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Everything posted by Misty
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Damn, I remember thread about that video,source port and author. Sadly, I don't have link for you. P.s. Or maybe not, I'm not sure is that guy created destructable brigde under same manner of video in old computer(my memories got weird). Sorry. Atleast you got attention.
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Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
Oh,damn. I'll check these walls later and repload map update once again. I can't work when I'm tired without any proper sleep. I hope gameplay got a bit better from original. Also, music is from Descent level 01. Very cool game and soundtrack. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
Well,for berserk thing I won't fix this, because I want leave this as secret indicator. For other walls, I need check them again or put screenshots where you see misalingments, it will be easier for me. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
You mean "lower-unpegged" thing? Damn, I thought I fixed it. Archvile is for UV only. Well, moving mega-armor is good idea actually. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
I updated wad under number 1. If someone has spare some time for quick gameplay and error research, I'll be glad to accept criticism and fix all issues. For now, I'll keep that version, until I find way provide more interesting gameplay with switch related teleporters ;) -
Site and/or forum bugs or things not working
Misty replied to Bloodshedder's topic in Everything Else
I have same problem,so I upload bigger images through imgur. -
I recommend draw you two additional lines in door sector, for example 128x32 and put two lines on 128x16. Here,example door sector.
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How to make portals, which reflect other places of maps? I read zdoom wiki, but I need simplier explanation. Which portal action does this - with target or not? I'm asking this, because I test zdoom udmf features for future project.
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Hey,it worked. I'll show result here: Thank you so much.
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To be more clear, I add screenshot from video, I understand that I can do this with slopes too, but how to create effect like this in portal?
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I don't see anything bad here. Does this builder have "generic door" action? If it has,try it. Also,could you bring screenshots from visual mode ?
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Post screenshot of map plan. Maybe you lower doors way too much?
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Doom 3: Depths of Evil [Community Project]
Misty replied to Rifle Infantry's topic in WAD Releases & Development
Well, if you want put some dialogues or cutscenes, they must be skippable, because not everyone is patient or have time for this :') -
Doom 3: Depths of Evil [Community Project]
Misty replied to Rifle Infantry's topic in WAD Releases & Development
Lack of response and activity is kiling projects. Nothing new. I'm still waiting,but I don't how much I can keep here. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
Your map must be playable in prboom+ on complevel 9 if people will do demo recordings,so you must test it in prboom and later in other ports if you wish. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
Well, I can retweak map once again on feedback, but I need wait what others would say. Actually, I think in last area I could bring hell knights and chaingunners on UV for more challenge. Brown cave issue is known for me,because everyone says this about that walkable trigger line floor. Well, let's see what other people would say about this map ;) -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
I hope, someone will check my fixed wad and see where I made errors, before I could submit here with main information and focus on other important things. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
Alright,guys and girls. I need testers of my reworked wad,prefebly on easier skills. Gameplay is basic as hell. Secret is misaligned. It's still on beta phase, but after fixes, I'll really leave this map here forever(or not) (damn,I feel headaches,testing drives me crazy). Anyway, I leave link here(yeah, I know I said after few days,but inspiration got me). https://drive.google.com/open?id=0B_BoE_IU_yV0ZDdydldQOVdtczA -
So, I played a bit your mapset. Music was enjoyable and easy to listen. I recommend you to not afraid move some vertexes for more interesting shapes and layouts. I saw some small errors. For example: These things are unreachable,unless you let jumping in maps. Switch is not aligned: Also, I recommend setup this bridge as 3d bridge. It will require some work,but results will be more interesting:
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Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
Slade has map editor,but it isn't so powerful like doom builder and gzdoom builder. -
Could you state source port and put screenshots in your first post? It won't take a lot of time and you'll get more attention. Tommorrow, I'll do quick gameplay of your wad,if I don't forget.
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Custom Cyberdemon Sprites Not Appearing- Why?
Misty replied to (this user does not exist)'s question in Editing Questions
Terrywad stuff is outdated and very 2013. Why people don't let this thing die. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
I agree ;) . I know,it's upon me,but should I keep green startan zone clear of monsters? I just like being salty in maps. Also,after few days, I'm going put beta test of map here if you don't mind. -
Recycled Community Project (RC available)
Misty replied to Nine Inch Heels's topic in WAD Releases & Development
Well, I think, we'll find solution, because that map is not suitable for map01,it's more about speedrunning and quick reaction.