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johnno56

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About johnno56

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    Warming Up
  1. johnno56

    I'm NEW

    Eureka's documentation consists of a chart of keybinding (very helpful) and a few impressive screenshots. The creator of Eureka says that there is no documentation available yet. Slade3, on the other hand, is a lot more helpful. It has an on-screen tutorial for building a Doom 2 map. Really cool... Oh, looks like WinDEU is a beta version and some of the 'functions' have not been 'implemented yet'. It looked SO promising... Looks like I will lean towards Slade3 for the time being... unfortunately, today's time limits have suddenly 'gone out the window', and I find myself out for most of the day... Oh well, there's always this evening. I will tackle a simple map later tonight... :) Have a great day. J
  2. johnno56

    I'm NEW

    Is it me and my inability to locate documentation or do people create these editors and mostly forget to create documents or tutorials? I found 'How to import monsters' and 'how to convert images to PNG' but nothing on how to put together a simple map. (in regards to Eureka and Slade3) I do not do "stumble around in the dark" very well. I'm the kind of person that needs documentation. I tried DB2 some time back on an old WinXP box and found video tutorials on 'The Basics'. Build a simple level from 'the ground up'. Very helpful. Unfortunately DB or DB2 will not run on my current machine *sigh* I need coffee... J ps: Found a tutorial "WinDEU for Beginners" from https://www.doomworld.com/idgames/docs/editing/wdeuguide Woo Hoo!! 88 pages of gold... As soon as my coffee is ready, WinDEU, is getting a workout... YES!
  3. johnno56

    I'm NEW

    Well, THAT 6 hour nap didn't last long... felt like I just closed my eyes...! It may be caffeine withdrawal talking, but I think I may be able to save us both from a Yadex headache, by letting the beast die a natural death and concentrate on either Eureka or Slade3. Both of them are installed and both are functioning... I don't know about you but I'm certainly ready for some pain relief... lol By the way... Which editor(s) do you use? J
  4. johnno56

