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Everything posted by Misty

  1. Misty

    Eternity Engine 4.00.00 Völuspá

    ^ Sadly, where's no example wad for it to check it out in detail on builder. Linked portals are cool, we can all agree on this.
  2. Misty

    Eternity Engine 4.00.00 Völuspá

    I have question - is here any eternity related wad or video which showcases portals in their full potencial? I have Mothership and Vaporware downloaded, but I feel that I need more examples for them similiar to boomedit wad. Eternity's wiki is already checked out.
  3. I had the same thing as I tried to recolour some light flats after new slade update.
  4. Misty

    Doom Year Resolutions 2018 vs. 2019

    I only improved mapping skills and still work on it. I need review couple of maps too, almost done with them Other 3 are never done. Anyway, what I'm expecting to do next year: 1.finish my first episodic release(still in progress) 2. Host my first community project. 3. Return to speedmapping. 4. Polish my mapping skills. 5. Review stuff 6. Make gifs of my favourite wad places.
  5. Misty

    What are you listening to?

    Today is a good day
  6. Misty

    [RELEASE] Eviternity RC1

    Congratulations for release! Now, you should take your long reserved break and return later ;)
  7. I guess I could first? Well, here two couple of my maps: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/grmood - boom compatible map below one is vanilla: I'm always interest in reviews from different people ;)
  8. Misty

    what is this mod an why does it not work

    I guess it needs skulltag data or mod is broken. One of two things.
  9. Misty

    Post Your Doom Picture (Part 2)

    You can achieve the same effect by using "allwhite" texture. It's less resource demanding and effect will feel the same.
  10. I made vanilla map, it doesn't go above limits(used chocorender limits and main ports for testing), so it should be fine. Unless, if you do merges with other wads, you'll need separate palette from main map and leave as optional content.
  11. Misty

    Chamelenoel learns how to create MIDI music

    ^ You can use Aria Maestosa, it's free midi editing program, easy to understand and use even for newbies like me. And I think you can use default microsoft wawetable synth, prboom+ or any other port won't feel difference.
  12. Misty

    How should I contribute to the Doom community?

    Besides mapping or modding, you can create custom textures and sprites or get into midi creation. People will always need new textures, some custom sprites and music to enrich their maps with something new and unseen.
  13. Misty

    My first WAD

    Congrats for your first release! Not sure what to say about maps, because they are clearly first mapping tries, so I'm better to tell some general tips, if you want improve forward. 1. Study your favourite mapsets to learn about how they applied texture consistency, height difference and created convincing gameplay. 2. Do more single map releases, they are easier to make and helps you to improve your skills and get criticism faster. 3. Hold on with idgames release, it's better to create thread and keep your map on google drive or dropbox, if wad will need some bugfixing or changes. 4. Depending on what format you're going to work, you will need one or two additional ports for testing. For example, if you do vanilla maps, you should get chocolate doom and prboom+ for more testing and see if things are working as intended.
  14. Misty

    help a beginner out here man!

    I mean you choose zdoom - doom in hexen or udmf. Most db2 stuff is ported in dbx, with same interface.
  15. Misty

    help a beginner out here man!

    Depends on format. Zdoom family oriented mapping formats allows you use scripts - like hexen or udmf. And if op uses udmf or zdoom in hexen, he can freely use scripts without relying on outside lumps. Oh and I wouldn't use DB2, because it didn't have updates for like 6-7 years. Gzdoom builder bugfix or Doom builder x is all the way now.
  16. Misty

    Which game's soundtrack is your favorite?

    My fav game soundtracks without any particular order Turrican II Doom Duke Nukem 3D Blood Cave Story Yume Nikki Strarbound Terraria Quake Lemmings
  17. Misty

    Who is your favorite character from any 90's FPS game?

    Caleb and Duke Nukem such a nice and alive characters in silent protagonist universe from 90's.
  18. Misty

    Presenting... the ARENA OF DOOM!!!

    Can I see some screenshots how it looks in game? Or video how it plays in random map?
  19. My favourite Jimmy midi tunes in no particular order: Compulsion Desperate Intruder Astral Dreadnought Sanctified(both versions) Nobody Told Me About Plutonia Fallen Sun Black Inferno
  20. Misty

    Deviled(gzdoom)(idgames link)

    I'm aware of this break, but not sure how I could fix that. Maybe, change some linedefs or put scripts to prevent breaking map.
  21. I'm bad at introducing things, so I'll go straight to the point. This map was played on recent vinesauce doom mapping contest, so I can freely share this one. Map has three main places and it doesn't take much time to finish. Any criticism, good words and anything else is welcomed here. Main information: Iwad:Doom II map01 Port:Gzdoom 3.3.0 and above(not sure if older versions will work) Jumping and freelook is allowed, crouching-no. Palette is used at two wads already - pigeon03 and darkness flaw and this will be last one. Screenshots: Download: https://www.dropbox.com/s/ckp0ocz16o80avt/dlv.zip?dl=1 Changes from stream: Renamed wad from "dual-layered violence" to "deviled". That naming decision was done at last minute before submission, I seriously regretted that. Added bunch of impassable lines to prevent gameplay breaks. No more skipping cyberdemon sequence. Added some more detailing and monsters. Idgames link: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dlv
  22. Hello all, This map was created as experiment to learn about eternity engine and mapping and now I can show results. Also this served as break from my main project. I wanted finish this before my birthday, but I'm almost two weeks late, but it doesn't matter. I recommend use the newest version of port for better experience. Port: Eternity Engine Iwad: Doom II, Map01 Additonal things: EDF, EMAPINFO Difficulty settings: added Download: Here Screenshots: Credits: Special Thanks to: Eternity dev team for help with decorate to EDF conversion, leodoom85, DMPhobos and Liberation for testing and providing important feedback. Comments, criticism and good words are welcomed here.