

damo
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About damo
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That update is loaded now.
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Pinging @Mechadon :-)
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Some more... The gates of hell!
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Some quality carnage!
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Ah that's even better @Flambeau's servers a more stable than mine!
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When you have a few more maps added, I can host this on a server for ZDaemon.
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Nice one. There an alternative supergun's wad which you might wanna have a look at also. Its a little different from the original superguns2.wad. https://doomshack.org/uploads/super-gun-z-v2.wad One thing I'd recommend in the ZDaemon zserv config is to set the CVAR "sv_teamautoaim" to "1" which will prevent the BFG "tracers" pushing other players round. This might be appreciated in coop.
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This wad is excellent for survival/coop multiplayer.
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Hey I briefly loaded these maps into ZDaemon. map02 has visible voodoo dolls at the start. map29 is using extended nodes, even though it doesn't need them. This prevents it from loading in ZDaemon. I created a small patch wad to supplement this wad to allow using in ZDaemon for coop play by fixing the coop multiplayer starts on map02, and rebuilding the nodes on map29 with zdbsp. You can see it: here. Online multiplayer sever is on ZDaemon here: zds://37.247.54.67:10601 [Broken Glass Breakfast - Mayhem 2020 Beta 1.2]
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It's possible to make the monsters `friendly` also. I'm not sure if its intended that the monsters are wandering around @TheNoob_Gamer
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That could be fun, but also could cause some hilarious trolling.
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Do you see any coop implications with this script?