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About GhostGuy

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    Green Marine

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  1. GhostGuy

    UMCS MapPack

    If anyone interesting, I have managed to partially convert some single player campaign maps for the Mars City Security Mod. There are three sets (pk4) in one zip file and are considered to be unofficial. If you want to take a round with these sets you can obtain them from my personal web page: http://www.babins.org/Guy/UMCSMP Alternative link: https://www.moddb.com/addons/umcs-mappack Please read the .txt file for additional instructions, contents, and credits. Three Sets: Unofficial Classic Doom 3 1.3.1, Trite Breeding Facility Plus, and Skyscraper This is a sample video: I'm not planning to convert anymore since there isn't any special request to do more or "just a lack of interest" in a sense.
  2. I thought I start a new topic regarding two unofficial packs for Mars City Security Mod (Cooperative) if anyone interesting. As stated on my original video post, I have the unofficial Classic Doom 3 1.3.1 running under this mod. Right now, I have Version 2 of this unofficial pack on my personal webpage if anyone wants to take shot on this one. This version has the keys working where you need them to access the doors. This has been discussed on my original post. As it now, I have a second pack on my webpage which is an unofficial cooperative map version of Trite Breeding Facility Plus if you want try that one as well. Both pk4 (zipped files) can be retrieved from this site: http://www.babins.org/Guy/UMCS.htm Doom 3: Return to Episode 1 (unofficial Classic Doom 3 1.3.1) [version 2] Trite Breeding Facility Plus (unofficial cooperative map version)
  3. Version 2 is up now. This time there are keys to pick up and have to use them in order to access doors. Now the gameplay is much closer to the official pack. Enjoy!
  4. This video is a showcase of what I referred to as DOOM 3: Return to Episode 1 which is actually an unofficial Classic Doom 3 1.3.1 running under Mars City Security Mod. I had personally edited the entities and adjust a few things from the actual .map files in order to make them work under the Mars City Security Mod for Cooperative. The video does show two players playing; however, I was playing both players at the time--the reason why one player appears to be standing still as I was presently going back and forth playing for each player. Also, I had replaced the Classic Doom 3 music with TNT Lorcan Remix (TNT music remixed by Lorcan) for my personal taste. Therefore, all the maps have been replaced with the music by Lorcan which is why I decided to titled this differently. I do have a download link for this pk4 if you like to try it yourself. However, please read the accompany .txt file for your precaution since it's unofficial. There were a few things that didn't work--like there are no keys to pick up and such. The download link for this pk4 can be obtained from my personal webpage: http://www.babins.org/Guy/UMCS.htm REQUIREMENT MOD: MARS CITY SECURITY https://www.moddb.com/mods/mars-city-security FYI--Official Links: CLASSIC DOOM 3 1.3.1 https://www.moddb.com/mods/classic-doom-3/ LAST MAN STANDING COOP (INCLUDES CLASSIC DOOM 3) https://www.moddb.com/mods/last-man-standing-coop TNT LORCAN REMIX (TNT MUSIC REMIXED BY LORCAN) https://dengine.net/addons
  5. Showcasing edited game play of "Skyscraper" (Single Player Version) under Mars City Security Cooperative Mod for Doom 3. I believe the background music came from this source: TNT Lorcan Remix which can be downloaded here: https://dengine.net/addons Links: Mars City Security Cooperative Mod https://www.moddb.com/mods/mars-city-security Skyscraper (Single Player Version) https://www.moddb.com/games/doom-iii/addons/skyscraper-for-doom-3-single-player-version Skyscraper (patch) https://www.moddb.com/games/doom-iii/downloads/d3skyscrapermcsfix
  6. Dreamscape was tested for single-player which works very well. However, couple of things to be aware if you decided to go for the multi-player route. First, teammates must be in the same room for one to activate the argent pod. In other words, as a team, stay together. Apparently, it would intends to 'break' the flow if one player is out of the module if another player is activating the argent pod---another bug for SnapMap I guess. Another issue is when a player does activate the pod or a wave is started, other players would not see the countdown of the enemies killed (it appears to be on the first wave all the time). The kills do count but other players would not see the change other than the first player activating the wave. Remember, as a team, stay together when activating anything since survival is crucial. Code: CH9VX5U8
  7. I have uploaded a new video regarding this wad with the sounds from the game itself if anyone find an interest viewing it. Enjoy.
  8. If anyone interesting, I have published a quick game play snapmap titled "Sleepless Territory" which is under the name Dark Cat. Dark Cat is my other name for my Windows 10 computer. I usually go by "GhostGuy" for my other published maps if anyone was curious. I just have two accounts for game testing purposes. The code for this snapmap is BVW37RSG if you want to take a spin on this. Here's an edited gameplay of the map:
  9. I have uploaded this "tweak edition" on doomworld if anyone wants to go a spin on this version. The difference from the latter is that I have incorporated a new sky texture which I have taken myself and created the music myself under Sonar Home Studio/XL Version 7 which is a very old music software derived from Cakewalk on my old Windows XP computer. The music playing in the enclosed YouTube video is what's on the three maps of this wad. The link of the wad is located here: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dark2houses
  10. GhostGuy

    Doom Slayer Chronicles

    I don't know this has been discussed regarding to this mod. Could you provide multiplayer (specifically cooperative mode) support for this? I would like to give this one a shot with my brother and myself. I have tried it on my own but I realize you couldn't resurrect without restarting the wave again. I do not know this was meant to be as to play it without dying or such. Also, I have tried this with Quake Championship mod and it crashed I think when I died the first time. I also noticed that the D4D mod does not work with the recent GZDoom engine yet (no fault on you of course). Otherwise, this is great graphic mod. Thanks for releasing it finally.
  11. GhostGuy

    A Tale of Two Houses and a Small Fortress

    Wanted the repost the link for the wad, if anyone interesting going a round with this. https://www.moddb.com/games/doom-ii/addons/a-tale-of-two-houses-and-a-small-fortress
  12. "Outer Reach" is another short 'escape' type map in the spirit of my previous map of "Escape from the Cage". This would also give a good 10 minutes or less game play if you decide to make a round with this one. The code for this one is: U527MTFJ
  13. This snapmap could give a run about 10 minutes of game play if interesting. The code for this one is: RG74G8RL
  14. Just wanted to give the heads up. I have published "Nightcrawler" (Mission #1) and "Spaceport 77" (Mission #2) under campaign mode if interesting go a round with these. Both of these missions have been tweaked a little bit. Enjoy. Mission #1: "Nightcrawler" (Code: ZERD9477) Mission #2: "Spaceport 77" (Code: 42ZT48HK)
  15. GhostGuy

    "Spaceport 77", a snapmap feature

    I have a posted an edited game play of my newest map if anyone wants to go a round with this one. The code for this one is: YR82RXU6 Spoilers Alert Video: