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R1ck

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Status Updates posted by R1ck

  1. mood

    Screenshot_Doom_20230601_001244.png

    1. ZeroTheEro

      ZeroTheEro

      that's a nice mood tho.

  2. life is good, rediagnosed having a bipolar 2 instead of schizo.

    been too busy trying my best to get myself a life.

    still mapping though i'm only spent like an hour a week on a map.

    I posted about it regularly on the doom repository facebook group.

    may post a thread about it once i'm actually done with it - learned about it the hard way (psychologically).

    yeah that is all i guess.

    Screenshot_Doom_20220911_151555.png

  3. Going radio silence. this depression hit me longer than usual. still, I will trying to finish Etomana.

  4. okay, I'm kinda lost here.

    22780337_10213626134995279_3244958838379

  5. making a perfect teleporting monsters is so frustrating. I tried all sorts of method including drag the monsters towards the teleport flag using floor texture scroll flag thing.

    man, this is so frustrating.

    1. Misty

      Misty

      It would be easier if you would use joined sector method. Draw monster closet with small triangle, which will be joined with teleporter. Like in this picture. Draw two lines, that will teleport monsters in your map. One line must face monsters, second line bigger triangle or corner(like you're making door in map). Give same tag to "ear", teleporter lines and main teleport sector in main map. Don't forget add teleport fog actor. Join teleporter in map and "ear" with "j" key. Use teleporter action only for monsters. Also, for small delay, I added gates, which will be lowered when player trigger specific line (idk, how efficient this gate method is, but it works for me). If I'm wrong, someone help me to fix this. 
      L4dT7pX.jpg

    2. R1ck

      R1ck

      so the "ear" you were talking about is the small triangle on the top like shown picture, right?

    3. Misty

      Misty

      Yes, that's right.

  6. yeah, yeah, I get it. you don't like annoying flying skeltal.

  7. I know most people disabled status update, but I'm going to miss this place. I will not be around for a while. don't know for how long.

  8. TNTr is just pure evil map20 onwards. never had this much salt. >:(

     


    and please don't take things personal over a forum feature

    1. Phade102

      Phade102

      Habitat is amazing.

    2. Chickensoup101

      Chickensoup101

      I really need to beat TNT, though....

  9. He-Man #5946 just in case if anyone ever want to add me in discord :I 

     

  10. thought will begin mapping for etomana map04 in few days but I'm just got the mood for it.

     

    22049841_10213413151750831_5520738852919

  11. the first Fallout is currently free on steam. time to play some classic post apoc rpg.

    1. Teivman
    2. Johnatone

      Johnatone

      Thanks for the heads up. :D

  12. I see, the doors blocked monsters. I'm an idiot :I

     

    PS: Remove baron is still cool lmao.

    1. Show previous comments  2 more
    2. Phade102

      Phade102

      Ahhh I was mistaken, do you made it so monsters couldn't even get through an open door. Still, an easy mistake to make since I can see what you were aiming for. you aren't stupid though. its mistakes like these that make us a better mapper.

    3. Nevander

      Nevander

      I actually think monsters shouldn't open doors. I never check "when monster presses use" because it's just extra things to check and it keeps the player in control of the map in a way.

    4. Phade102

      Phade102

      @Nevander It depends on the monster imo. For example, you wouldn't see a mancubus or a pinky open a door. But a revenant, arch vile, or hell knight variety could easily as could an imp.

  13. I guess I'll take a few days break before I begin fixing those first 3 maps.

  14. Have a chill evening people. <3

     

    It's raining, so it's cool to play some Japanese 80s pop :D

     

     

    1. Deleted_Account
    2. Mario98x

      Mario98x



      My fav.

      btw in rainy days I do like to listens to LOFI Hip hop,,

  15. "NEVER GIVE UP!!!1!11!"

    ~motivational Japanese fisherman

  16. so, I applied new cover set and decal. for my scooter :D I feel so productive today.

     

    21687901_10213356041803118_8873176010565

  17. How many barons are "too much barons"?

    1. Show previous comments  3 more
    2. GarrettChan

      GarrettChan

      Basically Baron(s) that post(s) not threat to the players is/are too many Baron(s), even one. Basically, according to modern standard, 2 Barons from E1M8 are too many Barons, but it's old, so it's different.

    3. BigDickBzzrak

      BigDickBzzrak

      1) Barons is countable, so many

      2) Barons are never too many

    4. MTF Sergeant

      MTF Sergeant

      A map named 100,000 barons, featuring the same.

  18. R1ck

    found this at my work today, somehow it reminds me of you :p

     

    21617570_10213307605712246_1522463930452

     

  19. Etomana map03:

     

    might check this area again sometimes tonight. something's odd on the floor.

     

    21740608_10213281547660811_6950949940662

    1. Misty

      Misty

      Why don't you post in those picture threads? Like you could put multiply pictures in one place and reduce your status updates in one per week or create thread where you show your progress in wad. I believe some people got tired of your updates and read same stuff over and over again. You could post status update where you almost finished your mapset, it would give more meaning than it has now. 

    2. R1ck

      R1ck

      Will keep that in mind.. Thank you.

    3. Phade102

      Phade102

      is your computer capable of handling gzdoom builder, r1ck? its way better. and what is the problem you're having? Feel free to send the map in the private IM we have and tell me what the problem is, ill take a look at it for you.

  20. the main reason why I avoid to make outside-ish maps. I know I have to learn the way to get around this somehow.

     

    21731043_10213275666633789_4557852570490

    1. Show previous comments  3 more
    2. R1ck

      R1ck

      you did the entire thing for this? I feel appreciated. thanks man!

    3. wallabra

      wallabra

      Yeah, just wanted to help you       :)

       

      Hey mod, could you split that comment into it's own thread, and post here a link to it? I want to help more people!

    4. wallabra
  21. A few days break from mapping wouldn't hurt..

  22. revised my old map (top) to put in etomana map03 layout. hope everything went well, time to put an actual effort this time >:]

     

    21752153_10213263230242887_2587529778315

     

    21751298_10213263224962755_7394470739477

  23.  I did some 'floor monster trap' thing on etomana map02. So it doesn't look that good on gzdoom (how can I missed this obvious shit damn it). And I'm suck at teleporting monsters 

     

    Gotta find a way around..

    1. wallabra

      wallabra

      You might do a Transfer Floors, and make it just a bit above the heads of the monsters.

  24. Etomana map02 finished for testing
    Format: Boom
    Tested with Prboom plus 2.5.1.4 and gzdoom 3.0.1
    Difficulty tested up to UV

     

    Download here

     

    21731324_10213251148460850_8460890877707

  25. Revising my old map for etomana map03. Just a little layout and detail changes here and there. 

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