Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

BlackMetalChainsaw

Members
  • Content count

    48
  • Joined

  • Last visited

Status Updates posted by BlackMetalChainsaw

  1. map031.png

    1. dew

      dew

      MUCH BETTER!

    2. Rem

      Rem

      NICE!!!!

    3. BlackMetalChainsaw

      BlackMetalChainsaw

      @dew this was my original plan. I started making this a WHILE ago and I started working on it again and I agree with your statement. 

  2. TSPG is making a new project called The Sentinels Lexicon. This project is awesome. You can pop into the game and choose from a selection of megawads (including some slaughtermaps) and just play all night. It is great for multiplayer and we are currently testing this and they are working on this as we speak.

    Server is hosted on TSPG by K0RP53:

    [TSPG] Painkiller: {K0RP53} CD: Lexicon >>1 Life - No Health / Armor Respawn<<

     

    Join us sometime and check this out, its a blast

    Screenshot_Doom_20180701_091558.png

    Screenshot_Doom_20180701_091607.png

  3. map 3

    Screenshot_Doom_20180619_221905.png

    Screenshot_Doom_20180619_222042.png

    1. Voltcom9

      Voltcom9

      That looks great. I really like the blue glowing stairs!

    2. dew

      dew

      I'm into synthwave, and I really want you to succeed. The "Miami future-retro-hippie spa resort" look is delightful. Even if you populate that with random imps and HKs as the cliché "takeover staff", that can be worked with and incrementaly improved into something really charming. Good job, keep it up!

       

      However, the first screenshot of this post is ugly. Like, I'm bad at colours, but that brown/blue combo rubs me the wrong way. Even in the neon world of synthwave, those browns look too garish and the blue shine is too much for suspension of disbelief. I would tone the saturation waaaay down.

       

      Also I've seen this video and while I understand you were focused on some of the pretty zdoom tricks, it looks absolutely dire to play. It screams "I'm synthwave!" at you right at the beginning, and then you fight spectres in narrow tunnels. There should be more to seel the premise! I was thinking how cooler it'd be if the map started dark and traditionally drab... but as you explore the sewers, it turns more and more pink, plus there are those little reverted crosses and they light up as you find them. And @rdwpa had the idea that the map would start as an empty/scarcely populate atmospheric piece where it's teasing and little but not hard shocks & spooks... only until the final boss, maybe a deh vile or whatever, gets unleashed and chases you around the sewer tunnels.

       

      Of course you can always release your project as is, no one to stop you there.

       

      Anyway, good luck.

    3. BlackMetalChainsaw

      BlackMetalChainsaw

      @dew I really appreciate your feedback. The map in the first screenshot was made a year ago (it is outdated) and I actually agree with you about the color scheme. I have actually fixed this color to have more contrast as it takes place on the surface of mars. It is actually themed, which that theme will be released later.

      A lot of the maps will be really dark. It is meant to be hauntingly beautiful and the maps are made around Perturbator songs. There are also new additions to the team and a gameplay mod is now in progress as well as the map set.

  4. Now to add the correct sky box.

    Screenshot_Doom_20180615_195649.png

  5. This marks the finish of Map 8 of Synthdoom.

    Screenshot_Doom_20180611_180628.png

    Screenshot_Doom_20180611_182241.png

  6. I am really enjoying how this room is turning out

    Screenshot_Doom_20180409_212440.png

    1. CaptainManiac

      CaptainManiac

      Such great

    2. Catpho

      Catpho

      Its a bit too symmetrical? Hopefully there will be some good gameplay in that room in spite of its relative small size and aforementioned symmetry. Plus those textures and that theme is totally radical :)

    3. BlackMetalChainsaw
  7. Here is the update on the map from yesterday. Added in some cool lighting effects and monsters.

    Screenshot_Doom_20180406_122039.png

    Screenshot_Doom_20180406_121931.png

  8. I had to start doing this map over again because I had mistakenly overwritten it before. Though this room is so much better this time around than the first.

