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    Difference between Barons of Hell and Hell Knights

    Hell Knights have more opportunities to be used in a map without frustrating the player, at the expense of sounding way less cool.
  2. He certainly seems to be a contender for "most hated enemy in Eternal" along with the Archvile, Whiplash, and that purple goo if it counts. I struggled during the first encounter because all I knew was to "shoot during the green glow," I didn't know about the ghost dog or the dashing. Once I figured out his favorite pattern of axe beam->dash->attack, things became much easier. All I had to do was charge up the Ballista Arbalest mod and fire it, switch to SSG and fire, then quickly switch back to Ballista for another shot. I think doing this combo twice or maybe three times will kill a Marauder on Nightmare. I've also heard that you can cheese him with two BFG shots: You fire one into the distance, which causes him to hunker down and shield the tendrils, then you walk around into his exposed part and fire another BFG round, killing him. That said, he can be a bit unpredictable, I've had him dash straight behind me just to unload his shotgun into my back, and I don't know if his wolf is spawned randomly or by hurting him in a specific way. Just be grateful you aren't this guy:

    DE poised to come out a day early due to virus

    This could be purely GameStop's idea, or id might have told them to do it without posting an update on their Twitter or something. I wonder if this affects purely digital copies as well. I saw on Eternal's Steam home page that the game unlocks on the 20th, but the preload in my library says the 19th. That's either an error on my end, or I'm about to have a very different Thursday.
  4. personally, he looks more like a necron with the right-handed weapon and the hover platform.

    Eternal possibly removes the pistol?

    This thread just made me realize they haven’t revealed the pistol yet. Maybe they thought showing it off would be boring? All the weapons shown off so far (besides the Ballista I think) have their two interesting mods that change how the gun works, and I don’t really know how what mods the pistol could have. You might be right with the Q1 style shotgun start. Between an armblade, shoulder mounted flamethrower/grenade launcher, and shotgun, maybe they found the pistol to be redundant? Or like D44M did with certain weapons, it’s been relegated to multiplayer-only.

    Things about Doom you just found out

    Important update on monster anatomy. I apologize for the misinfo, and regret to inform that the Shambler does not share the same textures that the Cyberdemon does. In fact, there is no rump on the poor creature whatsoever! This friendly Shambler from Scourge of Armagon turned his back on me to take care of some Vores, and that's when I noticed my error. Given that I said the original picture was from 4chan, the uploader of the image may have given his Shambler a personal buttock lift to satiate his own Lovecraftian fantasies.

    Things about Doom you just found out

    An Anon on 4chan posted this close-up picture of the Shambler's behind from Quake, and another Anon responded by posting the Cyberdemon's behind as a comparison. Noting that they looked nice, plump, and similar, a third Anon made the joke that it was a "reused ASSet." I decided to look deeper. I resized and flipped CYBRD5, slapped it next to the Shambler, and lo and behold.
  8. My box came in recently, and while quickly eyeing the minis I noticed that some were glued together in contrast with some of the original releases I had. I also started to notice some other subtle differences between the other figures. Here are some shoddy phone pictures to compare them. The lost soul was the first obvious difference, the 199X release is two separate pieces while the 2019 release has the base welded or soldered into the skull. The cacodemon was the other big one. Unlike the lost soul, the pieces seem to be simply glued together as the seams are still visible. Some harder to see differences were various versions having unique base heights. The original (left) and the latest (right) have thinner and wider bases while the Doom 3 release has a smaller, thicker base. I'm unsure if this is intentional or if every miniature has a random base height. The old lost soul seems to be a little bit wider in the face along with sitting on the base in a lopsided manner. The marines have slightly different bases while being positioned at different pitches and yaws. The same goes for the imp, albeit much more noticeable. That's all the minis I could compare, since I don't have complete sets of the older versions. I'm not sure if any of this is really worth noting, as whatever is listed could probably just be something to do with the ones I have. One more thing though, the cyberdemon has its head separate from the body. Is this exclusive to the new release or was it always like this? I don't have something to compare it to, and find it odd that they would glue the cacodemon and pain elemental but not the cyberdemon.

    DOOM 2016: The Board Game

    Sorry for resurrecting this thread, but I need some help. I pulled the game out for the first time in a while, and in doing so noticed that one of the cards for the chainsaw was missing. Im not sure what the specifics of the card are, only that it’s number 3 out of 3. If someone with the game on hand could check what the three cards are so I can reproduce it, I would appreciate it.
  10. DELUXE

    150 Doomguy Skins (New Download!)

    Hideous Destructor has sprites for the marine holding his rifle at shoulder height instead of hip firing, and I created extra rotations for personal use. It's a hodgepodge of resources, all the credits are in the file. Rifled.zip
  11. Well done, it's a perfect mix between old and new. Fancy light effects, but without the potential to see any glowing eyes revealing enemies in the dark. I still have trouble figuring them out, but I quite like them. As for sprite touch-ups, I've thrown together a list of various things that may or may not be issues, along with a little HacX fix WAD. I chose HacX because it's popularity pales to the other games, the errors I noticed were egregious, and I doubt many will care. The other games I’ll hold off on for the mean time, since Doom is still the primary focus. The zip includes the WAD along with two text files, one that details the HacX changes I made, and the to-do list I mentioned. hacx_and_todo.zip
  12. DELUXE

    DOOM 2016: The Board Game

    Those are some thought-out houserules. I've only seen one other person mention fixing the game using them, but it was only in passing. I can agree that shuffling the turn cards every round is a bit silly, and the odds for both sides in general tend to be constantly shifting extremes. I think players are able to choose what weapons they begin with. As you said, it's vague, and I can't recall a rule allowing or disallowing it. As for the move-shoot-move, I believe it's allowed. If you play a SSG card, you can move one space, fire, and then move again. Your turn will be over though, since it is a main action.
  13. DELUXE

    Reaper Miniatures Doom Catalog 1999

    Nice find. It's always good to get pictures of some of the more obscure magazines. Now, if only they were still at that price.
  14. Yes, I was using the beta2 version. Didn't even realize that the file was updated, I guess this is a lesson in perception. Nice to know that it's already been resolved.
  15. Frames O through R are from the project, the rest are from the IWAD. The final three frames shift slightly to the left. imp.zip