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About BlackMetalChainsaw

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    Green Marine

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  1. BlackMetalChainsaw

    Synthdoom by Black Metal Chainsaw

    An update on one of the most recent maps;
  2. map031.png

    1. dew



    2. Rem



    3. BlackMetalChainsaw


      @dew this was my original plan. I started making this a WHILE ago and I started working on it again and I agree with your statement. 

  3. BlackMetalChainsaw

    What do you listen to when you're playing Doom?

    I have two different playlists depending on what I am playing. I usually listen to dark synth when I am mapping and playing brutal doom BUT every once in a while I will blast some death and black metal. They don't call me "black metal" chainsaw for nothing lol.
  4. I have a variety of different stuff that I listen to while I play Doom. While I really enjoy the classic sounds of Doom.. there are some things that just fit perfectly with a certain mod or mapset. Show me some cool stuff and tell me what you wad/ mod combinations you play with your music selection. (screenshots would be awesome too)
  5. BlackMetalChainsaw

    Post a picture of yourself!

    trve kvlt
  6. BlackMetalChainsaw

    Post a picture of yourself!

    "real tired of your shit chaingunner"
  7. BlackMetalChainsaw

    Black Room (Doom 2 map, /idgames)

    Looks fantastic. I like the idea and I remember the good ol days with brutal dark
  8. TSPG is making a new project called The Sentinels Lexicon. This project is awesome. You can pop into the game and choose from a selection of megawads (including some slaughtermaps) and just play all night. It is great for multiplayer and we are currently testing this and they are working on this as we speak.

    Server is hosted on TSPG by K0RP53:

    [TSPG] Painkiller: {K0RP53} CD: Lexicon >>1 Life - No Health / Armor Respawn<<


    Join us sometime and check this out, its a blast



  9. BlackMetalChainsaw

    Synthdoom by Black Metal Chainsaw

    There are some updates with this: The gameplay mod is also in effect now. Guest maps and submissions now feature Sergeant_Mark_IV, The Zombie, and Bloodhaeven.
  10. BlackMetalChainsaw

    what are you working on? I wanna see your wads.

    Still on my personal project, now the mod is falling into place as well as the maps
  11. map 3



    1. Voltcom9


      That looks great. I really like the blue glowing stairs!

    2. dew


      I'm into synthwave, and I really want you to succeed. The "Miami future-retro-hippie spa resort" look is delightful. Even if you populate that with random imps and HKs as the cliché "takeover staff", that can be worked with and incrementaly improved into something really charming. Good job, keep it up!


      However, the first screenshot of this post is ugly. Like, I'm bad at colours, but that brown/blue combo rubs me the wrong way. Even in the neon world of synthwave, those browns look too garish and the blue shine is too much for suspension of disbelief. I would tone the saturation waaaay down.


      Also I've seen this video and while I understand you were focused on some of the pretty zdoom tricks, it looks absolutely dire to play. It screams "I'm synthwave!" at you right at the beginning, and then you fight spectres in narrow tunnels. There should be more to seel the premise! I was thinking how cooler it'd be if the map started dark and traditionally drab... but as you explore the sewers, it turns more and more pink, plus there are those little reverted crosses and they light up as you find them. And @rdwpa had the idea that the map would start as an empty/scarcely populate atmospheric piece where it's teasing and little but not hard shocks & spooks... only until the final boss, maybe a deh vile or whatever, gets unleashed and chases you around the sewer tunnels.


      Of course you can always release your project as is, no one to stop you there.


      Anyway, good luck.

    3. BlackMetalChainsaw


      @dew I really appreciate your feedback. The map in the first screenshot was made a year ago (it is outdated) and I actually agree with you about the color scheme. I have actually fixed this color to have more contrast as it takes place on the surface of mars. It is actually themed, which that theme will be released later.

      A lot of the maps will be really dark. It is meant to be hauntingly beautiful and the maps are made around Perturbator songs. There are also new additions to the team and a gameplay mod is now in progress as well as the map set.

  12. Now to add the correct sky box.


  13. This marks the finish of Map 8 of Synthdoom.