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Misty

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Everything posted by Misty

  1. It's perfectly fine, good luck with future mapping projects!
  2. @JaySmithen I also gave a run of your map. I think this is first one that uses tracker music, that I really appreciate. I also liked gimmick with slippery ice. I feel, it looks a bit flat on icy surface, but I guess for 5 minutes level it works well. I didn't find any game breaking bugs, maybe placing couple more stimpacks and some ammo could work for clumsy players like me. Short and on point to summarise my experience and test.
  3. @Beubeu I've got around your level, it was quite the trip to play around on hmp skill. I found some things you might want take care for: +I feel ssg should be introduced earlier, because it already puts player on the tough spot. I would also increase some ammo, health in medium skills too. Maybe add backpack too. +I found midtexture bleeding into ground in software mode. You can fix it by drawing really small sector(like 1 map unit or pixel) and giving different light value, for example if both midtextures have same light value of 192, you can draw around small, barely visible sector and give that side light value of 191, engine will be tricked that light value changed and midtexture will stay in the place in software mode like in hardware mode. + I feel hmp could cut some archviles and revs, I think I counted around 11 archviles. I would leave 1 archvile where 2 placed and in secret area where are 3 archviles, I would leave only 2. + I feel scrolling lights quite weird at this location, maybe there are way to change them into something else or leave it static? Some screenshots to show things: If you need something clarified or explained more, feel free to tell me.
  4. I'll get around submissions today, past couple of days I was under weather. If there any problems or questions feel free reach me out.
  5. I guess until sunday evening, while I compile other finished project levels.
  6. Misty

    grungo want file copyright lawsuit!

    Good luck, Grungo, we believe in you! (⁠✿⁠^⁠‿⁠^⁠)
  7. Misty

    Doomworld Members' Sketchbook

    Painted thing again, wanted paint the sun, but I ended up with meteor crashing down.
  8. Misty

    Motivation and You

    It will be unrelated, but you can regain your old account back if you message moderators about it if you wish.
  9. Thank, Grungo, but please no quote entire op next time. Got spook by it and it takes too much space.
  10. You can add those, but give credits where it's due and place them in your level.
  11. @CblBOPOTKA I gave a run of your level. This one falls on harder scale for sure, above my skills, so please take some suggestions with some grain of salt. I feel hmp skill could slightly nerfed more at harder battles, like cutting off cyberdemons by one and archviles and replacing some meat shields like hell knights to imps or maybe giving backpack earlier. Some starting areas with brick flats could use some snow splotches, like creating melting effect around them. Loved doomcute areas, really nice touch. One at the start is highlight for me. Overall, besides having some difficulty curve for me, map looks great! Today I'm having hard to think more, if you need something clarified, please reach me out.
  12. Misty

    React To The Profile Pic Above You

    I don't know, looks like guy from movie, but can't remember which one...
  13. Misty

    Why people delete their good works?

    There are many reasons why people delete their works, one of them could be cutting ties with the past and shedding what don't serve them anymore. Like not wanting be associated with some communities or styles.
  14. Misty

    React To The Profile Pic Above You

    I can't decide if it's koala or cat smoking weed, looks cool tho.
  15. @nightly I gave a run of your map as promised in server. I found it enjoyable, but there are some things you might want consider and take care of, I'll write it in the list(I'll leave some screenshots in order too): It's really easy to get out map bounds at the start of the map with no escape or death. I would consider blocking spaces where player might get out and get stuck as result. I would give lifts different light textures(where you go to get keys in both sides) to make them stand out more, that way it will be less confusing. Other thing I noticed with those lifts that it's possible to get stuck if player doesn't align themselves with lift sector, they can't use lift anymore - like them moving slightly forward. Give those lifts repeatable press function just in case if someone gets stuck. I noticed that some frozen water hurts player(especially at the start) and other areas doesn't, maybe giving them different ice texture could remedy such problem. Lowered floor already had some monsters dead and other one stuck - maybe redistributing them around the map could solve the problem or replacing some with floaties like cacodemons or lost souls. I feel bfg9000 should be available sooner, I had fight hell knights and chaingunners only with plasma gun and rocket launcher. It's possible to escape map before archvile resurrects monsters, I'd suggest moving it earlier in the map. It's more my personal preference, but I feel start place with switch could use some teleporting monsters or lurking monsters. Lower difficulties could also use some pickup bonuses at the start. Screenshots: Overall, I enjoyed your level so much, reminds me Sunlust early maps with light sequences and map setting. Keep it up!
  16. Misty

    React To The Profile Pic Above You

    Red, rage and grumpy looking man staring at something sus.
  17. Misty

    RIP E3 1995-2023 :(

    Past few years it was shell of the past self, better close now than continue forward and becoming laughing stock.
  18. Misty

    Would you?

    Paying 100$ just to say "sent you my linedefs, pls respond".
  19. Rough 10 days left, how's mapping going? If small extension needed after deadline, just let me know. As for myself, I started collaboration with @NecrumWarrior, I hope we will finish it in time. Meanwhile, there couple of screenshots as update:
  20. Misty

    2023 Cacowards

    Congrats to cacoward winners! There are so many talented and creative people in community, it makes me really happy (⁠✿⁠^⁠‿⁠^⁠)
  21. Misty

    Doomworld Members' Sketchbook

    Watercolours used, intention was express burning ground and the sky.
  22. I knew it was in the works months ago and saw some progress around, Dragonfly asked me to keep silence, now it's released, I can relax properly. Congrats with release!
  23. @Smiling Imp I gave a run of your level. I know that your second level needs more work, but I still noted some things that might interest you: I feel, shootable bell gimmick needs more notices, but I guess that falls on me, it's easy to think it's supposed to be decoration, might recolour it. In other ways, I would put some blinking lights where these are supposed to be, to make players ask questions. It needs some lighting differences elsewhere, areas look so nice and fresh, but flat lighting makes areas look dull. I liked music choice, fits really well map. I feel it needs more gun choices, chaingun would be cool to have there, it would help snipe those bells down. As I said, if you could give guidelines where to detail map and what to include, I could finish this level for you, unless you plan finish it for yourself. If extension needed before deadline, notify me.
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