Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

R1ck

Members
  • Content count

    343
  • Joined

  • Last visited

4 Followers

About R1ck

  • Rank
    Member

Recent Profile Visitors

19612 profile views

Single Status Update

See all updates by R1ck

  1. Question: how can I make something not that linear but somehow enjoyable. 

    1. Show previous comments  5 more
    2. R1ck

      R1ck

      very good advice from you guys. Yes, I'm figuring out how to work on "multiple paths to objectives". there's a reasonable amount of people who dislikes exploring, searching for keys etc. I'm trying to make keys are not necessary to get into places. unorthodox if you ask me. 

    3. Battle_Korbi

      Battle_Korbi

      I remember making button puzzles to counter key hunts. Also, maybe you can use the keys to promote exploration? Or even better, use the keys to make shortcuts, like, if the player stumbles upon a red keycard, he can now just skip the entire hallway by just stepping into a teleporter or opening a safer and cleaner and shorter hallway, so if the map requires a lot of backtracking, the keys aren't really required to win, but sure would help.

    4. bzzrak

      bzzrak

      Is it some sort of fashion to make non-linear maps? What's wrong with linearity? And what's wrong with you people?

×