this bitch and it's likely going to be one of my most played games ever. If it had a movie length worth of cutscenes involved around it, that probably wouldn't be the case. I loved the Uncharted games. But I played all of them only twice. Same with a lot of other games. There is a reason for that, that Doom has made me realize. -
Backing up Vega on a Praetor chip is the big moment in which people should understand not to take it all so seriously.
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The biggest challenge, is to play it on a controller.
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The pistol is there for people who want to do a run with it only.
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Redundant. They were just mini barons back when.
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Story telling elements Doom can excel at in the next game.
Sig replied to AussieVikingOfAsgard's topic in Doom 2016
I very much expect the next game will have co-op. -
Story telling elements Doom can excel at in the next game.
Sig replied to AussieVikingOfAsgard's topic in Doom 2016
An emotional Doom would be dumb. Target audience my butt. Doom is FUN (Game. Fun.) because it is what it is. A bunch of Uncharted cut scenes would have stunk it up real shit like. (I like Uncharted, just saying.) I think Doom has been a great reminder of making good video games doesn't need to equal some half ass movie-game like attempt. Games tend to be more like comics come to life in a progressing simulation rather than real deal movies. Games, generally take themselves too seriously when they try to be more than that. There are a few good 'movie games.' A few. -
150kbps life right here.
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noclip/ Kevin Cloud on SnapMap & the Art of DOOM - Extended Interview
Sig replied to BluePineapple72's topic in Doom 2016
Wish they would talk more about that shitty game they were making! -
Post Your Doom 2016 Picture [read the image-posting rules in the FAQ]
Sig replied to 40oz's topic in Doom 2016
Photomode meets photoshop