Hi guys,
As a perfectionist, I spent three years working on two maps. It was an exercise in understanding Doom game design. In the end I decided that the original Doom was insufficient to express my game design ideas, so I began programming my own Doom clone in C++. I have been working on it for seven years now and believe that a public alpha will be available in 2020.
If anybody is interested in playing these two maps, I can find them and upload them for you. In the meantime, you can have a gander at the maps in this YouTube video: https://youtu.be/HDEuyM-IZ9I
I invested a great deal of effort and time into understanding the Doom music format and OPL synthesis engine which was used in the initial DOS version of Doom. Tell me what you think of the audio, graphics and map design of this two map wad I spent three years on.
If anybody is interested, I can keep Doomworld up to date with my new Doom game.
Thank you for your time,
- Sigvatr