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Everything posted by Misty

  1. Misty

    Twitching textures when playing custom maps

    I think you need void(deleted area) around doors. I had same thing when I did my first maps.
  2. Misty

    Are there any hotel-related maps?

    One map takes in hotel, I think https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vg
  3. Misty

    100th Post On Doomworld

    Wait until you get 1000th post or 10000th post ;)
  4. Misty

    The "Random" Links Thread

    Only one page which you need: https://www.metal-archives.com
  5. I hope @scifista42 is alright. I miss his insights and help about Doom editing.
  6. My map isn't "techbase" it's more "cyberspace" realm, hence wireframe stuff. I hope my cyberspace map will keep aa-tex sky too. Also, if you'll write author usernames, please change my username in this one which I use.
  7. Misty

    What are you playing now?

    I finished DTS-T yesterday, now I'm playing A.L.T for 3rd time alongside with Temple of the Lizard Men. Let's see where they will lead me.
  8. Misty

    My W.I.P mega wad project

    Can you post couple of screenshots and mention some compatible ports with your maps? ;)
  9. Well, I don't mind listening the same track both times as long if midi fits both different maps. It's rare thing these days, it could be used more as nod to iwads or oldschool megawads.
  10. Well, zdbsp can handle big boom maps without any problems and minimal slimetrails. I use it, because my maps are getting bigger and more advanced with each map. It's what I wanted to say :""")
  11. Prboom+ as whole includes prboom+ and glboom+ branches, so you can use both for testing, one runs on software mode and second one is opengl related. I use gzdoom builder for my boom maps, so you can use that freely, without any problems, besides changing node builder in zdbsp with zero reject.
  12. Misty

    Mappers' first world problems

    Giving wad masterpiece a proper name, because I have problems with naming things or starting map the way I want.
  13. Misty

    I found something

    I think you're not supposed to get here. This room of those sector control rooms to control height or sky.
  14. Misty

    On the subject of a very infamous texture.

    I use fireblu often because it's a nice texture. It can serve as portal, some kind of detailing like floor and wall cracks.
  15. Misty

    Image size limit?

    Check out your shared files content in account settings and remove some of them.
  16. I thought you dislike zdoom based ports so much, but you even play brutal doom sometimes. Weird. Besides that, I used to play brutal doom a lot during my teenage years, but one day I decided that I need break and seems I don't miss it.
  17. Misty

    Ideas and opinions needed for a new megawad

    Almost forgot. You might fix doors like this. Picture is example how to do that. For example, you draw door by 128x64 and inside that sector you draw doors on 128x32 or more and less. I works the same with smaller doors. The most optimal gap between door and gap around is 4 or 8 map units(pixels).
  18. Misty

    Ideas and opinions needed for a new megawad

    Alright, I tested both maps. I've got impression that you're still new in doom mapping, but that's ok. I don't suggest to build megawad yet, instead focus on episodic release, because with each map you'll discover something new and the oldest maps will feel ugly and underdeveloped and you will feel that you need fix them. Anyway screenshot time: 1. Almost all teleporters look like this, if you want to make them look aligned, you need stick 64x64 grid precisely or use edited flats of this texture: 2. I'm not fan of this flat usage at door sector, metal flat or any other dark texture could work better: 3. No indication that this door uses red skull key: 4. Talking about same place, you might want raise sky a bit: 5. Texture isn't replaced here: 6. More personal taste, but I'm not fan of this inescapable pit: 7. Some demons can stuck here when switch and lift raises up and down: 8. Misalignements: a+shift and a - horizontal and vertical alignment keys L and U - lower and upper unpegged keys. They can be used on walls when those two can't do theit work. Anyway, good luck with your project.
  19. Misty

    Map from Japan - Exspiravit

    Oh wow, so you finally removed your mask, lol.