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Everything posted by nrofl
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Zoloft 150mg Abilify 4mg I smoke socially and dont drink (Alcoholic family). Have done LSD and whippets (N2O).
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I think at least a video of the gameplay changes mentioned would be nice
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ill take map09
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put this in the editing questions thread
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This will never be finished. It doesnt look great to begin with
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Hello Are the actions from doom2 available to be implemented into Ultimate Doom? Like can I have an enemy that has a mancubus attack for an enemy in ultimate doom?
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Currently am playing Struggle, and damn is it fun! A lot of really fun encounters with great level design and visuals behind it. I am currently on map11 and am looking forward to make some time to finish the wad
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Okay I have a myriad of questions: Why do the railgunners 1 shot you? Why does the dog enemy have a ton of health? Why is there a hidden plasma gunner behind a fake wall? Why is there seemingly no exit to the level? I take it this is one of your first projects. Consider things like enemy placement and map design in your next project. I cant necessarily say I enjoyed this, but please dont take that as discouraging, if anything see this as a way to improve in the future :)
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Tried to give this a runthrough and literally couldnt get past the first sector.
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That or snipping tool if your on windows
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Thats exactly what it was. Thank you
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Hello. I was recently testing out a new DeHackEd enemy that Im making. It works completely fine until I shoot the enemy with a rocket launcher. For whatever reason it doesnt go to its explode state and instead goes to its pain state before coming completely invincible. Any fix to this issue?
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List of PWADs from members of old/defunct Doom Modding Teams
nrofl replied to Wadmodder Shalton's topic in WAD Discussion
Nice thread! I think if you update the original post instead of posting every time you have an update would make the thread more concise. -
[Ultimate Doom Community Project] Tribute Quilt - let's make a map out of 36 segments to celebrate Doom's anniversary [Beta v3, updated 08.06]
nrofl replied to ViolentBeetle's topic in WAD Releases & Development
I’ll do e1m7 -
Quite proud of this one. Its a toy gun I photographed
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[Ultimate Doom Community Project] Tribute Quilt - let's make a map out of 36 segments to celebrate Doom's anniversary [Beta v3, updated 08.06]
nrofl replied to ViolentBeetle's topic in WAD Releases & Development
I’ll see what I can do Can you message me your discord tag? I’m much more active on there that dw. -
[Ultimate Doom Community Project] Tribute Quilt - let's make a map out of 36 segments to celebrate Doom's anniversary [Beta v3, updated 08.06]
nrofl replied to ViolentBeetle's topic in WAD Releases & Development
Would be happy to do art for this project. Just message me if your interested -
Brickwall 2 was a frankly bad edit, similar to the brickwall 3 but using one of doom2's brick textures. It was a pretty low effort texture that I didnt feel was worth continuing to edit. Consider brickwall 3 as a much more complete version of the missing brickwall 2 :)
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Bricky Bricks
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I am in college right now for music composition. I havent started making MIDI's cause I have no idea how to make them
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Come the end of the year I will most likely have a texture pack out for everyone to use, heres some stuff ive been working on
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Done :) Neat idea by the way! The questions were nicely varied.
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Heres some prop edits of cybermage props