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About Negatronica
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It hasn't been canceled but progress has been slow due to challenges IRL. Major Cooke and I are still working on it, we've been picking up pace recently. I'll try to speed up progress as much as I can.
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Doomworld Musicians, serenade us with your beautiful music!
Negatronica replied to BluePineapple72's topic in Everything Else
Some industrial tracks I made a while back. -
I've been quite busy with sprites lately. This sprite is a giant mechanical pennywise head known as the soul repository, it functions similarly to the icon of sin. Instead of skull cubes it fires pennywise spheres that spawn clown enemies. The souls are stored in the hair and transferred to the soul emitter at the forehead via the four "probes" connecting to the hair. Destroying the machine will reveal the exit to the final level where the player will face pennywise. The pennywise soul sphere:
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I stumbled across a megawad I started 15 years ago and have decided that I want to finally finish it. It was originally designed for doom2 but I've decided to use a mapinfo lump so it might eventually be zdoom only, I'm unsure how many ports support mapinfo. The megawad doesn't follow a particular theme or anything, just a random collection of levels. Some levels are not finished. All need to be modified for better gameplay and aesthetics. If anyone is interested in helping me give these levels more details, adjust gameplay, finish unfinished areas, ect just let me know via PM. Adding new graphics is allowed. This project is currently unnamed so if anyone has suggestions as to what to name this that would be appreciated, I'm really bad at naming things. I'll be making the work in progress publicly available and will try to update the file every few days or so. https://gofile.io/d/VET9ds (3/11/21) This project will require cc4-tex.wad. Screenshots:
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I finished the sprites for a fire animation plus multi-sprite explosion for the nuclear cannon (a BFG replacement) in HTC3.
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Here's a video of map 10, all the maps are still works in progress and I still have to add more sounds and whatnot but this will give everyone an idea of what this mod will be like. Sorry for the poor video quality, the file ends up looking like shit for some reason when I upload to youtube. I've finished a couple more enemies and scrapped the above chaingun and made a more normal looking machine gun instead.
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Negatronica changed their profile photo
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I'm almost finished doing sprites for a chaingun replacement. It took forever to get the barrel rotating to look right which is really difficult without 3d modeling. The whole sprite won't be visible on screen since I think I made it too big so the bottom 3rd probably won't be visible. It will use normal chaingun ammo instead of clown souls like most of the new weapons.
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This is a front view attack sequence w/ gib explosions for another clown ghoul I'm making for happy time circus 3. This one attacks by shedding its skin and flinging gibs everywhere when its target gets too close. It is unable to attack when it's reforming itself. It will also have a trailing spine behind it which I did for a similar enemy and that technique creates a cool 3d body effect. I might redo the spine and gibs depending how it looks in-game.
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I've been working on HTC3 again and have been working on graphics / mapping for a secret level featuring robot enemies. Here's a couple of WIP screenshots: Things still aren't ready for playtesting and there's still a lot of work to be done but I'm definitely making progress.
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I've been working on machine graphics lately and made some middle textures and a couple trim textures. Feel free to use them.
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I made some random machinery sprites for anyone to use.
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Here's a few more bone decor sprites.
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I made some animated skull and candle sprites for anyone looking for some new hell decor..
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Doomworld Musicians, serenade us with your beautiful music!
Negatronica replied to BluePineapple72's topic in Everything Else
Damn, I really dig that track. -
My random fact: I have something called avoidant personality disorder which is why I rarely post. It's basically a more extreme form of social anxiety and is partially why I got into game modding. I'm also transgender so game modding has been a way for me to escape both of these realities at least temporarily. These days I only mod for gzdoom.