GhostGuy

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About GhostGuy

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  1. I just wanted to inform you that I had published a very short single-player map which took me just half a day to complete. This is just a short take to kill time for about 10 to 15 minutes of play time. So there wasn't much effort for this map in the layout as you would see if you decided to play it. However, I think it's very challenging in a sense, especially for one player. The armor and health a very scarce in this one. Apparently, you must kill the enemies to obtain armor/health in most cases. The more you quickly kill the enemies, the more you would obtain these items. "Keep moving" is my only advice. Also, there isn't much weapons in this one. There are only four weapons (besides the normal 'pistol' weapon) total in this one: the standard shotgun, double-barrel shotgun, plasma gun, and the BFG. You have to do a little searching for these weapons. Also, there is one key to be used to open the 'hell' portal where you must find in order to progress further. There is a cooperative mode on this one (of course) but limited for two players since the layout is very short. I don't considered this map one of my best in my opinion but I think some of you may end up liking it. Enjoy! "Overrun" (7F8QB6A9) or can search under "ghostguy" (for more better maps from the past) Spoilers Alert! -- Video https://www.youtube.com/watch?v=YGvyNW_yHZ0 Extreme Spoilers Alert! -- Video Full Gameplay https://www.youtube.com/watch?v=0eoqMc0z90U
  2. Just wanted to give you the heads up if anyone interesting I have uploaded a music wad. The music was an inspiration of what I have listened from the Unreal Tournament 3 Soundtracks and composer J.M. Jarre. So the music is within that style (Electronica). You can find the link here: https://www.doomworld.com/idgames/music/zdmpro11 Also, I have uploaded a video of the music use in some of the mods I have played (which is listed at the beginning of the video). Just beware that the mods I have listed do not contain any my music. The video is there only for showcase. However, I do dedicated the music for those who still continue to create these wonderful Doom Mods which I still continue to play. I guess these wonderful mods have inspired me to create background music while playing. Video (just music): Video (actual play):
  3. Updated "Firebug" to a scoring system plus added more power ups and made some slight changes to improve better. "Décor" and "Straight Forward" are 'old' maps but fun to play--added a scoring system for both of them. Slight details in "Décor" but couldn't make any more further changes, like music changes since it has reached its limit. "Straight Forward" on the other hands has music changes and some additional details. MAP01: Firebug (5AXTFHWL) -- Seek and Destroy a Firebug (buffed Revenant). Also, put out the fire in each area. Contains slight camera works and a scoring system. MAP02: Décor (F6NWEY2E) -- Basic classic doom feel where you search for keys by eliminating the mini-bosses to access them. Scoring system added. Décor was a combination of my first map (originally called "Death Above") ever and second map merged together. MAP03: Straight Forward (N89CU64T) -- Another basic classic doom feel where you search for keys to find the exit. Scoring system added. However, this one consists of waves with lockdown and some with no lockdown. This has a non-linear approach where you could access a room on either side. Once again, you could search these under 'ghostguy'. Feedback would be appreciated. Video (about 27 minutes of edited gameplay):
  4. "Firebug" is more of a showcase than single player (can barely make it with one life--but unlimited). Come to think of it, it more for a cooperative play with a friend. Feedback would be appreciated. Title: Firebug Code: VHCP3ELZ You can also search under 'ghostguy' as well. Video: UPDATED: "Firebug" is no longer published use this thread for the updated one: https://www.doomworld.com/vb/snapmap/91924-three-maps-campaign-mode/
  5. Hello, SgtHermann. Thanks for playing the maps. Are you from the Space: SnapMap Forums by any chance? I have tried to post the information on that Forums as well but there's issue of posting anything anymore. Be my guest in using the 'lightning' effect. The actual code (outside) is located near the green power core area in the map editor if you are curious ("Stormwatch"). I basically adjusted a little bit from a tutorial from this map code "ENTVFZ7F" by Doom64guy6 (called "Lightning"). You can thank him. His thread should be somewhere on Doomworld. You may also check out another map by DoomPhreak which also has 'thunder and lightning' effect as well. It is called "Hellbound" (4978L4BJ). Is well worth playing. Here's the forum: https://community.bethesda.net/thread/81132 Happy Playing! Thanks.
  6. This is considered 'old news' for these maps. What I did was arranged them into a campaign mode so you can play my next creation on the next run. There should be four in this campaign. MAP01: Stormwatch (5F75MJ7V) -- Your goal is to activate the Stormwatch device which measures storms. The facility's power is down. Proceed with caution. MAP02: Quiet Zone (2STPD44G) -- Find and kill the Devil who resides in a reactor facility. Weapon wheel provided. There is one secret. Interesting layout. MAP03: Outpost 45 (ZFXVK4MA) -- Eliminate the threat. Main mission is to destroy a powerful Baron which resides the outpost. MAP04: Sagittarius Four (GWBXYSNV) -- Take place in a mining facility. Collect minerals for powerups. The goal is to find three power cores to escape. As always, you could search by 'ghostguy' if that helps. Feedback would be appreciated. Video:
  7. "Sagittarius Four (Thunderclap)" is a new revised single player map which also has four cooperative starts. As the previous version, it takes place in a mining facility where a player can pick up 'minerals' (containers) for health, armor, ammo (the magneto containers), and build scores. Your goal is simply eliminate the threat and escape by finding three power cores. This version also has weapons wheel with grenades as a loadout. The chainsaw is not longer included which was replaced by the plasma gun. I have felt that the chainsaw is too easy to kill the bosses. Additional music were also added. I hope you would find it more enjoyable if you decide to play it. Give feedback if you have any. Thanks. Map Code: 6B43R9AU
  8. Just wanted to post the six main SnapMaps I created so far if anyone interesting taking a round for each. They are all single-player maps but as shown in the videos, they can be played in cooperative mode. 1st SnapMap is called "Décor Coop" (EK2WV6BF) 2nd SnapMap is called "Straight Forward Coop" (6FR78WJ5) 3rd SnapMap is called "Outpost 45: Chainsaw Edition" (KPNJKV8T) 4th SnapMap is called "Sagittarius Four" (GNZXYP23) 5th SnapMap is called "Quiet Zone" (BNFUN2JK) 6th SnapMap is called "Stormwatch" (CWZAEUDH)
  9. SgtHermann, Luckily, I ran across this map today on the 'newest files' under Doom. You should post this link to the Bethesheba's Forums as well. You could do a search on google as "space: snapmap" to find the forum. I really enjoyed this one, especially the use of lightning and hell props sets. Progression was excellent. I have notice some misspellings in some words but that's okay I know what you mean. I might have to download as a keeper. Thanks for sharing it and I hope you will continue to make more Episodes.