-
Content count
52 -
Joined
-
Last visited
-
More wild speculation about the future of Doom modding
Mosshopper replied to Koko Ricky's topic in Doom General Discussion
PC Speaker Sound effects will make a comeback, and GZDoom will follow suit by adding a PC Speaker mode and having it as the default. -
Post your Heretic/Hexen textures and decorations!
Mosshopper replied to Not Jabba's topic in Resources
Here's a pretty simple conversion of the ikwhite texture set used in Quake mapping so it can be used in Heretic mapping. Includes flats and RGYB switches. Preview: Ikwhite.wad.7z -
Mosshopper changed their profile photo
-
Your "dream" project that you've abandoned
Mosshopper replied to dobu gabu maru's topic in Map Releases & Development
One project in particular, or multiple? If the latter, know this: I can't count that high. -
Wild West Deathmatch is a collection of 7 western-themed deathmatch levels, with maps 01-06 supporting CTF. Duke it out in a mexican village, fight in a town that isn’t big enough for the two of us, or engage in desert standoffs. Levels were created over the span of two to three weeks, all by yours truly, and tested with GZDoom and Zandronum. Includes a small singleplayer component, though without progression or level exits. Screenshots Credits Misc Map07 uses the Mancubi to provide a sort of "boss battle" to the map. Killing him reveals the shotgun, so it is recommended that you play with monsters on. WWDM.zip
-
what are you working on? I wanna see your wads.
Mosshopper replied to everennui's topic in WAD Discussion
Some screenshots from a deathmatch .wad I've created. -
Super Luigi Doom. Basically take one of the Mario wads and edit it so you are playing as Luigi.
-
Nintendo signed off on this, Nintendo let this happen.
-
Doomed in SPACE (old development thread)
Mosshopper replied to Doomkid's topic in Community Projects
I've had this one done for a while, just forgot to upload it. The music is included in the .zip. Don't have access to SLADE right now, so there are GL Nodes causing some bloat. Music is an original composition. Includes some flats from Nick Baker's Useful Flats. ForeignPlanet.zip -
Have you modded outside of Doom? Let's talk about it.
Mosshopper replied to Koko Ricky's topic in Everything Else
I mess around with Mount and Blade: Warband mods using Morgh's. -
Sorry for the lack of replies, been on a long hiatus. Yeah, the assumption about my Underhalls demake was correct. Here are the midi tracks for my maps, they correlate with the order that the maps are in. All but the third are original, the third one is Where There's a Whip There's a Way from Rankin/Bass' Return of the King , I just added drums to the midi that you can find here. Tracks.zip
-
Here's another map I made today called Cloister. Arguably more detail than the last, definitely more gameplay. Cloister.wad.zip
-
Here's a deathmatch-oriented map, though there are singleplayer things in it. Basically a free Super Shotgun and green armour for singleplayer, and free shells if played on easy. I made this in about half an hour and it shows. Ville De Blutdrach.wad.zip
-
Super Mayhem 17! Now on Doomworld file listing\idgames
Mosshopper replied to Marcaek's topic in Community Projects
You could probably get them to do that through some extensive voodoo doll scripting and the such. -
Super Mayhem 17! Now on Doomworld file listing\idgames
Mosshopper replied to Marcaek's topic in Community Projects
Probably not going to make a full map, but here's something I did with the resources. They don't fire too often if you stand still, but maybe that's just my luck. CacoPlants.wad.zip -
Here's another map, a demake of Underhalls. The SSG is pointless though. 256x256 Underhalls.wad.zip