Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

GAA1992

Members
  • Content count

    14
  • Joined

  • Last visited

1 Follower

About GAA1992

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. GAA1992

    Kriegsland : Blutordnung (2.3 04/02/18)

    Hey guys, i've updated Kriegsland again, and this time i've brought many changes. Among them, some new sprites for weapons, 21 new enemies, some new skins, extra rotations of fire states for 87 of all 97 human soldiers, some new gibs and many more. I hope you enjoy it. See the full changelog here: Have fun!
  2. GAA1992

    Kriegsland : Blutordnung (2.3 04/02/18)

    Sorry. I am not very familiar with the editor yet. I think i got everything fixed.
  3. Sorry for the lazy cross-posting and welcome to my 4th project, Kriegsland: Blutordnung! Download link at the end of the post. What is Kriegsland? Why should i play this? Credits list Add-ons and maps: Videos: Download Link http://www.mediafire.com/file/g2082gia252hcbc/Kriegsland.pk3 I really like (constructive) feedback, and suggestions. This means you're welcome to give them! As another side note, you are very welcome to make add-ons for the mod! I can't promise that every contribution will be an official thing, though. I must respect all tastes. So, as always, have fun and GET PSYCHED!!!
  4. GAA1992

    Flakes Doom v2.3 (Updated 01/05) Deathmatch!

    This mod got updated again! This time there's two new weapons and some minor fixing, as well as a deathmatch patch for Zandronum.
  5. GAA1992

    Flakes Doom v2.3 (Updated 01/05) Deathmatch!

    This mod was updated again. Changes include: 25/04 - New machinegun sprites - New SSG sprites - New SSG sounds - New SG sounds. - New Haste sound. - New Chaingun pickup sprites - New environment sphere sprites - New 3D model pickup for grenade by Zanieon! - Now compatible with Adventures of Square! - Old armor icon on statusbar Enjoy!
  6. GAA1992

    Flakes Doom v2.3 (Updated 01/05) Deathmatch!

    This mod has been updated and i hope you guys like it.
  7. GAA1992

    Flakes Doom v2.3 (Updated 01/05) Deathmatch!

    Thanks for replying! Should be fixed now. Have fun! Edit: added screenshots to OP.
  8. GAA1992

    Flakes Doom v2.3 (Updated 01/05) Deathmatch!

    Hi! Erm... i know what saltwort is, but didn't got the meaning. My english is not that sharp. Either ways, i hope you liked it. :)
  9. Videos : So, flakes? The hell is that? List of actual altfires: Credits people: Screenshots: Changelog: Download Link: http://www.mediafire.com/file/ukqqd42mc5yzw8l/FlakesDoom.pk3 Zandronum Deathmatch patch by YukesVonFaust This patch replaces the minigun with the Heavy Assault Rifle, and soon (if possible) with new weapons! http://www.mediafire.com/file/o8i11y4gymb9p8c/FlakesDoom-DM+Patch.pk3 SSG Farcry Blood Dragon-style by Gezzdt LOAD THIS AFTER FLAKES DOOM! It changes SSG sprites for a Far Cry Blood Dragon style. Sprites made by user Gezzdt and polished by me. (Yes, we both know the idea came from Weapons of Saturn. Lippeth approved the idea, as well. ;)) http://www.mediafire.com/file/000tt6pd4lduv04/FlakesDoom_SSGsprites.pk3 NC HUD patch by Tekish https://www.dropbox.com/s/f2qwbk9vzfvt0gj/nchud-flakesdoom.pk3?dl=1 How to play this with HACX and ROTT TC properly: 1 - Select either HACX 2.0 (NOT OLDER VERSIONS) or Return of The Triad TC made by El Zee and 5thFifty. 2 - Select Flakes Doom together. 3 - Drag them by the first on gzdoom/zdoom/Zandronum.exe 4 - Select Doom 2/Freedoom 2 as the IWAD 5 - ??? 6 - Profit! *Hacx standard status bar is fucked up and i couldn't round it. The other is alright. *The Yellow warnings are necessary to recognize both HACX 2.0 and ROTT TC weapons and items. Ignore them. Feedback is appreciated! Download, grab some beer, a monster pack, and have fun!
  10. GAA1992

    Aracnocide v4.0 [Update 06/03]

    Thanks! The mod has changed a lot in the past months, with new classes, many guns and some fast paced enemies. I hope ypu enjoy it! :)
  11. GAA1992

    Aracnocide v4.0 [Update 06/03]

