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Misty

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About Misty

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  1. Use builder to check it or ask in doom editing section, because I don't really know. That spaceship is in start area, just look at map plan.
  2. You should look up for plutonia 2 map10 for inspiration. It has spaceship and it can rise above the floor.
  3. Misty

    Super Mayhem 17 review

    Every map has solutions - you just need be observant and look beyond old patterns. Some solutions can include infighting, herding, leading and so on. Skill settings exist for the reasons too.
  4. Misty

    What should I call this map?

    http://www.teamhellspawn.com/exl/name_gen/ you can generate map names forever in this page.
  5. Misty

    Things that mappers do that annoy you.

    When they don't make maps the way I want and like.
  6. Misty

    (TMM returns) Interception II Community Project

    For me it clashes, I'd search for better alternative.
  7. Misty

    (TMM returns) Interception II Community Project

    I hope those marble textures are here temporary, because it looks damn weird. Those baron textures works better as detail rather than full wall texture. I'd replace them into bricks or smooth marble texture.
  8. Misty

    Am I the only one that doesn't like crushers?

    Too late for regrets, enjoy the show while it lasts ;)
  9. Misty

    React To The Profile Pic Above You

    He looks like mage sort of...
  10. Misty

    Christmas songs you hate

    I'll join "all of them" crowd. It wouldn't so bad if Christmas wasn't so pushed so damn early, like even before Halloween. When really day comes, I just wish that everything end faster, because all that pressure and songs tires me above my neck.
  11. I always try match midi or music modules with map atmosphere. Sometimes it works and sometimes it doesn't. Without music, games wouldn't give you those memories you cherish and cause plenty of feelings.
  12. Misty

    what are you working on? I wanna see your wads.

    I'm working on map01 remake for my personal project.
  13. Misty

    Slade3 shenanigans, need help

    Well, you can go to TEXTURE2 lump export needed textures from otex and redo set again in your own way. Just don't forget reconvert textures to doom graphics format and reinclude them in texture1 and pnames, grab animated and switches. Sorry for confusion.
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