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Cosmic Grain

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About Cosmic Grain

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    Warming Up

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  1. Cosmic Grain

    Descension (GZDoom)

    Thanks for the further feedback and the demos. I don't know why I kept the player with just the shotgun so much, and put hitscanners in nearly every encounter. I'd honestly like to reform some of this wad's encounters eventually.
  2. Cosmic Grain

    Descension (GZDoom)

    If I don't incorporate these things now I'll definitely consider it in my next project. And about that teleport, I could add teleport fog, I'll see. Thanks for input again.
  3. Cosmic Grain

    Descension (GZDoom)

    Well I couldn't ask for anything better than a brutally honest review, so thanks. I'll definitely be keeping all of this in mind and hope to learn from it. ^^
  4. Cosmic Grain

    Descension (GZDoom)

    Update! This is a rather big update as it adds more(hopefully enough now) ammo to every map. In addition, I've added just a few more armor bonuses here and there, which aren't gonna change a whole lot but will help a little bit. I'd like to think there's enough ammo now, but I'll see what others think. Also I still plan to change map 2's music, since I don't like that the midi fails for some people. I just haven't found something fitting yet, unfortunately.
  5. Cosmic Grain

    Descension (GZDoom)

    Interesting. I'm quite curious as to why it only happens with a small amount of midis and I'd like to hear if someone knows why it happens. Still, I plan to change it anyway, finding another fitting song for that map shouldn't be too hard =P
  6. Cosmic Grain

    Descension (GZDoom)

    Thanks for your feedback! Increasing the ammo is a suggestion I've previously heard from someone else, so I think now it's time to add some more. I personally love those sound effects, but I understand. And the music of level 2 not playing was an issue for one other person as well, huh... I should change that as well then.
  7. Cosmic Grain

    Descension (GZDoom)

    Hmmm, now I feel conflicted about this. My idea was to design quite a challenge in higher skill levels, so I'm not sure if the solution is simply play on a lower skill, or for me change things a bit. Regardless, I'm gonna look into adding a few more armor pickups in some places that will help the player just slightly.
  8. Cosmic Grain

    Descension (GZDoom)

    Ah yeah, I am aware of that, you played on UV I assume? Part of my idea to make it extra difficult was to limit the player with resources, but maybe if I hear this is a common problem I'll look into adding just a bit more.
  9. Cosmic Grain

    Descension (GZDoom)

    Fixing the lava pit, thanks! I don't mind if a player really wishes to use those features honestly, and I'm not determined to make sure they're completely disabled, it's just not the intended experience. I don't really mind if the mapset just ends by taking the player to a default Doom 2 level, but I can fix it if it is a big deal to others. Anyway thanks. What do you mean by rough with resources though?
  10. Cosmic Grain

    Descension (GZDoom)

    Okay I updated the link! I made several changes including a couple bug fixes, now this will likely be the final version. Just saying this in case anyone downloaded the previous verson. EDIT: Aaaaand updated the file again because a friend pointed out something rather small but still in need of fixing.
  11. Cosmic Grain

    Descension (GZDoom)

    Descension is a set of six maps, each taking place in hell. None of them are super long, and there are a couple boss fights(if you wanna call them that), including a final battle at the end. Skill levels are fully implemented. Play UV at your own risk. =P There are some GZDoom features used(on some levels more than others), and there will likely be errors in other source ports. There's also some custom monsters. Free look and jumping aren't meant to be used. Download: https://www.dropbox.com/s/5tdxftck6hydobg/Descension.zip?dl=0 Screenshots:
  12. I originally had a room with 2 hell knights and a baron of hell, all with a tag of 5. All three had to be defeated for the player to get out, so I had this: Script 5 OPEN { While(ThingCount (T_NONE, 5)) { Delay(1); } Line_SetBlocking(3,0,BLOCKF_CREATURES); SetLineTexture(3, SIDE_FRONT, TEXTURE_MIDDLE, "-"); } But I want the Baron to drop a key as well(handled on a different script), which would require it to have a different tag(to avoid all three of them dropping keys). I thought this would work but it has problems if you kill the baron first: Script 5 OPEN { While(ThingCount (T_NONE, 5)) While(ThingCount (T_NONE, 7)) { Delay(1); } Line_SetBlocking(3,0,BLOCKF_CREATURES); SetLineTexture(3, SIDE_FRONT, TEXTURE_MIDDLE, "-"); } And there doesn't seem to be an "and" statement so... Is there another way to make this work?
  13. Cosmic Grain

    Can't load my map in GZDoom Builder after updating

    Hey thanks for the help guys. But everything is working good since the most recent update. :)
  14. Cosmic Grain

    Can't load my map in GZDoom Builder after updating

    The backups wouldn't load either. So I just downloaded the version of GZDoom builder before yesterday's update and my map loads normally... It definitely is something in the update. For now I can just work in this version I suppose. I was kind of hoping to not show my stuff til it's finished, so I'd like to wait and see if this is an issue anyone else has and if it gets resolved. It's not a biggie if I end up having to share the map but still.
  15. I updated GZDoom Builder today and now when I try to load a map I've been working on, Builder just freezes and I have to exit. It doesn't freeze when I open a new map though. It seems that something in the update is now preventing me from loading my map. It uses custom textures and props btw, if it helps to know. Is anyone else having a problem like this?
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