Single Status Update
I'm still busy with exams and academic stuff,but I found time for quick teleporter setup. I don't know if I'm going to use it,because I need find way to block these monsters and let player back to the main point of map after he gets first key.
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I wasn't talking about how far the player can drop before hitting the ground, I was more talking about how much time it takes to get back to that area with the lava pit.
The key card could be a two staged ambush: A small one when the player gets to the keycard, and a bigger one when the player teleports back to the main map. This would be a situation where voodoo-scripting and monster-batteries with conveyor belts could do wonders for yor map. ;-)
I'm taking notes, after I'll get more time I'll try do something interesting - check all posibilities and see what's suits map the best. Now,I should go to sleep. Thank you for help,it opens my eyes,because won't think about gameplay in this way it if I was alone.
Good night. Gameplay flow is a thing, but it's a problem indeed if you think too much for it.