    MAP10 at 2018.04.05 11-28-26.856 [R3009].jpg

    MAP10 at 2018.04.05 11-28-35.409 [R3009].jpg

    1. CaptainManiac

      CaptainManiac

      Softly said it is perfect

    2. BlackMetalChainsaw

      BlackMetalChainsaw

      thank you! posting updates now

       

    3. CaptainManiac

      CaptainManiac

      I will make a thread for my mod in WADS and mods and will try to also attach not only publish(i fear that it won't be published and will be considered bogus)

       

  9. This is the perfect map

    Screenshot_Doom_20180328_180349.png

    Screenshot_Doom_20180328_180414.png

    Screenshot_Doom_20180328_180616.png

    1. CaptainManiac
    2. nervewar

      nervewar

      Coooool >:)

    3. Ichor

      Ichor

      If Fortress of Mystery was done today.

  10.  

    1. CaptainManiac

      CaptainManiac

      For a music based theme this is a horror athmosphere

    2. BlackMetalChainsaw
  11. SPACE ギハ者

    Screenshot_Doom_20180316_234628.png

  12. I found an image online and made it into a map.

    Screenshot_Doom_20160906_133042.png

    Screenshot_Doom_20161009_202026.png

  13. a e s t h e t i x

    Screenshot_Doom_20180228_233217.png

    Screenshot_Doom_20180305_101415.png

    Screenshot_Doom_20180306_111646.png

    1. krisrh21

      krisrh21

      Now that's cool! I definitely gotta try this map.

  14. Going to test my ability to make base maps. We shall see.

    Screenshot_Doom_20180203_163246.png

    Screenshot_Doom_20180114_201431.png

    1. Show previous comments  3 more
    2. Memfis

      Memfis

      ye get rid of that step please!

    3. Chris Moyer

      Chris Moyer

      Leave the step in there. You do you :)

    4. leodoom85

      leodoom85

      Another thing that can work is to add another sector as a decoration, like a UAC logo above the door and add some seams at the sides of the door.

      And that step texture is weird and out of place, I'm afraid.

  15. I have been working on this map for a little while. I wanted to stick to a theme of red and black. It's a castle with many courtyards, traps and a dungeon maze. This will be another map for the RELAX project by UACDS.

    Screenshot_Doom_20180104_202958.png

    Screenshot_Doom_20180104_203031.png

    Screenshot_Doom_20180104_203244.png

  16. Built this map for Vandaemon for her birthday <3

    zandronum 2017-12-03 15-31-18-11.png

    zandronum 2017-12-03 15-32-48-72.png

    1. Show previous comments  1 more
    2. Doomkid

      Doomkid

      Is there somewhere to play your maps? Love every screenshot I've seen on your page!

    3. BlackMetalChainsaw

      BlackMetalChainsaw

      I released this map to her since it was a gift, though I haven't officially released any of these maps yet. 

    4. BlackMetalChainsaw

      BlackMetalChainsaw

      I really appreciate your compliments and support. Believe me, I am eager to release them too!

  17. Only one more room to make before this one is finished. The final battle has over 500 enemies.

    SMAP04 at 2017.11.24 20-33-51.908 [R2992].jpg

  18. a e s t h e t i c

    Screenshot_Doom_20171110_172103.png

    1. Doomkid

      Doomkid

      What exactly is this going to be, a single player map? It looks badass, very clean style

  19. .

    MAP09 at 2017.10.15 20-33-56.903 [R2990].jpg

    MAP09 at 2017.10.15 20-34-10.514 [R2990].jpg

    1. Doomkid

      Doomkid

      Looks really nice, love that teal color for the water. Almost gives off the vibe of a Zelda 64 temple or something.

    2. Memfis

      Memfis

      Gatorade. Gaaaaatoraaaaade.

    3. BlackMetalChainsaw
×