    I'm NEW

    Adding the --x-libraries etc to the ./configure allowed it to compile successfully... however, 'make' was a different story... , I think I am not meant to be using Yadex... *sigh* The screens of errors made the output too large for a screen dump. Here is the raw text. ------------------------------------------------------------------------------------ john@john-H81M-DS2 ~/Downloads/yadex-1.7.901 $ make Generating obj/0/files_etc.man Generating obj/0/files_share.man g++ -Wall -DY_ALPHA -g -c scripts/m7/m7.cc -o obj/0/m7.oo In file included from scripts/m7/m7.cc:41:0: scripts/m7/output.h:38:43: error: macro "putc" requires 2 arguments, but only 1 given virtual int putc (char c) = 0; ^ In file included from scripts/m7/m7.cc:42:0: scripts/m7/output_buf.h:39:35: error: macro "putc" requires 2 arguments, but only 1 given int putc (char c); ^ scripts/m7/output_buf.h:67:36: error: macro "putc" requires 2 arguments, but only 1 given inline int Output_buf::putc (char c) ^ In file included from scripts/m7/m7.cc:43:0: scripts/m7/output_file.h:40:35: error: macro "putc" requires 2 arguments, but only 1 given int putc (char c); ^ scripts/m7/output_file.h:81:37: error: macro "putc" requires 2 arguments, but only 1 given inline int Output_file::putc (char c) ^ scripts/m7/output_file.h:103:15: error: macro "putc" requires 2 arguments, but only 1 given putc (*s++); ^ In file included from scripts/m7/m7.cc:44:0: scripts/m7/output_null.h:39:35: error: macro "putc" requires 2 arguments, but only 1 given int putc (char c); ^ scripts/m7/output_null.h:62:37: error: macro "putc" requires 2 arguments, but only 1 given inline int Output_null::putc (char c) ^ In file included from scripts/m7/m7.cc:45:0: scripts/m7/input.h:40:73: error: macro "getc" passed 2 arguments, but takes just 1 virtual int getc (const char *callerid, int nest) = 0; ^ In file included from scripts/m7/m7.cc:46:0: scripts/m7/input_buf.h:38:47: error: macro "getc" passed 2 arguments, but takes just 1 int getc (const char *callerid, int nest); ^ scripts/m7/input_buf.h:101:59: error: macro "getc" passed 2 arguments, but takes just 1 inline int Input_buf::getc (const char *callerid, int nest) ^ scripts/m7/input_buf.h:131:19: error: macro "putc" requires 2 arguments, but only 1 given echo_->putc (c); ^ In file included from scripts/m7/m7.cc:47:0: scripts/m7/input_file.h:40:47: error: macro "getc" passed 2 arguments, but takes just 1 int getc (const char *callerid, int nest); ^ scripts/m7/input_file.h:137:60: error: macro "getc" passed 2 arguments, but takes just 1 inline int Input_file::getc (const char *callerid, int nest) ^ scripts/m7/input_file.h:156:19: error: macro "putc" requires 2 arguments, but only 1 given echo_->putc (c); ^ scripts/m7/m7.cc:726:35: error: macro "getc" passed 2 arguments, but takes just 1 c = input.getc ("txt1", nest); ^ scripts/m7/m7.cc:744:16: error: macro "putc" requires 2 arguments, but only 1 given output.putc (c); ^ scripts/m7/m7.cc:777:35: error: macro "getc" passed 2 arguments, but takes just 1 int c = input.getc ("ref0", nest); ^ scripts/m7/m7.cc:799:29: error: macro "getc" passed 2 arguments, but takes just 1 input.getc ("ref1", nest); ^ scripts/m7/m7.cc:800:19: error: macro "putc" requires 2 arguments, but only 1 given output.putc (c); ^ scripts/m7/m7.cc:813:33: error: macro "getc" passed 2 arguments, but takes just 1 c = input.getc ("ref(", nest); ^ scripts/m7/m7.cc:818:33: error: macro "getc" passed 2 arguments, but takes just 1 c = input.getc ("ref{", nest); ^ scripts/m7/m7.cc:847:31: error: macro "getc" passed 2 arguments, but takes just 1 input.getc ("reff", nest); ^ scripts/m7/m7.cc:859:39: error: macro "getc" passed 2 arguments, but takes just 1 int c = input.getc ("refn", nest); ^ scripts/m7/m7.cc:957:35: error: macro "getc" passed 2 arguments, but takes just 1 c = input.getc ("refw", nest); ^ scripts/m7/m7.cc:1024:35: error: macro "getc" passed 2 arguments, but takes just 1 c = input.getc ("refW", nest); ^ scripts/m7/m7.cc:1039:29: error: macro "getc" passed 2 arguments, but takes just 1 input.getc ("ref)", nest); ^ In file included from scripts/m7/m7.cc:41:0: scripts/m7/output.h:38:47: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default] virtual int putc (char c) = 0; ^ scripts/m7/output.h:38:47: error: ‘putc’ declared as a ‘virtual’ field In file included from scripts/m7/m7.cc:42:0: scripts/m7/output_buf.h:67:24: error: ‘Output_buf::putc’ declared as an ‘inline’ variable inline int Output_buf::putc (char c) ^ scripts/m7/output_buf.h:67:24: error: ‘int Output_buf::putc’ is not a static member of ‘class Output_buf’ scripts/m7/output_buf.h:67:24: warning: extended initializer lists only available with -std=c++11 or -std=gnu++11 [enabled by default] scripts/m7/output_buf.h:47:19: error: invalid use of non-static data member ‘Output_buf::buf’ std::string buf; // Yep. Would you like a goto with that ? ^ scripts/m7/output_buf.h:69:3: error: from this location buf += c; ^ scripts/m7/output_buf.h:69:10: error: ‘c’ was not declared in this scope buf += c; ^ scripts/m7/output_buf.h:69:11: error: expected ‘}’ before ‘;’ token buf += c; ^ scripts/m7/output_buf.h:70:3: error: expected unqualified-id before ‘return’ return 0; ^ scripts/m7/output_buf.h:71:1: error: expected declaration before ‘}’ token } ^ make: *** [obj/0/m7.oo] Error 1 ------------------------------------------------------------------------------------ I hope you can make sense of it all because it's all Greek to me.... J By the way... The Widows version of DEU (WinDeu) seems to run via Wine... I have not attempted to do anything with it yet... I'm running low on caffeine and sleep... I am quickly reaching my 'used-by-date' for today. It's 12:30am, here in Melbourne, and I'm starting to doze off... I think I will call it a day. Many thanks for today's help. I appreciate all that you are doing... Good night. J
  5. johnno56

