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Everything posted by Misty
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add more information and screenshots and read this too.
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*** The "ask a miscellaneous editing question" thread ***
Misty replied to baja blast rd.'s topic in Doom Editing
I need help - how to prevent sky1, sky2 and sky3 from getting removed while I remove unused patches from pwad?Skyboxes are 1024x240, but I think boom compatible ports should read them without any problems. They all are in texture1 and pnames lumps too. -
Site and/or forum bugs or things not working
Misty replied to Bloodshedder's topic in Everything Else
Me :"""") -
Pigeon Speedmapping Session 6: To Hell and Back (IDGames version)
Misty replied to leodoom85's topic in WAD Releases & Development
Ok, people. Wait for another version of this compilation it should be ready for day, because seems lumps got messed up somehow. Sorry for troubles. -
Pigeon Speedmapping Session 6: To Hell and Back (IDGames version)
Misty replied to leodoom85's topic in WAD Releases & Development
Nope. Full wad needs be updated due messed up lumps. -
Pigeon Speedmapping Session 6: To Hell and Back (IDGames version)
Misty replied to leodoom85's topic in WAD Releases & Development
And another update will be required. Sorry for that. -
Nobody asks if author asked permission to use some valiant resources like hud and some gun sprites like chaingun. Also, I played first map and in the first screenshot those objects makes movement difficult. If you remove them, it will make movement easier.
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here it comes some bright pink, because I need overshadow those tiling rock textures.
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Congratulations! ;)
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This supposed to be creepy, but it looks way too cute for me. And I'm almost done with hell to pay megawad.
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Any notable stuff was played here?
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what are you working on? I wanna see your wads.
Misty replied to everennui's topic in WAD Discussion
It's not properly textured and filled with gameplay elements yet, but I like how this got shaped. This is longest and most painful map (in creative way) I'm working on right now. -
Both gifs are from personal project. Light effects, moving textures are my weak spot. I'm aware that pink firelava isn't properly animated.
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Hype for this megawad is so huge judging by little counter, I would lie if I say that I'm not interested to play this after it gets released :")
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Pigeon Speedmapping Session 6: To Hell and Back (IDGames version)
Misty replied to leodoom85's topic in WAD Releases & Development
Thank you for your good words, mappers tried their best with given themes ;) It's nice to see that hard way learned lessons slowly pays off. Mapping for boom isn't that hard, I quickly got used before started lean into speedmapping waters. Format is wider than vanilla, you can use conveyor belts to execute multiply actions, also there are generalised linedef actions too. -
UNWELCOME. (Developement thread) (New map for testing)
Misty replied to Plusw's topic in WAD Releases & Development
Such a lovely map, I'm digging those colours and music. -
Well, as person who started mapping with slade, I really recommend to try those mapping programs, because slade as mapping tool is quite limited. Otherwise, you need draw additional linedefs around mentioned lines and sectors. Also, maybe post map plan to see how much you done?
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You better use gzdoom builder bugfix or doom builder x programs for mapping(as they have node builders integrated and other benefits) and leave slade as texture, midi and other things import/fix tool.
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@Aquila Chrysaetos hey, look, blue sample was perfect for these two sky recolours: Well, here, I'm leaving this custom palette as contribution to this thread. Feel free use it, tweak it and change colours. It replaces blue and green ranges. I generated this randomly as example for one person. Zip contains main palette and colormap. Don't forget about credits ;) custom palette.zip
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I need help downloading a modded doom game on mac
Misty replied to hhalimi2021's topic in Doom General
The newest one, obviously. -
I need help downloading a modded doom game on mac
Misty replied to hhalimi2021's topic in Doom General
Do you have source port like gzdoom? Mostly mods run through this.