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Everything posted by MinerOfWorlds
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I hear allot of people use boom but whats good about it?
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Doom 64 for Doom II - v1.4 released, /idgames link is up
MinerOfWorlds replied to Mechadon's topic in Map Releases & Development
Here's a new Version of Terror Core: http://www.mediafire.com/file/7u5z7kdmmr0emdi/MinerOfWorlds-TerrorCore-v4.zip -
[v1.5] Doom 64: Retribution
MinerOfWorlds replied to Nevander's topic in Total Conversions & Full Games
In map01 the door that opens when you get the chainsaw has a moving floor. (i don't know if it was in the original so if it was i guess you could leave it) -
I want a ed hunter map.
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[v1.5] Doom 64: Retribution
MinerOfWorlds replied to Nevander's topic in Total Conversions & Full Games
Is the running speed faster than what it is in doom 64? it feels odd. -
[v1.5] Doom 64: Retribution
MinerOfWorlds replied to Nevander's topic in Total Conversions & Full Games
If MaxED didn't make gzdoom builder then someone else would have (and whoever made gzdoom should of added doom 64 lighting a long time ago). -
How do I make a map with 3 different skyboxes?
MinerOfWorlds replied to Halfblind's question in Editing Questions
Just make three skybox areas or if you want all skies to change you can use change texture or (i think zdoom can do this) change the tags of the sectors you want the sky. -
Doom 64 for Doom II - v1.4 released, /idgames link is up
MinerOfWorlds replied to Mechadon's topic in Map Releases & Development
Small update: i fixed a few stuff. http://www.mediafire.com/file/jycdyrh8tk01t8h/MAP11.zip -
The only one that i know of that looks good is number 2.
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[v1.5] Doom 64: Retribution
MinerOfWorlds replied to Nevander's topic in Total Conversions & Full Games
Gzdoom64/zdoom64 and brutal doom 64 changed a lot of the game (like the end of the last tech base level) so doom 64 retribution is much more accurate and the new stuff can be turned off. -
[v1.5] Doom 64: Retribution
MinerOfWorlds replied to Nevander's topic in Total Conversions & Full Games
What? -
[v1.5] Doom 64: Retribution
MinerOfWorlds replied to Nevander's topic in Total Conversions & Full Games
Gzdoom 64 and brutal doom 64 are very inaccurate and he has said that doom 64 ex doesn't run well on his computer. What doom 64 retribution does is allow people to mod doom 64. It will be more accurate later on. -
Is this sill active?
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It was last updated in 2015 are they still working on it?
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Look up to the skies and see...
MinerOfWorlds replied to Der_Kaiser's topic in Doom General Discussion
Gzdoom does have that but you have to turn it on. -
Look up to the skies and see...
MinerOfWorlds replied to Der_Kaiser's topic in Doom General Discussion
In a way heretic and hexen had free look and (i think) were on the same engine as doom. I play doom with free look in gzdoom. -
Do you mean shift + lmb? it should work i don't know.
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Doom 64 for Doom II - v1.4 released, /idgames link is up
MinerOfWorlds replied to Mechadon's topic in Map Releases & Development
I updated terror core:http://www.mediafire.com/file/n44qiwhkrwxxwax/MAP11.zip it works in vanilla doom now. -
Doom 64 for Doom II - v1.4 released, /idgames link is up
MinerOfWorlds replied to Mechadon's topic in Map Releases & Development
I found a problem in terror core in chocorenderlimits it crashes with the error " P_AddActivePlat: no more plats!" but all platforms are needed so i can't delete any. -
I guess i got the wrong file then because there was no .exe to run anyway i got it working thanks.
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Sorry for the bump but how do i setup ChocoRenderLimits?
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*** The "ask a miscellaneous editing question" thread ***
MinerOfWorlds replied to baja blast rd.'s topic in Doom Editing Help
You can use ANIMDEFS or ANIMATED. -
When will windowed borderless come to GZDoom/QZDoom?
MinerOfWorlds replied to Quagsire's topic in Source Ports
How would it be useful? -
Two gate flats:
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4:3 or 16:9? With or without the status bar?
MinerOfWorlds replied to ThePetitDwarf's topic in Doom General Discussion
I play gzdoom in 16:9 with no status bar and in prboom-plus i use 4:3 (for both the screen and status bar) with the status bar.