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    DOOM 2016: The Board Game

    Sorry for resurrecting this thread, but I need some help. I pulled the game out for the first time in a while, and in doing so noticed that one of the cards for the chainsaw was missing. Im not sure what the specifics of the card are, only that it’s number 3 out of 3. If someone with the game on hand could check what the three cards are so I can reproduce it, I would appreciate it.

    120 Doomguy Variant Skins: Released+Fixed!

    Hideous Destructor has sprites for the marine holding his rifle at shoulder height instead of hip firing, and I created extra rotations for personal use. It's a hodgepodge of resources, all the credits are in the file. Rifled.zip
  3. Well done, it's a perfect mix between old and new. Fancy light effects, but without the potential to see any glowing eyes revealing enemies in the dark. I still have trouble figuring them out, but I quite like them. As for sprite touch-ups, I've thrown together a list of various things that may or may not be issues, along with a little HacX fix WAD. I chose HacX because it's popularity pales to the other games, the errors I noticed were egregious, and I doubt many will care. The other games I’ll hold off on for the mean time, since Doom is still the primary focus. The zip includes the WAD along with two text files, one that details the HacX changes I made, and the to-do list I mentioned. hacx_and_todo.zip

    DOOM 2016: The Board Game

    Those are some thought-out houserules. I've only seen one other person mention fixing the game using them, but it was only in passing. I can agree that shuffling the turn cards every round is a bit silly, and the odds for both sides in general tend to be constantly shifting extremes. I think players are able to choose what weapons they begin with. As you said, it's vague, and I can't recall a rule allowing or disallowing it. As for the move-shoot-move, I believe it's allowed. If you play a SSG card, you can move one space, fire, and then move again. Your turn will be over though, since it is a main action.

    Reaper Miniatures Doom Catalog 1999

    Nice find. It's always good to get pictures of some of the more obscure magazines. Now, if only they were still at that price.
  6. Yes, I was using the beta2 version. Didn't even realize that the file was updated, I guess this is a lesson in perception. Nice to know that it's already been resolved.
  7. Frames O through R are from the project, the rest are from the IWAD. The final three frames shift slightly to the left. imp.zip
  8. Apologies if the post was a meaningless bump. I've been finding many mess-ups in various IWADs (especially HacX), and have decided to make a to-do list to keep track of them all. Also, the inside of Homer's mouth turns from red to black to green at about frames HOMEF0 through HOMEI0, probably a palette conversion error.
  9. Found an error the Imp gibbing frames. TROOS0, T0, and U0 all have X offsets of 26, but they should b 27 to match up with the previous frames.
  10. DELUXE

    Things about Doom you just found out

    The pain elemental has the same arms as the imp.
  11. The "fix" I made to it wasn't actually a fix. The "error" I saw was simply a blank space.
  12. DELUXE

    25 years of DooM

    It's surprising to see you post here after so long. I always enjoyed the kmetal series.
  13. Here are the fixes for the gib, serpent, and FDTH frames. fixes.zip
  14. @Cire Alright, I'll be able to get to it sometime around 4:10 UTC.
  15. @Cire Yes. I resized them in paint.net, but I forgot the exact percentage, either 400 or 500%. I have the raw originals on my main computer, and I'll upload them if you want.