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The geometry looks promising. I like the ceiling details, and the switches in the bottom picture, especially the one that is inside this open circle.
I think, once you have the gameplay in place, you can get a lot out of these rooms by way of lighting. The ceiling details in the first shot basically calls for some nice lighting gradients.
Gonna have to agree with bzzrak on the subject of textures, but since it's not finished yet, I'll wait for what happens next.
I'm looking forward to seeing more of it. Thank you very much for this update.
I was actually turned off everything when taking a screenshot that's why you guys can't see the lighting lol. Couldn't agree more with you on texture though. still working on it.
damn it, Error 200.
The lighting already elevates it quite a bit. I can see that looking quite slick when the finishing touches are made.
One thing I notice in this picture is the placement of the shotgun shells. Usually, it's not an issue to put things like that to the sides on occasion, so this is by no means meant to be criticism in any way. However, if it becomes a constant theme that requires players to walk that "extra-mile" for ammunition or health/armour it can become irritating at some point.
Since placing things in the middle of a corridor doesn't make a lot of sense, and also isn't necessarily visually appealing, it can be helpful to put the shells on only one side, and maybe add some little details to the empty side later on. This would have the advantage that once all the ammo is picked up, the corridor still has something pleasant to look at, while it also makes grabbing the ammo a lot more convenient for players.
Just a minor random thought in regards to that picture.