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About GhostGuy

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  1. I have uploaded this "tweak edition" on doomworld if anyone wants to go a spin on this version. The difference from the latter is that I have incorporated a new sky texture which I have taken myself and created the music myself under Sonar Home Studio/XL Version 7 which is a very old music software derived from Cakewalk on my old Windows XP computer. The music playing in the enclosed YouTube video is what's on the three maps of this wad. The link of the wad is located here: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dark2houses
  2. GhostGuy

    Doom Slayer Chronicles

    I don't know this has been discussed regarding to this mod. Could you provide multiplayer (specifically cooperative mode) support for this? I would like to give this one a shot with my brother and myself. I have tried it on my own but I realize you couldn't resurrect without restarting the wave again. I do not know this was meant to be as to play it without dying or such. Also, I have tried this with Quake Championship mod and it crashed I think when I died the first time. I also noticed that the D4D mod does not work with the recent GZDoom engine yet (no fault on you of course). Otherwise, this is great graphic mod. Thanks for releasing it finally.
  3. GhostGuy

    A Tale of Two Houses and a Small Fortress

    Wanted the repost the link for the wad, if anyone interesting going a round with this. https://www.moddb.com/games/doom-ii/addons/a-tale-of-two-houses-and-a-small-fortress
  4. "Outer Reach" is another short 'escape' type map in the spirit of my previous map of "Escape from the Cage". This would also give a good 10 minutes or less game play if you decide to make a round with this one. The code for this one is: U527MTFJ
  5. This snapmap could give a run about 10 minutes of game play if interesting. The code for this one is: RG74G8RL
  6. Just wanted to give the heads up. I have published "Nightcrawler" (Mission #1) and "Spaceport 77" (Mission #2) under campaign mode if interesting go a round with these. Both of these missions have been tweaked a little bit. Enjoy. Mission #1: "Nightcrawler" (Code: ZERD9477) Mission #2: "Spaceport 77" (Code: 42ZT48HK)
  7. GhostGuy

    "Spaceport 77", a snapmap feature

    I have a posted an edited game play of my newest map if anyone wants to go a round with this one. The code for this one is: YR82RXU6 Spoilers Alert Video:
  8. GhostGuy

    "Nightcrawler v.2", a snapmap feature

    I have managed to play with another team player. So it does work well in cooperative if you want to make a round with this. Spoiler Alerts Video:
  9. I have revised this minor to insure cooperative inputs. However, I have difficult time testing this with another player. Let me know if a teamplay has been successful for those who want to go a round with this. The code for this one is: UXNB6RFE
  10. GhostGuy

    "The House", a snapmap feature

    "The House" is mainly showcasing the geometric possibility in snapmap. Unfortunately, the gameplay is somewhat buggy in this state. I can't seem to find the way to have the monsters to spawn in the second floor of the house. Also, the monsters seem to spawn between the walls or underneath the floor sometimes. So here's the video of an edited gameplay of the House. Enjoy. Code: FG9YH8N8
  11. This video shows "A Tale of Two Houses and a Small Fortress" in action with the optional Brutal Doom v21 beta add on. This wad is known as "Dark Fortress and the House that Sits in the Center" in doomworld but has an extra bonus level (MAP03). The link for the final wad is located under the video link. Enjoy. https://www.moddb.com/games/doom-ii/addons/a-tale-of-two-houses-and-a-small-fortress
  12. If anyone interesting, I have uploaded a very short layout snapmap called "Nightcrawler" which was purposely made for 2-player teamwork effort since the bosses are harder to beat by one player. Although, it can be played under single player (which the videos shows) but it wouldn't be much fun. There isn't much d├ęcor in this map since it's purpose to 'run like hell' while fighting these demons. The code for this one is: L6MMBPB7. Thanks. Edited Gameplay of this snapmap: https://www.youtube.com/watch?v=J3eh_JCXhlY
  13. I have recently released a new version of "The Dark Fortress" if anyone interesting. I have felt the prior version wasn't challenging enough or shall I say the fun factor was not quite on the par. In Version 2, I have eliminated the Nazi soldiers and the poor dogs with some more Doom 2 normal enemies and some scarce ammo as well as a rocket launcher in the level (you have to search for it which shouldn't be too hard if you decided to play this version). I have also suggested to use an enhancement of a mod to increase the fun factor like Brutal Doom or in this case like in the video, Project Brutality. I have provided the two links of the maps if you decided to take a stroll on both of these: Download Link for "The Dark Fortress (Version 2)": http://www.moddb.com/games/doom-ii/addons/the-dark-fortress-version-2 Download Link for "The House That Sits in the Center": http://www.moddb.com/games/doom-ii/addons/the-house-that-sits-in-the-center
  14. GhostGuy

    The Dark Fortress

    "The Dark Fortress" is a simple fortress wad which I have released as a prequel for "The House That Sits in the Center" wad. However the video which I have provided show a monster called the "evil marine" which replace the normal Nazi soldier in the actual wad. Although, the wad can be played normally without the brutal doom mod but less challenging if you choose to do so. I have made this wad specifically for the "evil marine" appearance. The brutal doom version I have used is presently the Brutal Doom v21 beta (Jan. 02 version) which contains the "evil marines". Enjoy. Video Link: Download link for the wad: http://www.moddb.com/games/doom-ii/addons/the-dark-fortress
  15. The simple house wad has some few surprises. Requires to be used with the recent build of GZDoom or Zandronum 3.0. Works best with the Brutal Doom v21 beta since it has flashlight capability. Download link: http://www.moddb.com/games/doom-ii/addons/the-house-that-sits-in-the-center Video link: