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GAA1992

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About GAA1992

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    Green Marine

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  1. GAA1992

    Nightmare Logic v1.4 (30/12/20)

    Nightmare Logic was updated! This mod is now compatible with Hexen, Heretic and Hacx, the shotgun has a new meneacing look, small tweaks in sounds and sprites to make the game look prettier, an auto-fire CVAR, and more QoL changes for your gameplays. Full Changelog: DOWNLOAD!
  2. All my mods can be downloaded from their respective ZDoom forums threads, and soon in my personal blog.
  3. GAA1992

    Ultra-Crispy (25/07/19) - Blood GZDoom mod

    Thank you! It's been a long time since i don't mess with this particular mod, but i will take a dive on it sometime :)
  4. GAA1992

    Spawn: Path to Damnation

    All my mods can be downloaded from their respective ZDoom forums threads, and soon in my personal blog.
  5. GAA1992

    Night Shift - Limit removing Doom 2 map

    Sorry for necrobumping, but i really thought this had something to do with a gameplay mod i made, also called Nightshift. I can't download it yet, my pc is on repair, but i am also posting here to register my interest and, who knows, maybe even draw inspiration. I have a thread for my mod here on Doomworld, but the main link is outdated, so here is the Zdoom thread with the most recent version. https://forum.zdoom.org/viewtopic.php?f=43&t=68043 I hope you enjoy it, and i wish you success on your modding. ;)
  6. GAA1992

    Nightshift v1.6 (A survival-horror Doom mod)

    Just updating this thread in thanks to ICARUSLIV3S, who made a video with Nightshift. And to bump it, so other users can ignore it at will.
  7. GAA1992

    Nightshift v1.6 (A survival-horror Doom mod)

    Hello, just coming by to announce this mod was updated! Among the big changes, the options menu was reverted back to its original form, a fog system was added, and the Tonfa Baton is back as an optional starting melee weapon. Link is on first post, have fun!
  8. All my mods can be downloaded from their respective ZDoom forums threads, and soon in my personal blog.
  9. GAA1992

    Aracnocide [Update 12/01/20]

    Thanks man, will remember to see that for next update!
  10. GAA1992

    Aracnocide [Update 12/01/20]

    Hey guys, me again. This project was updated within the last days, but i decided to take my time to get a stable release before editing the other threads around. The game now has SEVEN classes and 129 weapons! Many features were added. You don't need the custom enemies to play, you can play with other monster packs too. Have the most of fun! Feedback is highly appreciated. Happy new year.
  11. GAA1992

    Kriegsland II: Untergrund [v1.3 16/11/19]

    Thanks man! Kriegsland II has less weapons and actors than the first one, so i believe that even with other mods loaded alongside this one you won't experience slowdowns. So i highly recommend you try Kriegsland II first, so then you can go on the first one, with or without the nazi pack. ;)
  12. Harder than the original version, i had to appeal a bit to some mods insgtead of the usual Smooth Doom, but definitely beatable and fun. The overcharging of health and ammo thing was solved and now the map gets me spending ammo with caution. Discovering the portal tricks saved my ass countless times.
  13. GAA1992

    Ultra-Crispy (25/07/19) - Blood GZDoom mod

    Thank you for letting me know! However, i also wonder what would slow things down, since Caleb's death would also be the same, hahahah Also, there might be one or two scripts which execute upon UC death, that may be the issue, however it still don't matches the other maps.
  14. GAA1992

    Kriegsland II: Untergrund [v1.3 16/11/19]

    Hi guys, i'd like to say this mod was updated with some small fixes. Things were adjusted in the HUD, a major bug involving grenades and dual wield was fixed, the N.K.W.S. was rebalanced to make the Sturmflinte stronger and i've changed the footstep sounds to differ things from my other works. With that said, have a nice gameplay with this update!
  15. GAA1992

    Kriegsland II: Untergrund [v1.3 16/11/19]

    Thanks Doomenator, will keep in mind to apply these changes with the next update! :D
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