    I'm NEW

    I feel I am becoming a nuisance... I am uncertain as to whether this is done right... J
  6. johnno56

    I'm NEW

    There are 32 and 64 bit libX11.so* files but only one libX11.a J
  7. johnno56

    I'm NEW

    Hmmm... Perhaps I am doing something wrong? J
  8. johnno56

    I'm NEW

    Cannot compile newer version of Yadex. Compiler is asking for the X11 libraries to be installed. They are already installed. I am suspecting that Yadex is expecting the presence of the 32 bit libraries. My system is 64 bit... *sigh* Thanks for all the links. I will try to use DEU via dosbox and see how I go. But whichever editor I use, documentation and tutorials for me anyway, are a big plus. J ps: Downloaded the 'ebooks' and both seem to be intact. It looks like they are the same books. That's a LOT of reading. Almost 900 pages..!!
  9. johnno56

    I'm NEW

    thank you TraceOfSpades for the welcome. Much appreciated. A "long" time ago (pre-windows XP) I tried my hand at map making. I cannot recall which program I used... would have had to have been dos-based... managed to get two "rooms" linked by a passageway. Nothing else. Just that. Thought it was pretty cool. But then I was introduced to Linux and the map making "went south". Linux had little to no support back then and I didn't have a clue as to how to compile an editor from source. The only two editors that I have running are Eureka and Slade3. Documentation and tutorials (text or video) are difficult to find especially for Eureka. I have emailed the creator of Eureka and was told that documentation has not been done yet. The current version of Eureka was published in 2013... hmmm... I have always been curious as to how others can seeming easily produce map after map, wad after wad, and megawad after meagawad. I know they are not 'easy' to make and can take great amounts of time, but still, to have the knowledge and skillset to make the maps... now that would be something... I am here to learn and to build. Again, thank you for the welcome. J (Sorry. My mind wanders at times and the only way I can catch is to babble on with forum responses... lol)
  10. johnno56

    I'm NEW

    Thanks Hex11. I'm surprised that I missed that one. Yes, Eureka's founding program... Version 1.7.0... 2007... yikes, old. But, then again, so is Doom... lol Anyway, I downloaded the beastie as soon as I opened your message, and will "take it out for a spin" as soon as I am done replying. lol. Thank you again for your assistance. Living on the other side of the planet makes 'Forum' conversations quite lengthy. But, I must say, the amount of responses I have had in the past few days has been encouraging. Thank you for being a part of that... J
  11. johnno56

    I'm NEW

    Thank you, Quineotio, for the welcome. Much appreciated. You must have read my mind. That reference was one of the first that I found. Unfortunately it didn't work for me. Followed all the instructions to the letter. The editor installed and started without issue. I attempted to access the menus and the program "spat the dummy" and promptly died a painful death. This was expected but I had hoped that it would work... *sigh*. Not every program that normally runs on windows will run 100% accurately using Wine... Experience is a hard tutor... I thank you for the advice. If memory serves correctly, I believe that GZDoom Builder is based on Doom Builder 2... but I could be wrong... and yes, I have tried both Doom Builder 1.68 and 2 using wine, with similar results... *sigh* I am currently researching documentation and tutorials for Slade3... fingers crossed... J
  12. johnno56

    I'm NEW

    Thanks Fonze, The advise is much appreciated. I was not all that hopeful in finding Linux-based editor support. But good advise in map making is useful for any editor. I find documentation and tutorials, for me, are the hardest resources to find when it comes to Linux editors. Maybe one day that will change. I will also look at Windows-based editors and attempt to run them through 'Wine' (a compatibility layer that allows Linux to run windows applications - some better than others *sigh*). Which windows-based editors would you recommend? Again, thank you for the advice... J
  13. johnno56

    I'm NEW

    I am new to the Doomworld Forums and have been a fan of Doom since the old Intel 486 days. I am keen to learn editing. I run with Linux Mint 17.2 64bit and as such I have installed the Eureka Editor. If anyone can recommend another editor, that runs natively on Linux, I will be glad to check it out. At the moment Eureka has little to no documentation. Hence, one of the reasons, I am here on this Forum. I am afraid that I may need a lot of help. I am more of a player than a creator... lol I welcome any tips, clues, advise (constructive) and assistance as I can get. J ps: Almost forgot. I managed to install Slade3... don't know how I could have forgotten that one... it took some time to install... dependencies and stuff like that... lol
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