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Quake Dissolution of Eternity - is it worth getting?
lil'devil replied to T-Rex's topic in Everything Else
On Steam both mission packs are sold separately. -
Quake Dissolution of Eternity - is it worth getting?
lil'devil replied to T-Rex's topic in Everything Else
I, personally, enjoyed Dissolution of Eternity as much as Scourge of Armagon, so i think it's worth getting. -
Doomworld Mega Project 2016 (v2 is on /idgames)
lil'devil replied to TimeOfDeath's topic in Community Projects
Thank you, i'll watch that as soon as i get home. Well, i've decided that i will update the map again. I think i should make a more climactic ending to the map (some sort of epic arena battle), and rework certain areas a bit lot (SSG secret in particular) and, of course, implement skill levels. I hope you people are not tired of playtesting my map over and over again (i, honestly, am tired a bit). :) -
Doomworld Mega Project 2016 (v2 is on /idgames)
lil'devil replied to TimeOfDeath's topic in Community Projects
Thanks for testing! I've fixed the door bug and marked SSG entrance lines 1-sided. Here's the bugfixed version (i also updated the original post so that people won't download the bugged version): https://www.dropbox.com/s/axvuhoqt5r1lodr/lildevil2.wad?dl=0 As for the rest, maybe i'll have enough time to fix the balance and improve the map further, we'll see.. -
Doomworld Mega Project 2016 (v2 is on /idgames)
lil'devil replied to TimeOfDeath's topic in Community Projects
Here's an updated version of my map: https://www.dropbox.com/s/axvuhoqt5r1lodr/lildevil2.wad?dl=0 (the map is still Vanilla, and the total building time is now 21 days, if that's important). Here's a sort of changelog: 1) The map is now more difficult: the amount of monsters increased, concentration of sergeants and chaingunners is now higher, more traps were added. 2) I also expanded the map a bit, added more locations, as well as more secrets. 3) SSG introduced to the map, but it's very well hidden. (Un)fortunately, once you find it, the rest of the map will be much easier, so it can be a game breaker. Berserk pack is also a secret-only weapon now. 4) Fixed minor bugs from previous version, removed useless monsters, changed keycard/switch puzzles a little bit. One 'bug' remained: you still can't get 100% kills in this map (if you make it to the end you'll see why:) ). There's one drawback though: in this version all skill levels are the same. I just didn't bother balancing them all, too difficult and boring for me. Maybe i will release another update to the map in future, with skill levels implement and stuff, but unfortunately, this is unlikely, because i'm afraid soon i will be removed from the Internet (real life stuff really gets in the way), so this maybe is the last version. Also it would be cool if someone recorded a FDA or something, i just want to see how others play it. :) -
what are you working on? I wanna see your wads.
lil'devil replied to everennui's topic in WAD Discussion
I really like that sky, FragMan! -
Why do you like green so much, bzzrak? Green is not a creative color!
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Site and/or forum bugs or things not working
lil'devil replied to Bloodshedder's topic in Everything Else
It seems that i can only create one new thread per day. Does this limit apply to everyone or only to new members? -
(note: this thread is meant to be serious, so don't just mindlessly say "FIREBLU! FIREBLU!") My favourite texture is TEKGREN2 and it's varieties. It's quite cool-looking, clean and isn't as dark as most other metal textures. Ideal for a cool futuristic lab or something like that.
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I don't think i'll ever start using something other than paint.net for image editing. I just got used to it so much. Though, i do rarely use Gimp 2 for stuff that paint.net can't do.
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Things about Doom you just found out
lil'devil replied to Sigvatr's topic in Doom General Discussion
Just realised that lost soul's thing size is 32x56, same as player's. Why couldn't the devs give it smaller, more appropriate size? The problem is that you can't put it in a small alcove (with 32x32x32 size, for example) without it getting stuck. :( -
Monsters from The Thing look really scary snd cool. Never watched it, but i'm tempted to.
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You mean Map 33: Betray from the Xbox version? I haven't played it, but i've heard this map, along with another Xbox exclusive E1M10: Sewers, are not really good, but i dunno..
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I think it's water.
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Things that bother you about Doom
lil'devil replied to NightmareZer0's topic in Doom General Discussion
It always bothered me that monsters don't get hurt by damaging floors.. It's ok that demons don't get hurt by lava, because they're hellspawn after all, but then why zombies don't get hurt by lava? They're still humans, just possessed. And why do no monsters get hurt by the toxic slime? I mean they're made of flesh, c'mon, even doomguy, who's in armor, gets hurt by it.