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Misty

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About Misty

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  1. Misty

    What other fps do you like besides doom

    Unreal Gold Quake 1 Duke Nukem 3d Blood
  2. Misty

    React To The Profile Pic Above You

    It looks really shocked and surprised.
  3. Misty

    The All-Purpose Ape Thread

    Found track suitable for this thread ;)
  4. Misty

    Come Eat The Mapwich 2!!! Public beta out now!

    Could you show which soulsphere is troublesome? Screenshot would be nice as it would make our fixes easier.
  5. Misty

    Proyect for megawad and request for advice/feedback

    Yeah, you can use something like dropbox or google drive to upload zip file with your demo set. Before posting thread be sure that you mentioned map compatibility, include few nice screens and any other important information. You can look for example at this thread:
  6. Misty

    Come Eat The Mapwich 2!!! Public beta out now!

    It was tested in single player too. I believe, plenty of harsh setups and fights are left for coop/survival. At least, my and DMPhobos collab was built that way...
  7. Misty

    Come Eat The Mapwich 2!!! Public beta out now!

    I'm glad that this project is out, it was fun to participate... I hope, there will be another thing in the future.
  8. Oh wow, seems I joined this page 4 years ago. Plenty of things changed and experienced through those years, I'm looking forward for more and finally release those few projects I'm working on. 

    1. Show previous comments  1 more
    2. Misty

      Misty

      Sure, it does... I'm almost 24 years old and I joined this forum when I was 18 years old, it's kind of funny :D

    3. SOSU

      SOSU

      So you spent 6 years of your life being a member here for 4 years...

      That's some time paradox stuff Misty :O!!

    4. Misty

      Misty

      Well, it's mostly because my birthday is really late in fall, so you get time paradoxes :"""")

  9. Misty

    are you a STRICT classic player?

    I don't tend to restrict myself way too much with one port or one mapping format, I like explore all possibilities and ways to experience things. Sometimes I play only with mods on lzdoom, sometimes without any mods on crispy doom or prboom+. I made various maps on different formats through my short years I'm here. All they have their strength and weaknesses, now I'm exploring boom and eternity mapping, maybe, after I release something from backlog, I'll start something gzdoom/zdoom or even vanilla related. I'd suggest to do experiment and see what fits you the best here.
  10. Misty

    My First Doom Map, Whiskey-Tango-Foxtrot

    Hey, congrats with first map release, it's always nice to see fresh face here. Well, I'd suggest edit op a bit and include main information like: iwad, map slot, mapping format you used, couple of screenshots and link with latest wad edit. You can look at this thread for more information below.
  11. Misty

    Form or function - what is your approach?

    Functionality first or at least have all steps and placements planned if you go off the road... It's easier to adjust gameplay and layout when nothing much is done detailing wise. Sometimes it hurts to scrap detailed rooms, readjust them, because they can't offer interesting gameplay scenarios, talking from experience. To summarise this - gameplay first, detailing later. Place things together with your lines, it should give you insight how it will play and rooms won't feel empty when you finish with them.
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