    Hello guys. This is my first thread on doomworld forums, but not my first project. If i'm breaking any rules by this cross-posting, i apologize and i'll fix any errors as soon as possible. Thank you. Download links, go to the end of the post! Description It's always good to remember: 1 - All enemies were replaced with something insect-like. If you're ARACHNOPHOBIC or you don't feel too good with spiders/wasps/scorpions/insects, play at your own risk and consider yourself warned. After the download button is pressed, i can't do anything. 2 - The main file is NOT intended to be compatible with Brutal Doom, TrailBlazer, Demonsteele or other mods that change overall gaming experience. I suggest using the enemies or weapon packs for those purposes. 3 - I like true feedback. I can't say i will add everything you guys ask me, otherwise we would have 80 different weapons in the game (lol). But i like to read your opinions. ;) 4 - Each class has its OWN weapon set! CREDITSSince this is ALWAYS in progress, feedback is needed and ALWAYS appreciated. Please be sincere and expose your ideas! I would like to read and answer them, PM them or answer them here on the thread. I would like your views on the new enemies, weapons, everything! I made recently a "To Do" list, which embraces some recent and some old needs: to do: - Gibs for all monsters during (or not) XDeath states. - Try to add spiders from Might and Magic 4 and 5. Videos and Screenies Download Links: All changelogs up to 4.0 http://www.mediafire.com/file/sz9u2alms7751ih/Aracnocide+Official+English+Changelog+4.0.txt Complete Game http://www.mediafire.com/file/106xjwl6jrfx62k/AracnocideMain.pk3 Enemies pack http://www.mediafire.com/file/a7kyfxcl3rqzsph/AracnocideEnemies.pk3 Weapons pack http://www.mediafire.com/file/f8g19ot9cmo2sao/AracnocideWeapons.pk3 Recommended Add-Ons Drugs for Aracnocide: (OUTDATED FOR NOW) http://www.mediafire.com/file/pth5tz4ec0yg6ow/AracnocideDrugs.pk3 These "drugs" are actually a patch that adds two items to your inventory: Cigarettes and Whiskey. Cigarettes give you health and whiskey gives you armor. Load it AFTER Aracnocide files. Known Issue: It somehow messes player classes and you can use every weapon in game, including class-restricted weapons. If anybody knows how to solve this issue, i would be glad. Dark Doom by Sid Doyle http://forum.zdoom.org/viewtopic.php?f=19&t=46174 What's frightening than dark ambients to kill spiders? Doom SNES Jukebox by cryomundus http://forum.zdoom.org/viewtopic.php?f=19&t=49073 To add some fun 16-bit beats to the game. ;) Ambience Pack by Hellstorm Archon https://forum.zdoom.org/viewtopic.php?f=46&t=45060&p=741205&hilit=ambiance+pack#p741205 Atmospheric music to give it a little creepiness. The Hives of Madness https://mega.nz/#!v8FC3SQK!Jtr1B-d1nuHZQ4HQDjcUj1OxSKI77NeZUgYb7Kg0weU This levelset was especially designed for the game by user Mosshopper. It uses the Too Much Brown Texture Pack by Tormentor667, which you can get here: https://www.doomworld.com/idgames/graphics/2mbrown HAVE FUN!!!
  12. GAA1992

    Aracnocide – The Hives of Madness (WIP)

    Sorry for the late reply but i've finally downloaded it! This is getting really good! I'm looking foward to this ;)
  13. GAA1992

    Aracnocide – The Hives of Madness (WIP)

    It's cool man, the maps are yours, the hive-only level would be unevitable, we both know that. But, i tell you something: don't do it with haste. As i already left on main page, i have to work more deeply to get the game 100% again. Do it with ease and the players might like this combination along. ;) EDIT: I like the looks of this.
  14. GAA1992

    Aracnocide – The Hives of Madness (WIP)

    In all seriousness, i am very, very happy for this. Never thought somebody would do that. I feel flattered! Feedback on maps: They are fluid and wide, but that doesn't make them easy; i had to keep my aiming straight to avoid running out of ammo. That, along with the fact i have some ideas for "Arachnophobia" mode, would bring wide battles to another level. The second level in particular has a great design, i just didn't found all the secrets. I would really like to know what are your plans for the next two levels. I acted dumb for leaving Aracnocide aside of my projects to focus on Lowtech, even though i can't fix some issues on the main Aracnocide file. But, as soon as you might be reading this, i uploaded a little file that applies only the enemies of the game into the gameplay. It messes around with MAPINFO, but it shouldn't be a major problem. I tested it with many weapon mods and they worked fine, i haven't found any issues. So, the actual link is here, but it will receive updates and will be present on the main Aracnocide thread. I'm not against cross-posting, really. I just wanted to achieve an stable build before bringing my creations into another Doom forum. Here's the link: http://www.mediafire.com/file/e9f6hc95yg9o6jr/AracnocideEnemies.pk3 Hope you have fun!
×