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Doom 64 for Doom II - v1.4 released, /idgames link is up
MinerOfWorlds replied to Mechadon's topic in WAD Releases & Development
Here's a new Version of Terror Core: http://www.mediafire.com/file/7u5z7kdmmr0emdi/MinerOfWorlds-TerrorCore-v4.zip -
In map01 the door that opens when you get the chainsaw has a moving floor. (i don't know if it was in the original so if it was i guess you could leave it)
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I want a ed hunter map.
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Is the running speed faster than what it is in doom 64? it feels odd.
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MinerOfWorlds changed their profile photo
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If MaxED didn't make gzdoom builder then someone else would have (and whoever made gzdoom should of added doom 64 lighting a long time ago).
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How do I make a map with 3 different skyboxes?
MinerOfWorlds replied to Halfblind's question in Editing Questions
Just make three skybox areas or if you want all skies to change you can use change texture or (i think zdoom can do this) change the tags of the sectors you want the sky. -
Doom 64 for Doom II - v1.4 released, /idgames link is up
MinerOfWorlds replied to Mechadon's topic in WAD Releases & Development
Small update: i fixed a few stuff. http://www.mediafire.com/file/jycdyrh8tk01t8h/MAP11.zip -
The only one that i know of that looks good is number 2.
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Gzdoom64/zdoom64 and brutal doom 64 changed a lot of the game (like the end of the last tech base level) so doom 64 retribution is much more accurate and the new stuff can be turned off.
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What?
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Gzdoom 64 and brutal doom 64 are very inaccurate and he has said that doom 64 ex doesn't run well on his computer. What doom 64 retribution does is allow people to mod doom 64. It will be more accurate later on.
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Is this sill active?
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Gzdoom does have that but you have to turn it on.
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In a way heretic and hexen had free look and (i think) were on the same engine as doom. I play doom with free look in gzdoom.
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Do you mean shift + lmb? it should work i don't know.