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DELUXE

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About DELUXE

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  1. personally, he looks more like a necron with the right-handed weapon and the hover platform.
  2. DELUXE

    Eternal possibly removes the pistol?

    This thread just made me realize they haven’t revealed the pistol yet. Maybe they thought showing it off would be boring? All the weapons shown off so far (besides the Ballista I think) have their two interesting mods that change how the gun works, and I don’t really know how what mods the pistol could have. You might be right with the Q1 style shotgun start. Between an armblade, shoulder mounted flamethrower/grenade launcher, and shotgun, maybe they found the pistol to be redundant? Or like D44M did with certain weapons, it’s been relegated to multiplayer-only.
  3. DELUXE

    Things about Doom you just found out

    Important update on monster anatomy. I apologize for the misinfo, and regret to inform that the Shambler does not share the same textures that the Cyberdemon does. In fact, there is no rump on the poor creature whatsoever! This friendly Shambler from Scourge of Armagon turned his back on me to take care of some Vores, and that's when I noticed my error. Given that I said the original picture was from 4chan, the uploader of the image may have given his Shambler a personal buttock lift to satiate his own Lovecraftian fantasies.
  4. DELUXE

    Things about Doom you just found out

    An Anon on 4chan posted this close-up picture of the Shambler's behind from Quake, and another Anon responded by posting the Cyberdemon's behind as a comparison. Noting that they looked nice, plump, and similar, a third Anon made the joke that it was a "reused ASSet." I decided to look deeper. I resized and flipped CYBRD5, slapped it next to the Shambler, and lo and behold.
  5. My box came in recently, and while quickly eyeing the minis I noticed that some were glued together in contrast with some of the original releases I had. I also started to notice some other subtle differences between the other figures. Here are some shoddy phone pictures to compare them. The lost soul was the first obvious difference, the 199X release is two separate pieces while the 2019 release has the base welded or soldered into the skull. The cacodemon was the other big one. Unlike the lost soul, the pieces seem to be simply glued together as the seams are still visible. Some harder to see differences were various versions having unique base heights. The original (left) and the latest (right) have thinner and wider bases while the Doom 3 release has a smaller, thicker base. I'm unsure if this is intentional or if every miniature has a random base height. The old lost soul seems to be a little bit wider in the face along with sitting on the base in a lopsided manner. The marines have slightly different bases while being positioned at different pitches and yaws. The same goes for the imp, albeit much more noticeable. That's all the minis I could compare, since I don't have complete sets of the older versions. I'm not sure if any of this is really worth noting, as whatever is listed could probably just be something to do with the ones I have. One more thing though, the cyberdemon has its head separate from the body. Is this exclusive to the new release or was it always like this? I don't have something to compare it to, and find it odd that they would glue the cacodemon and pain elemental but not the cyberdemon.
  6. DELUXE

    DOOM 2016: The Board Game

    Sorry for resurrecting this thread, but I need some help. I pulled the game out for the first time in a while, and in doing so noticed that one of the cards for the chainsaw was missing. Im not sure what the specifics of the card are, only that it’s number 3 out of 3. If someone with the game on hand could check what the three cards are so I can reproduce it, I would appreciate it.
  7. DELUXE

    120 Doomguy Variant Skins: Released+Fixed!

    Hideous Destructor has sprites for the marine holding his rifle at shoulder height instead of hip firing, and I created extra rotations for personal use. It's a hodgepodge of resources, all the credits are in the file. Rifled.zip
  8. Well done, it's a perfect mix between old and new. Fancy light effects, but without the potential to see any glowing eyes revealing enemies in the dark. I still have trouble figuring them out, but I quite like them. As for sprite touch-ups, I've thrown together a list of various things that may or may not be issues, along with a little HacX fix WAD. I chose HacX because it's popularity pales to the other games, the errors I noticed were egregious, and I doubt many will care. The other games I’ll hold off on for the mean time, since Doom is still the primary focus. The zip includes the WAD along with two text files, one that details the HacX changes I made, and the to-do list I mentioned. hacx_and_todo.zip
  9. DELUXE

    DOOM 2016: The Board Game

    Those are some thought-out houserules. I've only seen one other person mention fixing the game using them, but it was only in passing. I can agree that shuffling the turn cards every round is a bit silly, and the odds for both sides in general tend to be constantly shifting extremes. I think players are able to choose what weapons they begin with. As you said, it's vague, and I can't recall a rule allowing or disallowing it. As for the move-shoot-move, I believe it's allowed. If you play a SSG card, you can move one space, fire, and then move again. Your turn will be over though, since it is a main action.
  10. DELUXE

    Reaper Miniatures Doom Catalog 1999

    Nice find. It's always good to get pictures of some of the more obscure magazines. Now, if only they were still at that price.
  11. Yes, I was using the beta2 version. Didn't even realize that the file was updated, I guess this is a lesson in perception. Nice to know that it's already been resolved.
  12. Frames O through R are from the project, the rest are from the IWAD. The final three frames shift slightly to the left. imp.zip
  13. Apologies if the post was a meaningless bump. I've been finding many mess-ups in various IWADs (especially HacX), and have decided to make a to-do list to keep track of them all. Also, the inside of Homer's mouth turns from red to black to green at about frames HOMEF0 through HOMEI0, probably a palette conversion error.
  14. Found an error the Imp gibbing frames. TROOS0, T0, and U0 all have X offsets of 26, but they should b 27 to match up with the previous frames.
  15. DELUXE

    Things about Doom you just found out

    The pain elemental has the same arms as the imp.
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