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Here's a challenge I'm going to take up: no sector can exceed 256x256 and no sector can have more than two adjacent sectors.
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That's sort of the idea though, seeing what kind of variation I can get from hallways and small rooms. I do like the dynamics of fighting in hallways, the danger of projectiles being increased ever so slightly. 256x256 is a pretty decent space too, as you can fit around 60 human-sized guys in one 256x256 box, not that anyone would but it's interesting to note. If more room for a certain area is needed, teleporters are available.